The Star of Subcon

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RudeGuy
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Re: The Star of Subcon (Hiring beta-testers)

Postby RudeGuy » Thu Jan 22, 2015 2:39 pm

Finished the world map for my project:
Spoiler: show
Image
I need to put some sceneries in the clouds and on the castle of world S (the lava world). Also, that cave is just a place where there are some secret levels. Last thing, can anyone tell me what song would be good for the mountain world (and maybe for the others too)? I can't find a fitting song for that world in the default ones
Also here's some old levels which were a bit updated with Sednaiur's graphics:
Spoiler: show
Image
Image

Sednaiur
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Re: The Star of Subcon (Hiring beta-testers)

Postby Sednaiur » Sat Jan 24, 2015 3:43 pm

The new screens are looking very interesting for me.

The worldmap is really nicely designed and you seemed to put much time and effort into it, which is clearly visible, in my opinion :-).
I like how you placed the vase onto the iced world with the whales, how you designed the giant castles in the lava world and the sky world, aswell as how you designed the indoor-iceworld.
For some reason it reminds me very strong onto this very old NES game "Snake, Rattle and roll", where you also had this kind of ice- theme in the last two levels ^^.
You also used the vase corret in the sky world. It looks really nice this way.

I still have a suggestion to give: You could make the bridge-paths in the sky world overlap with the clouds, so they are not hovering bitween the clouds. The same goes for the bottom part of the ladder that leads to the sky castle. That would look better, in my opinion :-).

Also, too bad I couldn't use a scene for the tree crowns, as this would allow more usability, but you still make it look good this way ^^.

Hopefully you get done your project one day, as it could be the first 100% SMB2-styled episode then. Would be really nice to play that :-D.

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Sun Jan 25, 2015 11:29 am

Sednaiur wrote:The new screens are looking very interesting for me.

The worldmap is really nicely designed and you seemed to put much time and effort into it, which is clearly visible, in my opinion :-).
I like how you placed the vase onto the iced world with the whales, how you designed the giant castles in the lava world and the sky world, aswell as how you designed the indoor-iceworld.
For some reason it reminds me very strong onto this very old NES game "Snake, Rattle and roll", where you also had this kind of ice- theme in the last two levels ^^.
Thank you!
Sednaiur wrote:You also used the vase corret in the sky world. It looks really nice this way.
It was quite simple.
Sednaiur wrote:I still have a suggestion to give: You could make the bridge-paths in the sky world overlap with the clouds, so they are not hovering bitween the clouds. The same goes for the bottom part of the ladder that leads to the sky castle. That would look better, in my opinion :-).
I have done that now.
Sednaiur wrote:Also, too bad I couldn't use a scene for the tree crowns, as this would allow more usability, but you still make it look good this way ^^.
Still, thank you.

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Re: The Star of Subcon!

Postby MrPunchia » Thu Feb 05, 2015 12:29 am

RudeGuy07 wrote:
zlakerboy357 wrote:Honeslty I don't think you should add Yoshis in this project cause it wouldn't feel like a SMB2 game. Just an opinion
I'll think about it. May you're right.
Yeah, maybe you should use a Birdo that's coloured different than any other Birdo in this episode.

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Re: The Star of Subcon!

Postby RudeGuy » Thu Feb 05, 2015 9:37 am

MrPunchia wrote:
RudeGuy07 wrote:
zlakerboy357 wrote:Honeslty I don't think you should add Yoshis in this project cause it wouldn't feel like a SMB2 game. Just an opinion
I'll think about it. May you're right.
Yeah, maybe you should use a Birdo that's coloured different than any other Birdo in this episode.
I'm not gonna add yoshis in this project.

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Fri Feb 13, 2015 2:05 pm

Spoiler: show
Image
It's the 3-1. The level might look easy, but it's medium difficulty, actually. The level is gonna be a sky level and will have platforms.

Also, from now on the cherries replaces the blue coin, so in the ice world I can use that ice block with a coin inside.

