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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Posted: Tue Oct 15, 2024 6:01 pm
by John Nameless
altreks wrote:
Tue Oct 15, 2024 2:14 pm
I mean how? because when I put the complete power ups files all in my minisode folder and I put the powerups.lua and the map.lua, that error appears
Unfortunately, I am not able to know what's wrong due to the image you sent not even loading at all. So im still relatively left in the dark in pinpointing the specific issue

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Sat Oct 19, 2024 2:30 am
by John Nameless
Version 2.0.0 of the pack has been released!
Featuring the Super Jetpack, Ptooie Pod, Wind Flower, & Super Bottle as brand new powerups!

Also, the method of adding powerups to your level is much, much easier now!
Just simply place the files of the powerup in your level & it's npc-n.lua file should register itself for you!

Image
Image
Image


Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Posted: Sat Oct 19, 2024 2:41 am
by mariobrigade2018
Ey King Mario.
King Mario wrote:
Wed Aug 28, 2024 9:09 am
Rocket Boots:
MrNameless wrote: Image
Your wish has come true.

Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Posted: Sat Oct 19, 2024 2:05 pm
by King Mario
mariobrigade2018 wrote:
Sat Oct 19, 2024 2:41 am
Ey King Mario.
King Mario wrote:
Wed Aug 28, 2024 9:09 am
Rocket Boots:
MrNameless wrote: Image
Your wish has come true.
Awesome! Thank you so much SMBX Community!

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Sun Oct 27, 2024 9:02 pm
by PizzaNoob
For some reason I got this error trying out the frog suit.
Image
I don't know why it says the INI file can't be read

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Sun Oct 27, 2024 9:54 pm
by FutureNyanCat
PizzaNoob wrote:
Sun Oct 27, 2024 9:02 pm
For some reason I got this error trying out the frog suit.
Image
I don't know why it says the INI file can't be read
Make sure you have also copied the "powerups" folder from the Frog Suit's folder, it should contain the ini file, unless if you somehow managed to misplace it.

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Wed Oct 30, 2024 7:36 pm
by PizzaNoob
Thanks, it totally fixed the problem

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Mon Nov 18, 2024 11:37 am
by madman
Awesome stuff. I'm wondering how you can set the player's powerup using the onStart() function for custom powerups.

I tried using Text.print(player.powerup, 100, 100) to see the custom powerup ID for the Thwomp shroom and it prints 2. So I tried "player.powerup = 2" in onStart() but it just starts me with a mushroom.

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Mon Nov 18, 2024 2:49 pm
by mariobrigade2018
madman wrote:
Mon Nov 18, 2024 11:37 am
Awesome stuff. I'm wondering how you can set the player's powerup using the onStart() function for custom powerups.

I tried using Text.print(player.powerup, 100, 100) to see the custom powerup ID for the Thwomp shroom and it prints 2. So I tried "player.powerup = 2" in onStart() but it just starts me with a mushroom.
The reason why that doesn't work is because what was pointed was the base the powerup was made from. What you need is the name of that powerup, which is

Code: Select all

Thwomp Mushroom
.

So your code should be (If I'm reading it right):

Code: Select all

player.powerup = "Thwomp Mushroom"

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Mon Nov 18, 2024 6:45 pm
by John Nameless
madman wrote:
Mon Nov 18, 2024 11:37 am
Awesome stuff. I'm wondering how you can set the player's powerup using the onStart() function for custom powerups.

I tried using Text.print(player.powerup, 100, 100) to see the custom powerup ID for the Thwomp shroom and it prints 2. So I tried "player.powerup = 2" in onStart() but it just starts me with a mushroom.

Code: Select all

local cp = require("customPowerups")

function onStart()
	cp.setPowerup("Thwomp Mushroom", player, true) -- the "true" part decides if no effect should spawn or not btw
end

Re: New Power Up Request

Posted: Thu Jan 02, 2025 8:59 pm
by Dura785
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.

So... you like?

Re: New Power Up Request

Posted: Mon Jan 06, 2025 11:06 pm
by MegaDood
Dura785 wrote:
Thu Jan 02, 2025 8:59 pm
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.

So... you like?
We aren't taking powerup requests, however you're more than welcome to make it yourself if you so wish!

