Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)
Posted: Sun Mar 13, 2016 10:49 pm
by Hani
It happened to me too. When I was playing it. The HUD was messed up.
Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)
Posted: Mon Mar 14, 2016 12:32 am
by PersonNamedUser
You guys are not alone. It happened to me too.
Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)
Posted: Mon Mar 14, 2016 12:48 am
by Alagirez
Are you guys installed Lunalua correctly? it doesn't happen to me.
Re: Mario & the 7 Orbs (Demo 2.0 is Here! Looking for LDs)
Posted: Mon Mar 14, 2016 2:41 am
by Gameinsky
I'm playing on SMBX2.0 and it works perfectly.
Re: Mario & the 7 Orbs - The Toxic Pools
Posted: Mon Jun 13, 2016 1:52 pm
by Sambo
I know it's been a while since I posted any updates, but the project is not dead, I assure you. There should be a bit more activity this summer.
Anyway, here is a video showing some progress:
And some screens:
(I am aware of the misplaced Ghost House block. It is there for a reason and will not be visible in-game. Please don't ask any questions about it or tell me it looks bad.)
For those of you who are having problems with LunaLua, don't worry too much. SMBX 2.0 comes with it, so the tricky install process should stop being a problem once that gets to be stable. I will also probably release a version of this project including a LunaLua-SMBX so no installations would be needed.
Re: Mario & the 7 Orbs - The Toxic Pools
Posted: Mon Jun 13, 2016 3:12 pm
by TurtleJosh52
The video is private.
Re: Mario & the 7 Orbs - The Toxic Pools
Posted: Tue Jun 14, 2016 12:12 pm
by Snessy the duck
Yeah, the video is Private! You might wanna fix that!
Re: Mario & the 7 Orbs - The Toxic Pools
Posted: Sat Jun 18, 2016 1:54 pm
by Sambo
Oops. I thought you might not be able to see it, but I wasn't sure how that setting worked. I just fixed it.
Re: Mario & the 7 Orbs - The Toxic Pools
Posted: Sat Jun 18, 2016 2:34 pm
by HenryRichard
The poison water purifier thing looks like a pretty sweet mechanic, and the levels themselves look pretty great too!
Re: Mario & the 7 Orbs - Should I make this into an API?
Posted: Thu Jun 30, 2016 8:08 pm
by Sambo
HenryRichard wrote:The poison water purifier thing looks like a pretty sweet mechanic, and the levels themselves look pretty great too!
I'm glad you like it. In the future, I may use a similar script to make the "fake walls" mechanic from NSMBWii. It wouldn't be exactly the same, but it would work.
Here is a new script demo video:
This is a script that I will use for my next level, Mutant Vine Madness.
So, what do you think? Should I make this into an API?
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Thu Jun 30, 2016 8:13 pm
by Hani
That looks really neat. For me it's hard to make LunaLua stuff because I don't know coding.
Anyways, I think you should make it into an API.
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Thu Jun 30, 2016 9:41 pm
by snoruntpyro
OK that splitting vine thing is actually really freaking cool. I'm really interested to see how that'll be used~!
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Thu Jun 30, 2016 9:51 pm
by Alagirez
Wow, the splitting vine looks unique! I think you should make it into API (plz, i really want to use them :3 )
Also the new screens looks nice, i'm curious for what the sparkle/magic thing.
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Fri Jul 01, 2016 8:37 am
by loop
Holy crap! That is awesome! I really think it should be an API. I could see this being used.
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Fri Jul 01, 2016 4:48 pm
by Sambo
It seems like a decent number of people might want this as an API. The only problem with it is that it uses pretty much all of the climbable NPCs, and you can't change how many frames the non-animated ones have for some reason.
I might make it into an API later, but right now, I'm a bit tired of coding, so it will probably be a while.
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Fri Jul 01, 2016 6:33 pm
by Gameinsky
Looking really good!
Also, it might be just me, but IMO there's quite a big difficulty spike after you reach Peach's castle.
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Sat Jul 02, 2016 3:59 pm
by Sambo
There is a bit of a difficulty spike after Peach's Castle. The trouble is, I don't know how I would balance the difficulty when you can go to the worlds in any order. The way it is now, there is a mix between hard and easy levels throughout the game.
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Sat Jul 02, 2016 4:21 pm
by Emral
The lunalua ideas you're having are incredibly creative, keep it up! Super excited for this.
Re: Mario & the 7 Orbs - Should I Make This into an API?
Posted: Tue Jul 05, 2016 9:46 pm
by Sambo
I will keep it up, but at the rate it's going, it could take years to complete this project.