SMBX All-Stars Level Contest (Want to Help With the World Map?)

Official community level contests.

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Yoshi678
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Yoshi678 » Tue Feb 27, 2018 10:09 am

I've been quite busy with College recently... To hell with it. I can make time for an old hobby of mine. Count me in. I might make this one with SMBX 2, that'll mean learning how that works though I've been a 1.3 purist since it came out so many years ago.

Quantumenace
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Quantumenace » Tue Feb 27, 2018 12:19 pm

Few questions:

-It would be okay to submit the project I've been trying to finish for a really long time, right?

-Do all the judges have fairly decent machines? My level is somewhat demanding on CPU (and maybe GPU depending on how glDraw works)

-The level uses a custom checkpoint system with the same method as multipoints for checking if it was the last level entered. Is there anything in the hub world that might interfere with this?

Yoshi678
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Yoshi678 » Tue Feb 27, 2018 12:53 pm

Quantumenace wrote:-Do all the judges have fairly decent machines? My level is somewhat demanding on CPU (and maybe GPU depending on how glDraw works)
Question: How the bloody hell do you make SMBX struggle to run in 2018? What did you DO?

Akromaly
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Akromaly » Tue Feb 27, 2018 12:55 pm

Ok, started my level yesterday, sure 99,999% that I'll do even the least better than SCC.

doomrider122
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby doomrider122 » Tue Feb 27, 2018 2:16 pm

I want in

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby PixelPest » Tue Feb 27, 2018 4:32 pm

Quantumenace wrote:-Do all the judges have fairly decent machines? My level is somewhat demanding on CPU (and maybe GPU depending on how glDraw works)

-The level uses a custom checkpoint system with the same method as multipoints for checking if it was the last level entered. Is there anything in the hub world that might interfere with this?
Depends on how much you're using glDraw. Should be fine though. Checkpoint system sounds fine as well

Emral
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Emral » Tue Feb 27, 2018 5:37 pm

Quantumenace wrote:Few questions:

-It would be okay to submit the project I've been trying to finish for a really long time, right?

-Do all the judges have fairly decent machines? My level is somewhat demanding on CPU (and maybe GPU depending on how glDraw works)

-The level uses a custom checkpoint system with the same method as multipoints for checking if it was the last level entered. Is there anything in the hub world that might interfere with this?
You've probably already grouped the draw calls to as few as possible, right? One per texture is generally less expensive than one per object per texture and might save you some performance.
glDraw is demanding on CPU, for the record.

DetectiveZvarri
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby DetectiveZvarri » Tue Feb 27, 2018 11:00 pm

I'm in.

Quantumenace
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Quantumenace » Wed Feb 28, 2018 12:30 am

Enjl wrote:You've probably already grouped the draw calls to as few as possible, right? One per texture is generally less expensive than one per object per texture and might save you some performance.
glDraw is demanding on CPU, for the record.
Most of my glDraw calls are either from particles.lua or need to be able to have separate priorities.

Didn't you say your old machine had trouble with the boss in "He's Back"? That one never gets much past 33% on the profiler lag graph for me, but my level gets up into the 40-50% range occasionally.

Emral
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Emral » Wed Feb 28, 2018 1:18 am

Quantumenace wrote:
Enjl wrote:You've probably already grouped the draw calls to as few as possible, right? One per texture is generally less expensive than one per object per texture and might save you some performance.
glDraw is demanding on CPU, for the record.
Most of my glDraw calls are either from particles.lua or need to be able to have separate priorities.

Didn't you say your old machine had trouble with the boss in "He's Back"? That one never gets much past 33% on the profiler lag graph for me, but my level gets up into the 40-50% range occasionally.
Ahh particles hm. Yes my old pc had lag with He's Back, but only while also recording, so don't worry about that. Sadly this also means I have no idea how much profiler sage would be the actual limit for my old machine. I do remember getting lag in a level with three seperate snow emitters that draw all the time and have a maximum of 150 particles each, though, FWIW. I know Waddle's PC at least didn't lag in that scenario.

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Cedur » Wed Feb 28, 2018 5:54 am

Quantumenace wrote:It would be okay to submit the project I've been trying to finish for a really long time, right?
assuming you mean a standalone level by "project" then yes. (there's no rule that everything has to be started from scratch, it just must not have been published before)

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Mable » Wed Feb 28, 2018 9:04 am

I hope the judges, are ready for a unforgettable, trash level from me

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Snessy the duck » Wed Feb 28, 2018 9:10 am

Mable wrote:I hope the judges, are ready for a unforgettable, trash level from me
Can't wait for Stormhead Sanctuary 2.

Yoshi678
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Yoshi678 » Wed Feb 28, 2018 12:25 pm

Aye, I definitely have time for this. Maybe you've heard, but a snowstorm unlike any I've seen in my life has gripped pretty much all of Europe. Playing in deep snow for the first time in nearly 10 years felt guuud.

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Akromaly » Wed Feb 28, 2018 12:28 pm

Yoshi678 wrote:Aye, I definitely have time for this. Maybe you've heard, but a snowstorm unlike any I've seen in my life has gripped pretty much all of Europe. Playing in deep snow for the first time in nearly 10 years felt guuud.
Yeah, I know it, in my country it became quite a meme.

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby ElectriKong » Wed Feb 28, 2018 12:48 pm

The snow has not affected my ability to take part in the contest, for better or worse

Yoshi678
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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Yoshi678 » Wed Feb 28, 2018 1:16 pm

AndrewPixel wrote:
Yoshi678 wrote:Aye, I definitely have time for this. Maybe you've heard, but a snowstorm unlike any I've seen in my life has gripped pretty much all of Europe. .
Yeah, I know it, in my country it became quite a meme.
Italy? Aye. I hear Rome's been blanketed in it for the first time in over a decade.

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Akromaly » Wed Feb 28, 2018 3:05 pm

Yoshi678 wrote:
AndrewPixel wrote:
Yoshi678 wrote:Aye, I definitely have time for this. Maybe you've heard, but a snowstorm unlike any I've seen in my life has gripped pretty much all of Europe. .
Yeah, I know it, in my country it became quite a meme.
Italy? Aye. I hear Rome's been blanketed in it for the first time in over a decade.
Most of my friends got mad posting on instagram things about it lol

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Alagirez » Fri Mar 02, 2018 10:10 am

Oh cool, another official contest owo

I might join this one.

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Re: SMBX All-Stars Level Contest (Sign-ups open!)

Postby Ryaa » Fri Mar 02, 2018 6:55 pm

WerewolfGD wrote:Oh cool, another official contest owo

I might join this one.
Do it
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