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Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Sat Sep 15, 2018 11:15 am
by Mystery Man Bro
I was running it in 1.4.4 so yeah that's probably the problem. I'll set it up on 2.0 instead, I just prefer 1.4 for some reason.

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Wed Sep 19, 2018 12:56 pm
by goSciu
Hey, I just found a bug in your episode and wnated to share it!
In Aurora Island, there's this timer challange and it seems like you can climb on net even if it's invisible. You might wanna fix that.
Image

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Wed Sep 19, 2018 6:33 pm
by jaf
goSciu wrote:
Wed Sep 19, 2018 12:56 pm
Hey, I just found a bug in your episode and wnated to share it!
In Aurora Island, there's this timer challange and it seems like you can climb on net even if it's invisible. You might wanna fix that.
Oh man I completely forgot that I left this in the episode. It seems the properties of BGOs stay even when they are hidden. I don't think there's any way to do this with grids so I changed it to a different challenge. While I was at it I also fixed a few very minor bugs. It's version 1.4 now. Nothing noticeable though so no need to redownload.
Thanks for telling me! I hope you're enjoying your time with the episode.

While I'm here, let me quickly say that my second episode is 100% complete and I will be releasing it in the next couple of days. It's not similar to this one at all, but I hope that people who enjoyed Miracle will give the new one a shot too.

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Wed May 20, 2020 9:40 am
by The Thwomp King
Played through this episode, and I really enjoyed it. The collectathon structure and the odyssey vibe you bring to this episode are very apparent, with the moon collecting ring being a nice touch when entering each smb2 door. Even the small platforming pipes and some of the overly easy doors in worlds were pleasant and brought the odyssey vibe you were shooting for. 100%ing this episode wasn't that bad either. Whether it was your intention or not, I always felt motivated to complete each world before moving on to the next and I only found my struggling a couple times throughout playing.

Most of the worlds were also well-established and never overstay their welcome. That being said I felt like your smaller worlds such as Greed Street and Polluted Pier were missed out potential; these two worlds in particular felt like they'd be the most unique before entering aside from Sazaku Village, so I was disappointed that there wasn't more to them. Greed Street would have been amazing with a couple more minigames and especially more platforming in the main area on way to the boss; you used an awesome tileset too so I was honestly expecting there to be more casino like obstacles and what not. Polluted Pier might arguably be more guilty of this as a lot of the world's elements are just from a castle level (thwomps, grinders, lava) that happen to have the haunted pier aesthetic. Basically it's a similar complaint I have with odyssey itself with the Cloud and Ruined Kingdom's being wasted potential, but at the very least your smaller worlds have more stuff to do in them.

On the contrary though your best levels are really enjoyable. Sazaku village having the similar vibe to Bowser's castle while throwing your own unique twist to it was nice, I loved Whimsical Wasteland even though I would've loved to have more snow world representation, and Double Tower Plant was both enjoyable and challenging to go through. The other worlds I didn't mention are also really fun, and there really are no bad levels in this episode that I dreaded playing through. The bonus levels at the end were a nice touch too, though Cheesy Desert and Dark Hole had potential to have more stars to them. The unique gimmicks in every world were a breath of fresh air as well.

The boss fights in this game are well-thought out, and I love what you did with each to make it more unique than the last since most bosses replaced the Mother Brain NPC. It's a good example of being creative with limited resources. The final boss fight itself was fun to play through, but I did get frustrated with how buggy the giant bowser sequence would get at times as I felt some of my deaths seemed unfair.

Overall though this is a very well made episode that I thoroughly enjoyed through and through. While I think some of the platforming pipes in later worlds could have had more to them and while the overworld could have been a little bit more interesting, I think the big point here is that this episode left me wanting more. I can definitely see myself replaying this episode in the future, and I hope you're considering cooking up a sequel for this episode too. So great job with this episode, I hope to see more, and I might be looking at your other finished and upcoming projects fairly soon. (Also sorry I'm around 2 years behind since this came out)

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Fri May 22, 2020 9:02 am
by jaf
The Thwomp King wrote:
Wed May 20, 2020 9:40 am
Oh, it's cool to see that this episode hasn't been totally forgotten. Thank you for playing and taking the time to write such a detailed review. Your criticisms are pretty similar to my sentiments overall. I think the longer levels were generally better, with Sazaku being my favorite and Greed Street being the worst.

To be honest, I haven't touched SMBX in about one and a half years, but the thought of making a Mario Miracle 2 in SMBX2 has never left my head. :roll: Someday...

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Mon Dec 21, 2020 4:13 pm
by ShadowStarX
Oh I should probably still beat this episode.
I have downloaded it quite some time ago and what I saw thus far was pretty neat.
(it's the 12 Days of Christmas that reminded me really, gotta admit)

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Mon Dec 21, 2020 5:03 pm
by Cedur
Mystery Man Bro wrote:
Sat Sep 15, 2018 11:15 am
I was running it in 1.4.4 so yeah that's probably the problem. I'll set it up on 2.0 instead, I just prefer 1.4 for some reason.

