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Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Sun Jul 05, 2020 4:36 pm
by Teemster2
CJ_RLushi wrote: ↑Sun Jun 21, 2020 10:01 pm
If you look at SMBX2's Progress sheet, you'll notice that those same plants that are in this pack, are reserved there, since, in fact, those plants are reserved to get basegame, so I wouldn't be surprised if they get basegame really
They have been in the WIP mode forever so I'm not surprised other people are making them.
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down. Instead you had to mix pirahnas which looked unfinished and unpolished. Having a level where red piranahs moved all in one certain direction and green ones moved all in another direction just did not work and the mega pirahna only moved in 1 direction too. These things should have been fixed by the original game creator red.
I wish new pirahna plants would be base game.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Sun Jul 05, 2020 5:03 pm
by Emral
Teemster2 wrote: ↑Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Sun Jul 05, 2020 9:40 pm
by Squishy Rex
Enjl wrote: ↑Sun Jul 05, 2020 5:03 pm
Teemster2 wrote: ↑Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
The custom graphics wouldn't even be that hard to make either. The fact that we have now have the ability to use a multitude of Piranha Plants with various AIs far outweighs a small issue like that. Give people enough time and custom reskins will end up being readily available. Heck there's even graphics I've made in the past that actually now serve a purpose because a working version of said object now exists thanks to Lua.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Sun Jul 05, 2020 10:33 pm
by Roger Mario
Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Mon Jul 06, 2020 2:38 am
by MegaDood
Roger Mario wrote: ↑Sun Jul 05, 2020 10:33 pm
Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.
Do you have a custom folder?
In the worlds folder just make a level file and a folder each with the same name, and you can place the npc's files all in there.
It works the same for custom graphics too.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Tue Jul 07, 2020 10:18 am
by Teemster2
Enjl wrote: ↑Sun Jul 05, 2020 5:03 pm
Teemster2 wrote: ↑Sun Jul 05, 2020 4:36 pm
The problem with the original pirahna plants was they all looked different. It was impossible to have a green pirahna move left, right, up or down.
Many people have done the impossible by means of using custom graphics.
That was a solution that worked but now it looks like we won't have to do that as people are working on fixing the problem.
The original creator redigit should have fixed this before even releasing the game in my opinion.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Tue Jul 07, 2020 10:23 am
by Emral
I'm so confused. People have done it in 1.3, so I'm not even sure what you're talking about at this point. What even is the problem?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Jul 09, 2020 8:35 pm
by WolfHero
Hiya, I've been using the carryable pipes portion of this pack for a while, and one of the key issues I've been struggling with is that when you try to throw/place one too close to any block, it poofs away. This tends to break levels if every pipe is mandatory to the design of the level.
Is there any way I can prevent this? I can ask the player to be careful with them, but it doesn't feel right. Is this inevitable, since it's an NPC and that's just how NPCs work?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Tue Jul 14, 2020 3:51 pm
by DarkFluo74
WOAW that's so cool ! I might use it ! Woaw that's good !
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Tue Aug 18, 2020 6:24 pm
by TheGameyFireBro105
WUT?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Tue Aug 18, 2020 8:55 pm
by MrDoubleA
What NPC's from this pack do you have installed? Does it still occur when you remove the NPC''s? Please report some basic information.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Aug 20, 2020 4:38 pm
by TheGameyFireBro105
its the seesaw
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Aug 20, 2020 4:51 pm
by MrDoubleA
what about the other question? does it still occur without the seesaw?
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Aug 20, 2020 5:59 pm
by TheGameyFireBro105
no
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Sun Aug 30, 2020 6:51 pm
by JulianSteve_18
How do I make the plants that shoot fireballs in SMB1 have exactly the same function as Mario Forever? (when he throws the 3 balls)
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Sep 03, 2020 5:37 am
by SpoonyBardOL
Something I've noticed with the Piranha plants, they're rendering behind BGOs:

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Fri Sep 04, 2020 8:06 am
by MrDoubleA
SpoonyBardOL wrote: ↑Thu Sep 03, 2020 5:37 am
Something I've noticed with the Piranha plants, they're rendering behind BGOs:
Huh, no idea why I did that. I'll fix in the next update. In the meantime,
here's a version with that fixed.
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Fri Sep 04, 2020 11:15 am
by TheGameyFireBro105
Probably to have them jump from water like the SMB3 cheep cheeps in World 6-6 and a few other stages. i mean those enemies would also be pretty cool; water based thwimps!!!
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Sun Sep 06, 2020 3:08 pm
by Roger Mario
MegaDood wrote: ↑Mon Jul 06, 2020 2:38 am
Roger Mario wrote: ↑Sun Jul 05, 2020 10:33 pm
Hello If Someone could help me? how would I Install the Kritter's Npc It is really advanced and I don't know where to place all the files.
Do you have a custom folder?
In the worlds folder just make a level file and a folder each with the same name, and you can place the npc's files all in there.
It works the same for custom graphics too.
Oh thanks!
Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Posted: Thu Sep 10, 2020 10:30 pm
by Murphmario
Issue with the Piranha Plants: They don't respect players coming out of pipes, and as such the player will get hurt if they come out of the other end of a pipe warp that has a Piranha Plant on top of it.