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Tue Jan 07, 2025 1:36 am
by mariobrigade2018
here to restore the original title, you can ignore this message.

Re: New Power Up Request

Posted: Sun Jan 19, 2025 9:17 pm
by Dura785
MegaDood wrote:
Mon Jan 06, 2025 11:06 pm
Dura785 wrote:
Thu Jan 02, 2025 8:59 pm
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.

So... you like?
We aren't taking powerup requests, however you're more than welcome to make it yourself if you so wish!
What if I can reverse engineer the the Jumping Lui powerup and intead of 2X jump, I can make it do 2X speed.
got any code for that?

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Sun Jan 19, 2025 9:33 pm
by mariobrigade2018
Dura785 wrote:
Sun Jan 19, 2025 9:17 pm
MegaDood wrote:
Mon Jan 06, 2025 11:06 pm
Dura785 wrote:
Thu Jan 02, 2025 8:59 pm
Hello, my new power-up request is to add the Running Mar from Mario Forever Decasamara Worlds by Lazy Rabbit(creator) and other fangames thath use this.
Power up concept: gives the player double the running speed when holding the Run button.

So... you like?
We aren't taking powerup requests, however you're more than welcome to make it yourself if you so wish!
What if I can reverse engineer the the Jumping Lui powerup and intead of 2X jump, I can make it do 2X speed.
got any code for that?
There should be a Defines check for it.
https://docs.codehaus.moe/#/reference/defines

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Sun Jan 19, 2025 9:42 pm
by Dura785
mariobrigade2018 wrote:
Sun Jan 19, 2025 9:33 pm
Dura785 wrote:
Sun Jan 19, 2025 9:17 pm
MegaDood wrote:
Mon Jan 06, 2025 11:06 pm


We aren't taking powerup requests, however you're more than welcome to make it yourself if you so wish!
What if I can reverse engineer the the Jumping Lui powerup and intead of 2X jump, I can make it do 2X speed.
got any code for that?
There should be a Defines check for it.
https://docs.codehaus.moe/#/reference/defines
what about the trail? When running, it should leave a trail.

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Sun Jan 19, 2025 9:48 pm
by mariobrigade2018
Dura785 wrote:
Sun Jan 19, 2025 9:42 pm
mariobrigade2018 wrote:
Sun Jan 19, 2025 9:33 pm
Dura785 wrote:
Sun Jan 19, 2025 9:17 pm


What if I can reverse engineer the the Jumping Lui powerup and intead of 2X jump, I can make it do 2X speed.
got any code for that?
There should be a Defines check for it.
https://docs.codehaus.moe/#/reference/defines
what about the trail? When running, it should leave a trail.
Hm. What other powerup has a trail effect that I can use for this powerup?

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Sun Jan 19, 2025 10:42 pm
by Dura785
mariobrigade2018 wrote:
Sun Jan 19, 2025 9:48 pm
Dura785 wrote:
Sun Jan 19, 2025 9:42 pm
mariobrigade2018 wrote:
Sun Jan 19, 2025 9:33 pm


There should be a Defines check for it.
https://docs.codehaus.moe/#/reference/defines
what about the trail? When running, it should leave a trail.
Hm. What other powerup has a trail effect that I can use for this powerup?
The Jumping Lui trail

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Mon Jan 20, 2025 3:00 am
by MegaDood
Dura785 wrote:
Sun Jan 19, 2025 10:42 pm
mariobrigade2018 wrote:
Sun Jan 19, 2025 9:48 pm
Dura785 wrote:
Sun Jan 19, 2025 9:42 pm


what about the trail? When running, it should leave a trail.
Hm. What other powerup has a trail effect that I can use for this powerup?
The Jumping Lui trail
can you stop clogging this thread please we're not making it

Re: The Rip Lair's Powerup Pack [v2.0.0] - Never ask us for anything ever again

Posted: Mon Jan 20, 2025 12:51 pm
by Dura785
MegaDood wrote:
Mon Jan 20, 2025 3:00 am
Dura785 wrote:
Sun Jan 19, 2025 10:42 pm
mariobrigade2018 wrote:
Sun Jan 19, 2025 9:48 pm


Hm. What other powerup has a trail effect that I can use for this powerup?
The Jumping Lui trail
can you stop clogging this thread please we're not making it
okay sorry! Won't happen again