Keep in mind that the majority of things on this forum is not for 1.4, make sure to check thread titles and descriptions every time!

EDIT: Jeez that post is 2 years old!

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Mon Dec 21, 2020 5:11 pm
by AlanLive2020
Okay so now that one of the mods bumped up the topic, here's my opinion.
I love the idea, and also the music choices are awsome. The only bad thing is that the story progressing kinda makes no sense, because you basically can ignore all the collectibles, which means they are basically useless (at least in my playthrough I did not see anything that required a certain amount of moons), apart for that, it's really good. Just wish there was a bit more in the story itself.

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Mon Dec 21, 2020 6:21 pm
by jaf
Thanks for bumping, and thanks for including my episode in the Christmas selection Taycamgame :lol:
AlanLive2020 wrote:
Mon Dec 21, 2020 5:11 pm
Okay so now that one of the mods bumped up the topic, here's my opinion.
I love the idea, and also the music choices are awsome. The only bad thing is that the story progressing kinda makes no sense, because you basically can ignore all the collectibles, which means they are basically useless (at least in my playthrough I did not see anything that required a certain amount of moons), apart for that, it's really good. Just wish there was a bit more in the story itself.
I'm glad you liked it. I originally had it so that you couldn't enter levels until you had a certain number of moons, but I thought locking a player out of the next level and making them search for moons in the previous levels again would just be seen as padding and some players would probably get bored and stop playing.

The moons are for unlocking the three bonus levels on Miracle Island (Cheesy Desert and so on) which need 50, 70 and 100 moons respectively (out of 112). It is true that you only need to beat the bosses in each level to reach the final boss, so yeah, you're not wrong about the story progression :lol:
TBH I have mixed feelings about having handled it like that as well, but that's how it is now... Something to improve upon next time for sure.

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Mon Dec 21, 2020 6:28 pm
by Taycamgame
By the way, this was a pretty good episode. Do you have plans to work on a sequel? It'd be great to experience something similar to this again!

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Mon Dec 21, 2020 6:59 pm
by jaf
Taycamgame wrote:
Mon Dec 21, 2020 6:28 pm
By the way, this was a pretty good episode. Do you have plans to work on a sequel? It'd be great to experience something similar to this again!
Yes actually! To be honest, I already started working on Miracle 2! :lol: It's been a bit hard to find time to work on it recently, but I'm determined to make it happen eventually.

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Mon Dec 21, 2020 7:07 pm
by AlanLive2020
jaf wrote:
Mon Dec 21, 2020 6:59 pm
Taycamgame wrote:
Mon Dec 21, 2020 6:28 pm
By the way, this was a pretty good episode. Do you have plans to work on a sequel? It'd be great to experience something similar to this again!
Yes actually! To be honest, I already started working on Miracle 2! :lol: It's been a bit hard to find time to work on it recently, but I'm determined to make it happen eventually.
Cool! I'll be looking forward to it! :)

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Tue Dec 22, 2020 4:01 am
by ShadowStarX
jaf wrote:
Mon Dec 21, 2020 6:59 pm
Taycamgame wrote:
Mon Dec 21, 2020 6:28 pm
By the way, this was a pretty good episode. Do you have plans to work on a sequel? It'd be great to experience something similar to this again!
Yes actually! To be honest, I already started working on Miracle 2! :lol: It's been a bit hard to find time to work on it recently, but I'm determined to make it happen eventually.
Are you using SMBX2 Beta 4 for it by chance? Like the new checkpoints and various new NPCs would certainly benefit the gameplay.

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Tue Dec 22, 2020 7:20 am
by jaf
ShadowStarX wrote:
Tue Dec 22, 2020 4:01 am
Are you using SMBX2 Beta 4 for it by chance? Like the new checkpoints and various new NPCs would certainly benefit the gameplay.
I agree and I am using it. I've really warmed up to SMBX2. I'm writing my own Lua code too, so the episode will have a decent amount of custom stuff.

Re: Super Mario Miracle (Odyssey-esque Collectathon!)

Posted: Tue Dec 29, 2020 6:35 pm
by The Thwomp King
jaf wrote:
Tue Dec 22, 2020 7:20 am
ShadowStarX wrote:
Tue Dec 22, 2020 4:01 am
Are you using SMBX2 Beta 4 for it by chance? Like the new checkpoints and various new NPCs would certainly benefit the gameplay.
I agree and I am using it. I've really warmed up to SMBX2. I'm writing my own Lua code too, so the episode will have a decent amount of custom stuff.
Oh shoot is there an upcoming sequel in the horizons?