[]Yaroslav269[]
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Re: The Star of Subcon

Postby []Yaroslav269[] » Sun Mar 01, 2015 6:41 am

Cool idea. But you may add 6th level in 7th and 8th worlds ;)

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Sun Mar 01, 2015 1:59 pm

[]Yaroslav269[] wrote:Cool idea. But you may add 6th level in 7th and 8th worlds ;)
But that would mean other 2 levels for me to design, and I'm already lazy to do those 51 levels planned. Sorry, but I'm not gonna add one other level to the 7th and 8th world.
Also, I made a minor edit to the first post, nothing really important.

MECHDRAGON777
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Re: The Star of Subcon

Postby MECHDRAGON777 » Tue Mar 03, 2015 6:16 pm

I know I a beta testing this, but may I make a video out of the bet and send it t you? (When you relaes the beta!

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Sat Mar 14, 2015 12:03 pm

New screens which are still about 3-1
Image
(in the last screen there is a floor under mario, if you were wondering)

@MECHDRAGON777: When I'll finish the 3-1 I'll give it to you so you'll record it.

Sednaiur
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Re: The Star of Subcon

Postby Sednaiur » Sun Mar 15, 2015 7:41 am

This is looking very nice, as always. And you even use these jumpthrough slopes too.
Besides "Mario Prime" this is looking the most interesting for me, in terms of SMB2-design.

Good luck for your future progress :-)

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Re: The Star of Subcon

Postby RudeGuy » Mon Mar 23, 2015 9:46 am

Thanks!
Spoiler: show
Image
I haven't even finished to test the last part lol

MECHDRAGON777
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Re: The Star of Subcon

Postby MECHDRAGON777 » Tue Mar 24, 2015 6:48 pm

Sednaiur wrote:This is looking very nice, as always. And you even use these jumpthrough slopes too.
Besides "Mario Prime" this is looking the most interesting for me, in terms of SMB2-design.

Good luck for your future progress :-)
Valtteri also did that!

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Mon Mar 30, 2015 2:07 pm

Fun fact: I'm lazy enough to still not make the go-through slopes (or whatever they're called) work.
Spoiler: show
Image
ImageImage

Wow, I've got out my laziness. It might not be enough for finishing this project, though.

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Re: The Star of Subcon

Postby Squishy Rex » Tue Mar 31, 2015 1:25 am

I'm really looking forward to the completion of this project, it looks absolutely stunning so far. I really hope you finish this.

h2643
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Re: The Star of Subcon

Postby h2643 » Tue Mar 31, 2015 7:40 am

RudeGuy07 wrote:Fun fact: I'm lazy enough to still not make the go-through slopes (or whatever they're called) work.
Spoiler: show
Image
That starting point, tho.

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Re: The Star of Subcon

Postby Squishy Rex » Tue Mar 31, 2015 7:47 am

h2643 wrote:
RudeGuy07 wrote:Fun fact: I'm lazy enough to still not make the go-through slopes (or whatever they're called) work.
Spoiler: show
Image
That starting point, tho.
Actually I didn't notice that before. I really think in the best interests of slower reacting players, you should add a fail-safe platform or something under that vine, just in case.

MECHDRAGON777
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Re: The Star of Subcon

Postby MECHDRAGON777 » Tue Mar 31, 2015 8:54 am

Squishy Rex wrote:
h2643 wrote:
RudeGuy07 wrote:Fun fact: I'm lazy enough to still not make the go-through slopes (or whatever they're called) work.
Spoiler: show
Image
That starting point, tho.
Actually I didn't notice that before. I really think in the best interests of slower reacting players, you should add a fail-safe platform or something under that vine, just in case.
Actually, he could be using events to make he player auto-climb!

RudeGuy
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Re: The Star of Subcon

Postby RudeGuy » Tue Mar 31, 2015 10:05 am

idk if you guys know, but I've put the starting point there to test the level. After all, it's the section 3!

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Re: The Star of Subcon

Postby VaatiWindMage » Thu Apr 02, 2015 6:22 pm

This seems interesting, no Idea how I didnt know about this sooner.
PS. 100th POST ON THIS PROJECT WOOO


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