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Re: Super Mario: Legend of The 10 Stars (My biggest and best screenshot yet.)

Posted: Fri Jan 19, 2018 5:48 am
by TheNewGuy
Interesting plot. The maze level reminds me of Mario prime :P

Re: Super Mario: Legend of The 10 Stars (My biggest and best screenshot yet.)

Posted: Fri Jan 19, 2018 5:52 am
by erkyp3rky
TheNewGuy wrote:Interesting plot. The maze level reminds me of Mario prime :P
Thanks man! Just remember that plot isn't the plot for this episode but rather a future plot I have planned, but I think you know that haha!

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sat Jan 20, 2018 4:44 am
by erkyp3rky
Sorry for the double post but the project will now only have 63 levels. That's 7 levels in each world: 5 Normal, 1 Temple and 1 Castle.

I hope this doesn't bother anyone or put anyone off, but we all have to face it: 108+ levels is near impossible for me mentally (Low self esteem, ect.) so I hope you people can understand what I'm saying.

Look on the bright side: The project isn't being cancelled, and it won't be getting cancelled any time soon! :D

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sat Jan 20, 2018 4:49 am
by Taycamgame
Did you delete any of the levels you have already shown off? E.g. That vase mountain was really nice and shouldn't be lost.
63 Levels is still plenty of levels for a first project, so I hope it goes well!
I see that the temples are bonus, secret levels, which means the normal route of a world won't have tower / mini-boss levels. If you did add one tower level to each world, the level count would still be relatively low (72). Regardless, i'm looking forward to this project becoming an episode!

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sat Jan 20, 2018 4:57 am
by erkyp3rky
Taycamgame wrote:Did you delete any of the levels you have already shown off? E.g. That vase mountain was really nice and shouldn't be lost.
63 Levels is still plenty of levels for a first project, so I hope it goes well!
I see that the temples are bonus, secret levels, which means the normal route of a world won't have tower / mini-boss levels. If you did add one tower level to each world, the level count would still be relatively low (72). Regardless, i'm looking forward to this project becoming an episode!
No no, I'm choosing to change the level count now while I still have a low amount of levels done that way I don't have to trash any levels. So don't worry about that. In the first place, I never considered placing mid-way tower levels because well... I'll let you in on a secret... I'm not that good at making tower levels.

But hey that's my opinion, and what I might see as trash might be other peoples treasure. Also yes, I'm looking foward to it being an episode too because now I know it might actually be possible to cut that shiny, golden rope at the finish line!

Thanks again!

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sat Jan 20, 2018 5:39 am
by Taycamgame
How many levels are completed anyway?
I'm sure your not that bad at tower design, after all you have gave us screens of towering stages, and they aren't too bad!
Looking forward to seeing this finished!

EDIT:
On the OP, i'd suggest changing the colours of world 3 and 8's names, they are hard to read currently.
Also not sure if I ever brought this up, but will this be playable on SMBX 2.0?

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sat Jan 20, 2018 5:55 am
by erkyp3rky
Taycamgame wrote:How many levels are completed anyway?
I'm sure your not that bad at tower design, after all you have gave us screens of towering stages, and they aren't too bad!
Looking forward to seeing this finished!

EDIT:
On the OP, i'd suggest changing the colours of world 3 and 8's names, they are hard to read currently.
Also not sure if I ever brought this up, but will this be playable on SMBX 2.0?
Thanks for pointing out the eyesore world names, I've fixed them up now.

About SMBX 2.0, I'm using smbxluna only for hardcoded graphics. I haven't done any lunalua work because I'm a Level 1 Skrub but I really want to do some lunalua.

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sat Jan 20, 2018 6:03 am
by Taycamgame
But what version of SMBX are you making this on? As I don't have 1.4, only 2.0. If it is being made on 1.3, it should work for me and other 2.0 users. Can't wait for this project! #hype

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sat Jan 20, 2018 6:06 am
by erkyp3rky
Taycamgame wrote:But what version of SMBX are you making this on? As I don't have 1.4, only 2.0. If it is being made on 1.3, it should work for me and other 2.0 users. Can't wait for this project! #hype
Ah silly me, I'm using SMBX 1.3.0.2, with the lunalua integration.

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 4:21 am
by erkyp3rky
Apologies for the double post but I'm just letting everyone know I finished 6-4 Vase Maze.

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 4:30 am
by Taycamgame
That's great news! Which levels will you make next?

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 4:32 am
by erkyp3rky
Taycamgame wrote:That's great news! Which levels will you make next?
I'll probably finish off World 1 next.

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 4:38 am
by Taycamgame
Here's an interesting thought: which level made so far are you most proud of and why?

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 5:20 am
by erkyp3rky
Taycamgame wrote:Here's an interesting thought: which level made so far are you most proud of and why?
Vase Maze would steal that trophy in an instant. It's, in my opinion, the best looking level I've made, the gameplay for once isn't bad, and it has complexity.

I honestly am the most proud of Vase Maze.

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 8:35 am
by TheNewGuy
The_Loaf_Lord wrote: I honestly am the most proud of Vase Maze.
Well, for me that level is in second place. The first one for me would be the level from the first screenshot. Is that 1-1?

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 8:45 am
by Taycamgame
Yes, vase maze looks truly spectacular. Can't wait to play!

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Sun Jan 21, 2018 4:16 pm
by erkyp3rky
TheNewGuy wrote:
The_Loaf_Lord wrote: I honestly am the most proud of Vase Maze.
Well, for me that level is in second place. The first one for me would be the level from the first screenshot. Is that 1-1?
That one is 1-5, I'm pretty sure. I'm actually contemplating changing that one.

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Mon Jan 22, 2018 10:35 pm
by erkyp3rky
Yes, once again double post apologies but: Thank you all! We have reached 4000 views! I honestly never thought people would even like my work or spend time to constantly check over it but I've gained quite the following and I just want to give you all a big thank you.

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Wed Jan 24, 2018 2:02 am
by erkyp3rky
Yes triple post I'm sorry but I have an update. This is 8-5 Unwarranted Entry. The level is a massive break in to Wart's Golden Palace. The little fairy things are called Subcons and they are Warriors here to help you break in.

Image

Re: Super Mario: Legend of The 10 Stars (The project will now only have 63 levels.)

Posted: Wed Jan 24, 2018 10:17 am
by TheNewGuy
I like that both players start on different locations. Also, what do the masks do?