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Re: WIP Graphics Showcase III
Posted: Thu Oct 05, 2017 2:26 pm
by kojimkj
Turret 3471 wrote:Pretty sure no one's done this yet. I'm planning on making a 16-bit New Super Mario Bros. GFX Pack, containing 16-bit rendered graphics of blocks, background objects, BGs, anything I can think of from NSMBDS, Wii, 2, and U.
I've only started on one BG so far. The jungle background from NSMBU (extreme WIP incoming):
It's in SMB1 colors for now, at least for the sky, though I'll most likely make SMB3 and SMW colored versions as well.
I'll also be using a couple other reference images for this BG, ones that include the real background from the game, so that I can draw the trees closer to the player for more accuracy.
That tree looks good, what backgrounds are you planning on doing too?
If you really make a GFX pack out of this, it will be amazing!
Re: WIP Graphics Showcase III
Posted: Thu Oct 05, 2017 2:44 pm
by Turret 3471
kojimkj wrote:Turret 3471 wrote:Pretty sure no one's done this yet. I'm planning on making a 16-bit New Super Mario Bros. GFX Pack, containing 16-bit rendered graphics of blocks, background objects, BGs, anything I can think of from NSMBDS, Wii, 2, and U.
I've only started on one BG so far. The jungle background from NSMBU (extreme WIP incoming):
It's in SMB1 colors for now, at least for the sky, though I'll most likely make SMB3 and SMW colored versions as well.
I'll also be using a couple other reference images for this BG, ones that include the real background from the game, so that I can draw the trees closer to the player for more accuracy.
That tree looks good, what backgrounds are you planning on doing too?
If you really make a GFX pack out of this, it will be amazing!
I plan on doing every background and tileset from the series. I might make custom enemy graphics too, just for fun.
Re: WIP Graphics Showcase III
Posted: Thu Oct 05, 2017 3:58 pm
by kojimkj
Turret 3471 wrote:kojimkj wrote:Turret 3471 wrote:Pretty sure no one's done this yet. I'm planning on making a 16-bit New Super Mario Bros. GFX Pack, containing 16-bit rendered graphics of blocks, background objects, BGs, anything I can think of from NSMBDS, Wii, 2, and U.
I've only started on one BG so far. The jungle background from NSMBU (extreme WIP incoming):
It's in SMB1 colors for now, at least for the sky, though I'll most likely make SMB3 and SMW colored versions as well.
I'll also be using a couple other reference images for this BG, ones that include the real background from the game, so that I can draw the trees closer to the player for more accuracy.
That tree looks good, what backgrounds are you planning on doing too?
If you really make a GFX pack out of this, it will be amazing!
I plan on doing every background and tileset from the series. I might make custom enemy graphics too, just for fun.
Boiiiiiiiiiii
It's gonna be great!
Re: WIP Graphics Showcase III
Posted: Sat Oct 07, 2017 3:30 pm
by Hani
Re: WIP Graphics Showcase III
Posted: Sun Oct 08, 2017 2:13 pm
by PROX
Re: WIP Graphics Showcase III
Posted: Tue Oct 10, 2017 3:35 am
by Witchking666
That looks pretty neat. One thing though, what the fuck is that black thing next to the lava? It has 1x1 pixels and it looks utterly terrible. Everything else looks really good though, I like your new style much better than your old one.
Re: WIP Graphics Showcase III
Posted: Tue Oct 10, 2017 9:35 am
by arcade999
Witchking666 wrote:It has 1x1 pixels and it looks utterly terrible.
Don't you think you are a little exgerating here? If you put way the fact that it is 1x1 pixel, the graphic itself is smooth and the texture is interesting.
Re: WIP Graphics Showcase III
Posted: Tue Oct 10, 2017 9:57 am
by Snessy the duck
Witchking666 wrote:
That looks pretty neat. One thing though, what the fuck is that black thing next to the lava? It has 1x1 pixels and it looks utterly terrible. Everything else looks really good though, I like your new style much better than your old one.
I think the black one's simply been resized.
Re: WIP Graphics Showcase III
Posted: Tue Oct 10, 2017 10:06 am
by FireyPaperMario
arcade999 wrote:Witchking666 wrote:It has 1x1 pixels and it looks utterly terrible.
Don't you think you are a little exgerating here? If you put way the fact that it is 1x1 pixel, the graphic itself is smooth and the texture is interesting.
Come to think of it, the 1x1 pixel in the tileset does look interesting
Re: WIP Graphics Showcase III
Posted: Tue Oct 10, 2017 11:30 am
by Turret 3471
Snessy the duck wrote:Witchking666 wrote:
That looks pretty neat. One thing though, what the fuck is that black thing next to the lava? It has 1x1 pixels and it looks utterly terrible. Everything else looks really good though, I like your new style much better than your old one.
