Page 5 of 5

Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms

Posted: Sun Jun 15, 2025 7:28 pm
by fnafan88888888
Thanks. Also I noticed that whenever I blockhit a koopa troopa I get this crash:
Spoiler: show
Image
Edit: This crashes happens a lot at the secret maze of Switchblock Altar level either by blockhitting enemies or by other reasons Idk about and it also happened at enemy wave 3 in Toad Town level because of blockhitting a koopa troopa.

Edit 2: There is no escape at this section of Quartzite Outpost level:
Spoiler: show
Image

Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms

Posted: Thu Jul 17, 2025 4:19 am
by Shaktool
is the worldmap gonna be smwMap or vanilla or...?

Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms

Posted: Sun Jul 20, 2025 10:17 am
by Suckerman7 GM
ilovehamburgerz wrote:
Thu Jul 17, 2025 4:19 am
is the worldmap gonna be smwMap or vanilla or...?
It is made in SMWMap, which was the case for Demo 4.

Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms

Posted: Mon Jul 21, 2025 1:20 pm
by ShineBlaster
Hello Suckerman GM7,
I just played the current build of *Super Mario & the Star Prisms*, and I wanted to say that the episode is impressive and really exciting!
Even though I’m new to the SMBX community, this project already grabbed my attention. I especially liked the use of modern graphics and the parallax backgrounds they give the episode a fresh and beautiful feel.
I'll definitely be waiting for the next demo or full release. Keep it up!

Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms

Posted: Thu Jul 31, 2025 11:25 am
by Suckerman7 GM
ShineBlaster wrote:
Mon Jul 21, 2025 1:20 pm
Hello Suckerman GM7,
I just played the current build of *Super Mario & the Star Prisms*, and I wanted to say that the episode is impressive and really exciting!
Even though I’m new to the SMBX community, this project already grabbed my attention. I especially liked the use of modern graphics and the parallax backgrounds they give the episode a fresh and beautiful feel.
I'll definitely be waiting for the next demo or full release. Keep it up!
Hı! You can just call me Suckerman!

Also thanks for the feedback! This project is a long lasting effort of 5 years of work of mine and other people who have contributed, whether it's levels, testing or scripting.

If nothing goes wrong, I plan to release the full episode before the end of 2025! The progress is slow, but things will hopefully pick up the pace when things are right!

Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms

Posted: Thu Jul 31, 2025 12:52 pm
by ShineBlaster
Suckerman7 GM wrote:
Thu Jul 31, 2025 11:25 am
ShineBlaster wrote:
Mon Jul 21, 2025 1:20 pm
Hello Suckerman GM7,
I just played the current build of *Super Mario & the Star Prisms*, and I wanted to say that the episode is impressive and really exciting!
Even though I’m new to the SMBX community, this project already grabbed my attention. I especially liked the use of modern graphics and the parallax backgrounds they give the episode a fresh and beautiful feel.
I'll definitely be waiting for the next demo or full release. Keep it up!
Hı! You can just call me Suckerman!

Also thanks for the feedback! This project is a long lasting effort of 5 years of work of mine and other people who have contributed, whether it's levels, testing or scripting.

If nothing goes wrong, I plan to release the full episode before the end of 2025! The progress is slow, but things will hopefully pick up the pace when things are right!
I really admire how much effort you and the team have put into this project for 5 years.
If you're ever looking for testers or level designers to support the development, I’d love to contribute! I'm working on my own projects too ;) , so I understand how important passion and teamwork are.
Keep it up, and best of luck finishing the episode before 2025 ends!

Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms

Posted: Wed Aug 06, 2025 5:15 am
by Suckerman7 GM

Hello everyone! Today (or yesterday depending on the timezones) is the 5th anniversary of this episode! (And essentially Prismverse Saga in general.)

To celebrate this monumental day's occasion, I have made a video where I showcase 5 levels from the episode, new and revamped!

To people here, thank you for supporting this episode since the start! To another year of greatness and a finished episode before the year ends!