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Re: The Conquest [2.0.1]

Posted: Sat Jul 05, 2025 11:55 pm
by Emral
SMBarX wrote:
Sat Jul 05, 2025 10:58 pm
Emral wrote:
Sat Jul 05, 2025 3:13 am
SMBarX wrote:
Fri Jul 04, 2025 11:50 pm
Just asking, is there any code in brick-break brouhaha's decorations that I can forcefully strip out so that it can run on my chuggin' laptop? I won't lie, the decorations are fantastic and all, but I can't beat the level with how much lag it's causing me.
Try disabling the darkness effect
If I may, which file in the level's folder does that? I don't want to accidentally fiddle with something that would absolutely break this fantastic (genuine, I like this level) level, rendering further playing of it impossible.
open the level in the editor and disable the darkness in the "section settings" window for all relevant sections

Re: The Conquest [2.0.1]

Posted: Thu Jul 24, 2025 9:55 am
by ShineBlaster
I haven't tried this episode before, but when I landed on this official SMBX page, I immediately felt like I'm facing something truly amazing!
This full version with fixes really seems like a worthy successor to "The Invasion 2", both in style and ambition.
I'm definitely looking forward to playing it and exploring everything it has to offer.
Keep up the awesome work :) !

Re: The Conquest [2.0.1]

Posted: Fri Aug 01, 2025 11:31 pm
by tangy
Ive been playing through and i finally found the first level i dont like . #3 castle
it's cute i guess but the rest of the episode up to this point was pretty tame but really strong Vanilla Standard Mario and suddenly it's a really janky heavy lua with a camera that sets off my motion sickness. Bleugh. It's already got something going for it with everything in threes, i dont think it needed this

Something is very wrong here:
Image

Re: The Conquest [2.0.1]

Posted: Sun Aug 10, 2025 5:10 am
by joelswitch1986
Does anyone knows how can I do the secret exit of the level Sillybones?