I think the black one's simply been resized.
true. the sizable brick block and lava seem to be the only ones set to a normal size, while the others are scaled down a bit to save space. (unless it's the other way around, and the lava and sizable are scaled up)
Re: WIP Graphics Showcase III
Posted: Tue Oct 10, 2017 2:02 pm
by Hani
Witchking666 wrote:
That looks pretty neat. One thing though, what the fuck is that black thing next to the lava? It has 1x1 pixels and it looks utterly terrible. Everything else looks really good though, I like your new style much better than your old one.
Some of the graphics are resized to 1x1 because they are still unfinished. The tileset, hills, and the goal background. And thank you

Re: WIP Graphics Showcase III
Posted: Sat Oct 14, 2017 2:29 pm
by PROX
I think the goal background should be less busy with all the spots.
Anyway, another update on my Bowser's Castle tileset. We have new torches, new curtains, and new back walls:
Re: WIP Graphics Showcase III
Posted: Sat Oct 14, 2017 4:41 pm
by Witchking666
PROX wrote:I think the goal background should be less busy with all the spots.
Anyway, another update on my Bowser's Castle tileset. We have new torches, new curtains, and new back walls:
that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.
Re: WIP Graphics Showcase III
Posted: Sat Oct 14, 2017 6:45 pm
by MECHDRAGON777
Witchking666 wrote:PROX wrote:I think the goal background should be less busy with all the spots.
Anyway, another update on my Bowser's Castle tileset. We have new torches, new curtains, and new back walls:
that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.
Should I guess translate this, or wait for you to clarify? I can guess, but I may not be right. I do agree with you though. It does look awesome. I also like the shadow effect.
Re: WIP Graphics Showcase III
Posted: Sat Oct 14, 2017 7:50 pm
by PROX
MECHDRAGON777 wrote:Witchking666 wrote:PROX wrote:I think the goal background should be less busy with all the spots.
Anyway, another update on my Bowser's Castle tileset. We have new torches, new curtains, and new back walls:
that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.
Should I guess translate this, or wait for you to clarify? I can guess, but I may not be right. I do agree with you though. It does look awesome. I also like the shadow effect.
yeah since I was getting a lot of complaints as far as bgo walls looking like blocks, I was thinking that this would help. Hopefully that's the case
Re: WIP Graphics Showcase III
Posted: Sun Oct 15, 2017 1:34 am
by MECHDRAGON777
PROX wrote:MECHDRAGON777 wrote:Witchking666 wrote:
that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.
Should I guess translate this, or wait for you to clarify? I can guess, but I may not be right. I do agree with you though. It does look awesome. I also like the shadow effect.
yeah since I was getting a lot of complaints as far as bgo walls looking like blocks, I was thinking that this would help. Hopefully that's the case
I see. I thought you got the idea from Sednaiur.
Re: WIP Graphics Showcase III
Posted: Sun Oct 15, 2017 2:45 pm
by FireyPaperMario
MECHDRAGON777 wrote:Witchking666 wrote:PROX wrote:I think the goal background should be less busy with all the spots.
Anyway, another update on my Bowser's Castle tileset. We have new torches, new curtains, and new back walls:
that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.
Should I guess translate this, or wait for you to clarify? I can guess, but I may not be right. I do agree with you though. It does look awesome. I also like the shadow effect.
I think Witchking was drunk when he was making this comment. No need to translate.
Re: WIP Graphics Showcase III
Posted: Sun Oct 15, 2017 2:54 pm
by MECHDRAGON777
MarioRPGExpert93 wrote:MECHDRAGON777 wrote:Witchking666 wrote:
that looks aweozme alwo, sorrt im ik a big drunk. i may have drunk a lttle rtoo muxj beer with erik.
Should I guess translate this, or wait for you to clarify? I can guess, but I may not be right. I do agree with you though. It does look awesome. I also like the shadow effect.
I think Witchking was drunk when he was making this comment. No need to translate.
I know her was. I know he said
Witchking666 wrote:That looks Awesome. Sorry I know I am a bit drunk. I may have drunk a little too much beer with Erik
...but that is more of a guess. I actually agree with the first three words of it. Feel free to correct me if I am wrong. It is actually fun trying to translate it. back on topic. I have to ask Prox if he got the idea from Sednauir or not.
Re: WIP Graphics Showcase III
Posted: Sun Oct 15, 2017 4:33 pm
by Witchking666
Oh god what did I do. I was totally wasted last night. Sorry for that comment everyone. Those graphics still look awesome sober though.
Re: WIP Graphics Showcase III
Posted: Sun Oct 15, 2017 4:51 pm
by FireyPaperMario
It's okay, I forgive you! ^^