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Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Mon Mar 06, 2017 2:56 pm
by ElectriKong
Where is the updated contestant list?
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Mon Mar 06, 2017 4:12 pm
by RhysOwens
Also, I'm a participant, so I'm signed up.
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Mon Mar 06, 2017 4:28 pm
by JupiHornet
Updated the participants list and the deadline
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Mon Mar 06, 2017 5:08 pm
by Ness-Wednesday
Well, I'm sure I can send something in so sign me up.
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Mon Mar 06, 2017 5:40 pm
by Mivixion
JupiHornet wrote:Updated the participants list and the deadline
thank you so much please keep existing
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 12:18 am
by Ryaa
Count me in!

Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 4:30 am
by Cidro
darkmewd13
You spelt my name wrongly. It's supposed to be darkmewd31...
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 4:54 am
by King of GETs
I'm in.
What are the rules in what kind of level it can be? If I were to use Lunalua to turn it into a shoot-'em-up, would that be allowed, or does it strictly have to be a platforming level?
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 5:09 am
by Valentine
There's nothing saying there's a limit, why are you assuming there would be??
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 5:22 am
by King of GETs
Sanct wrote:There's nothing saying there's a limit, why are you assuming there would be??
With the latest advancements in Lunalua, you can go absolutely nuts with what you make. What if someone made an hours-long RPG? Would that be allowed?
What about a fighting game ala Street Fighter?
Or maybe a dancing game that requires the correct key inputs timed to the music?
I'm seriously considering making a short shoot-'em-up just for the fun of it, but I don't want to make it only for it to be disqualified for it not being a "platformer," so I'm just making sure.
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 6:00 am
by underFlo
i mean you can but look at the placement of rinkas;tale in cc12 :(
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 6:05 am
by MacDuckBeat
Your package should look something like this. Keep in mind that graphics, music and sound are not one file:
Outside the level folder:
Should the "your level name" folder is for putting graphic ?

Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 6:14 am
by PixelPest
RSuper wrote:Your package should look something like this. Keep in mind that graphics, music and sound are not one file:
Outside the level folder:
Should the "your level name" folder is for putting graphic ?

Yes
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 10:20 am
by Black Mamba
Count me in?
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 9:06 pm
by JupiHornet
darkmewd31 wrote:darkmewd13
You spelt my name wrongly. It's supposed to be darkmewd31...
Whoops.
Fixed + added the rest of the entrants
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Tue Mar 07, 2017 10:09 pm
by CynicHost
in
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Wed Mar 08, 2017 2:46 pm
by goombaguy
I'm so in! I've been waiting for a

for a long time now. I can't wait to get started.
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Wed Mar 08, 2017 7:19 pm
by Kixubug
I'm joining the contest and count me in.
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Wed Mar 08, 2017 8:12 pm
by PROX
welp, sign me up!
Re: Super Mario Bros. X - Grand Extravaganza!
Posted: Thu Mar 09, 2017 8:50 am
by glitch4
in.