Just wondering if multiplayer is going to be supported in NSMBX with new stuff since battle mode is something I miss from the original and playing battle mode in SMBX2 is kind of buggy at the moment and I don't know if fixing it will be a priority.
Eventually we plan to rework battle mode completely by supporting online-multiplayer for example.
Just wondering if multiplayer is going to be supported in NSMBX with new stuff since battle mode is something I miss from the original and playing battle mode in SMBX2 is kind of buggy at the moment and I don't know if fixing it will be a priority.
Eventually we plan to rework battle mode completely by supporting online-multiplayer for example.
Online multiplayer in general sounds great and having it support more than two players would be even better. Bring that up I remember seeing some videos on youtube showing off an online multiplayer version of SMBX 1.3 that doesn't look too bad though still quite buggy from the videos I've seen of it though I only remember seeing it used with regular levels but no battle levels so I don't know if that version works in battle mode.
Just wondering if multiplayer is going to be supported in NSMBX with new stuff since battle mode is something I miss from the original and playing battle mode in SMBX2 is kind of buggy at the moment and I don't know if fixing it will be a priority.
Eventually we plan to rework battle mode completely by supporting online-multiplayer for example.
Will 2 Player mode support online multiplayer alongside Battle mode?
Imagine if we get 4 players online multiplayer, that would be so dope, but if were to take a step back, having functional multiplayer battle mode would already be awesome, there is so much potential to host events/tournaments, stuff that smash is already doing.
I'm a network programmer at my job, so knowing the effort that goes into writing network-sensitive code for a game... I recommend all of you use parsec until native online features are ready to go in several years. https://parsecgaming.com/
The thing with networking is that ideally games are designed with it in mind from the start. Putting it in later is a huge mess, and considering the source code for this project is already a huge mess, a massive redesign is probably necessary to even make it half-decent.
Just wondering if multiplayer is going to be supported in NSMBX with new stuff since battle mode is something I miss from the original and playing battle mode in SMBX2 is kind of buggy at the moment and I don't know if fixing it will be a priority.
Eventually we plan to rework battle mode completely by supporting online-multiplayer for example.
Will 2 Player mode support online multiplayer alongside Battle mode?
Maybe. It all depends on if wohl will do it all at some point.
That online building and testing mode thing, but of course it didnt have anything for regular game, it also had problems with CGFX, if smbx werent canceled we could potentially had regular online.
I'm a network programmer at my job, so knowing the effort that goes into writing network-sensitive code for a game... I recommend all of you use parsec until native online features are ready to go in several years. https://parsecgaming.com/
The thing with networking is that ideally games are designed with it in mind from the start. Putting it in later is a huge mess, and considering the source code for this project is already a huge mess, a massive redesign is probably necessary to even make it half-decent.
Everyone seems to be ignoring this. 1.3 was a unfinished game (correct me if I'm wrong) and thus it would have been easier to implement this stuff from the get go.
Maybe one day smbx will get a new editor that makes it easier to implement this stuff but that would probably be to big of a project.
Just wondering if multiplayer is going to be supported in NSMBX with new stuff since battle mode is something I miss from the original and playing battle mode in SMBX2 is kind of buggy at the moment and I don't know if fixing it will be a priority.
Eventually we plan to rework battle mode completely by supporting online-multiplayer for example.
Everyone will be asking you to add stuff and the list will become so huge it will be impossible with a team of 4 and the limitations of a unfinished game not to mention enjl already said it will be very difficult to add some things.
I just hope you don't make the list so big it becomes overwhelming and you suffer burn out.
Everyone has seen the 2.0 dev team have their ups and downs and even some of them quit or took a break due to issues. I would hate to see that happen to your team.
Speaking about episodes, I have heard from the nsmbx server that Core is interested in developing an invasion episode for the engine. I don't know if it will be called the New Invasion or Invasion 3 or etc. and when its planned to begin production if at all but I think this would be really cool addition to the engine.
I made a showcase/fan trailer of NSMBX by following strictly the vanilla style of the engine, I hope this helps out Core and co with NSMBX
(Also thanks YoshiSuperstar for video editing this video).
I have an idea! The propeller suit, blue shell (power-up), mega and mini mushrooms, and other power ups that SMBX-38A has should be added in NSMBX v1.1!