SMBX: Secret of the Dry Guys (SDG)

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Superiorstar
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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Superiorstar » Thu Mar 12, 2015 10:03 pm

Sunken ghost house?
I bet I can beat you to it.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Thu Mar 12, 2015 11:58 pm

Superiorstar wrote:Sunken ghost house?
I bet I can beat you to it.
Please let me try before you do, I want to finnish my assignments!

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby JeffTheSpiny » Sun Mar 15, 2015 3:58 am

I see you make very good map!And very good levels!Can i be a beta tester?

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Sednaiur » Sun Mar 15, 2015 7:45 am

as303298 wrote:From what Squishy and Superior said, they both made special versions. A Fire and Golden one were reported to me, so I am eager to see them. As for the Dry Guy Tribe, there are a lot of variations. From the Black Chasers, to the Tan Spiketops, so a lot were planned. Right now, I proposed a "Dry Cloak", as I'll call him, to replace lakitus.
This is a nice selection then ^^.
To be honest, when I first heard the name "Secret of the Dryguys", I just thought of a Shyguy-version of the Dry Bones, so I thought they all would be like that :-P.
I am really wondering how they all will look.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Squishy Rex » Sun Mar 15, 2015 7:52 am

Sednaiur wrote:
as303298 wrote:From what Squishy and Superior said, they both made special versions. A Fire and Golden one were reported to me, so I am eager to see them. As for the Dry Guy Tribe, there are a lot of variations. From the Black Chasers, to the Tan Spiketops, so a lot were planned. Right now, I proposed a "Dry Cloak", as I'll call him, to replace lakitus.
This is a nice selection then ^^.
To be honest, when I first heard the name "Secret of the Dryguys", I just thought of a Shyguy-version of the Dry Bones, so I thought they all would be like that :-P.
I am really wondering how they all will look.
Wonder no longer, here's a selection of the Dry Guy Tribe that I've re-vamped, including the "Dry Cloak" that as303298 mentioned. There will be more obviously, since they aren't all finished, but it is a little more in terms of variety from what I previously showed. None are 100% completed yet as I may make a few small edits here and there, but as they appear now is what as303298 has approved. However the Pokey will undergo some significant changes.
Image

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Sednaiur » Sun Mar 15, 2015 8:17 am

Well, I need to say that they are looking great :-D
Especially the pumpkin and the dry cloaks are cool.
Since you have said that you still will or could make some edits, I spare you my suggestions for now, but so far they are really nicely done and shaded.
I am burning to fight these guys in the future ^^.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Sun Mar 15, 2015 9:26 am

By all means, I'd like to hear what ya have to say Sednaiur.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Sednaiur » Sun Mar 15, 2015 9:59 am

Oh its mainly color suggestions, but if I am allowed to edit the spritesheet that Squishy Rex has posted, I then could make my suggestions into edits, as I am not so good with descriptions.
Of course I understand if I am not allowed to.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Sun Mar 15, 2015 10:14 am

Sednaiur wrote:Oh its mainly color suggestions, but if I am allowed to edit the spritesheet that Squishy Rex has posted, I then could make my suggestions into edits, as I am not so good with descriptions.
Of course I understand if I am not allowed to.
Go nuts, but PM the results instead of posting here.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Sednaiur » Sun Mar 15, 2015 10:22 am

Thank you.

I don't think I can send it today, but in that case you will get it for sure at the next weekend (saturday or sunday).

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Thu Mar 19, 2015 2:30 pm

Ok, World 5 "Decessus Ice" is coming along nicely. After restructing the level placements, I can say W5 is about 50% done.
I might go ahead and design 5-4 "Discouraging Ice" (temporary name), and implement it into SDG. Since Ice Tilesets are hard to find (that arent shitty) I might go ahead and have 5-2, 5-3, and 5-4 share the same tilesets. Cant help it...its so smexy!

5-5 I'll leave for Squishy, and 5-D just needs its boss redone (although I might just remove it entirely to keep boss rotation from getting repetitive)

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Thu Mar 19, 2015 9:03 pm

The little bit of my level application into this project! I have a lot to do and a lot to edit, but still, just to show I am infact working on this! [You told me to make a level that can fit into the water world, and be a ghost house! This should suffice!
Spoiler: show
Wreked Ship_Section_1.png
Last edited by bossedit8 on Fri Mar 20, 2015 2:57 am, edited 1 time in total.
Reason: Spoiler inside the Attachment added

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Thu Mar 19, 2015 9:08 pm

Good ol' Sunken Ship...I remember Super Metroid..good times. Just ensure the level is moderately difficult. Dont want any walk-in-the-parks now...SDG shan't be a pushover game!

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Thu Mar 19, 2015 10:39 pm

as303298 wrote:Good ol' Sunken Ship...I remember Super Metroid..good times. Just ensure the level is moderately difficult. Dont want any walk-in-the-parks now...SDG shan't be a pushover game!
I died to the first ghost replacement several times, and thought it was two hard, but thank you! I thought it was a world three/four level?

Anyway, thank you!

Edit: I died more times then i did in regheher's world eight levels before I changed the first enemy! I am bassicaly saying that I am trying to make it fair to the place in the episode it might be at! If you really want, i can submit a kaizo level, but nah! Is Rosalina allowed? I never test with Mario, Luigi, or Toad! I thought i should know before I make things the other three can not do!

Edit reason: Fixed a few typographical errors.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Superiorstar » Sun Mar 22, 2015 5:31 pm

Bump:
Spoiler: show
Image

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Thu Mar 26, 2015 5:11 pm

Bump, since apparently I still haven't posted this: SDG's Map
http://i.imgur.com/aGzQ0wi.png
Spoiler: show
Image
If a mod would be so kind as to get that as a Img...I dont know how to get these things to work.
Last edited by bossedit8 on Thu Mar 26, 2015 5:17 pm, edited 1 time in total.
Reason: Image as BBCode added and also a Spoiler

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby bossedit8 » Thu Mar 26, 2015 5:22 pm

No problem. Here is what I have inside the code:

Code: Select all

[spoiler][img]http://i.imgur.com/aGzQ0wi.png[/img][/spoiler]
And the result comes up like this:
Spoiler: show
Image
That world map looks just fantastic and also everything of what you have done so far. I am really looking forward to your future work on this SMBX Episode.

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby MECHDRAGON777 » Thu Mar 26, 2015 6:09 pm

The map looks he exact same, and without the paths! Also, what happened to world three and nine?

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby as303298 » Thu Mar 26, 2015 6:28 pm

MECHDRAGON777 wrote:The map looks he exact same, and without the paths! Also, what happened to world three and nine?
World 3 was scrapped. It'll return as the new W8. There was never a 9th, but there is a secret beta version of the ice world somewhere on the map :>

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Re: SMBX: Secret of the Dry Guys (SDG)

Postby Superiorstar » Thu Mar 26, 2015 8:02 pm

The map looks very over the top for it's project, also where is world 7 on the map?


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