Edit: This crashes happens a lot at the secret maze of Switchblock Altar level either by blockhitting enemies or by other reasons Idk about and it also happened at enemy wave 3 in Toad Town level because of blockhitting a koopa troopa.
Edit 2: There is no escape at this section of Quartzite Outpost level:
It is made in SMWMap, which was the case for Demo 4.
Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms
Posted: Mon Jul 21, 2025 1:20 pm
by ShineBlaster
Hello Suckerman GM7,
I just played the current build of *Super Mario & the Star Prisms*, and I wanted to say that the episode is impressive and really exciting!
Even though I’m new to the SMBX community, this project already grabbed my attention. I especially liked the use of modern graphics and the parallax backgrounds they give the episode a fresh and beautiful feel.
I'll definitely be waiting for the next demo or full release. Keep it up!
Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms
Hello Suckerman GM7,
I just played the current build of *Super Mario & the Star Prisms*, and I wanted to say that the episode is impressive and really exciting!
Even though I’m new to the SMBX community, this project already grabbed my attention. I especially liked the use of modern graphics and the parallax backgrounds they give the episode a fresh and beautiful feel.
I'll definitely be waiting for the next demo or full release. Keep it up!
Hı! You can just call me Suckerman!
Also thanks for the feedback! This project is a long lasting effort of 5 years of work of mine and other people who have contributed, whether it's levels, testing or scripting.
If nothing goes wrong, I plan to release the full episode before the end of 2025! The progress is slow, but things will hopefully pick up the pace when things are right!
Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms
Hello Suckerman GM7,
I just played the current build of *Super Mario & the Star Prisms*, and I wanted to say that the episode is impressive and really exciting!
Even though I’m new to the SMBX community, this project already grabbed my attention. I especially liked the use of modern graphics and the parallax backgrounds they give the episode a fresh and beautiful feel.
I'll definitely be waiting for the next demo or full release. Keep it up!
Hı! You can just call me Suckerman!
Also thanks for the feedback! This project is a long lasting effort of 5 years of work of mine and other people who have contributed, whether it's levels, testing or scripting.
If nothing goes wrong, I plan to release the full episode before the end of 2025! The progress is slow, but things will hopefully pick up the pace when things are right!
I really admire how much effort you and the team have put into this project for 5 years.
If you're ever looking for testers or level designers to support the development, I’d love to contribute! I'm working on my own projects too , so I understand how important passion and teamwork are.
Keep it up, and best of luck finishing the episode before 2025 ends!
Re: (FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms
Posted: Wed Aug 06, 2025 5:15 am
by Suckerman7 GM
Hello everyone! Today (or yesterday depending on the timezones) is the 5th anniversary of this episode! (And essentially Prismverse Saga in general.)
To celebrate this monumental day's occasion, I have made a video where I showcase 5 levels from the episode, new and revamped!
To people here, thank you for supporting this episode since the start! To another year of greatness and a finished episode before the year ends!