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[38A Script] Cave Story Playables (Quote and Curly)

Posted: Mon Feb 26, 2018 12:39 am
by HugoMDM
Hi, i want show my new playables for smbx 1.4.4

Playables
Spoiler: show
Image
Image
NPC's
Spoiler: show
Image
Destructible Block
Image

Showcase


Download: http://www.mediafire.com/file/rzk66ywdz ... +STORY.rar

[38A Script] Cape Feather from SMW | Custom Power Up

Posted: Mon Feb 26, 2018 12:48 am
by HugoMDM
Hi, i worked in this for too hours, and i want share this script with this community, I hope you like.

Short preview
Spoiler: show
Image
Showcase


Download: http://www.mediafire.com/file/x65wmxdfl ... +mario.rar

[38A Script] Bullet Hell Like Touhou (◔◡◔)

Posted: Mon Feb 26, 2018 12:57 am
by HugoMDM
Hi Again Guys, here other script for smbx 1.4.4, this script it's a Minigame, but it's very hard, it's a bullet hell, i want see who can pass this game.

Mini-Preview
Image

Download and Showcase
Spoiler: show

Re: [38A Script] Cape Feather from SMW | Custom Power Up

Posted: Mon Feb 26, 2018 5:44 am
by Eri7
Finally its here , good job, it looks great!

SMBX 38A/1.4.4 Patch 2 (Bug Report)

Posted: Fri Mar 09, 2018 7:05 pm
by Unknown
While I have been using SMBX for a long time, Recently, I encountered a bug. if Mario or Luigi is standing on any ground tile, (NPCs, Sizable Platforms, Solid Ground) If a water tile (With Or Without A Background) rises and collides with The Player, The game crashes. This may be something you will probably want fixed soon, Since it makes going into the water tiles impossible, as touching water tiles (With Or Without Background) ANY time after the crash causes another one. Please fix this in the next update!

Re: SMBX 38A/1.4.4 Patch 2 (Bug Report)

Posted: Fri Mar 09, 2018 11:57 pm
by Eri7
Unknown wrote:While I have been using SMBX for a long time, Recently, I encountered a bug. if Mario or Luigi is standing on any ground tile, (NPCs, Sizable Platforms, Solid Ground) If a water tile (With Or Without A Background) rises and collides with The Player, The game crashes. This may be something you will probably want fixed soon, Since it makes going into the water tiles impossible, as touching water tiles (With Or Without Background) ANY time after the crash causes another one. Please fix this in the next update!
This is the third time i see someone talk about this crash and i already wrote in 2 other topics how to fix it , first you have to have an npc in your screen so when you touch the water it doesnt crash , even better , make the npc to not move and friendly and change its sprite to nothing so it can be invisible and with this it will look like there is no npc on the screen, anyways i hope it gets fixed soon in 1.4.5.

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue Mar 13, 2018 1:48 pm
by Snessy the duck
Alternatively, SMBX2 doesnt have this problem, so you could try using that.

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue Mar 13, 2018 4:44 pm
by Thehelmetguy1
tbh people saying that 2.0 is the solution to everything is a reason some people don't use it

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue Mar 13, 2018 5:18 pm
by Eri7
thehelmetguy1 wrote:tbh people saying that 2.0 is the solution to everything is a reason some people don't use it
Yeah for every problem you guys want to solve it with 2.0 instead of ... you know ... solving it like every other problem?

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue Mar 13, 2018 8:44 pm
by PixelPest
Eri7 wrote:
thehelmetguy1 wrote:tbh people saying that 2.0 is the solution to everything is a reason some people don't use it
Yeah for every problem you guys want to solve it with 2.0 instead of ... you know ... solving it like every other problem?
I think it's completely valid to suggest the use of a version without gamebreaking glitches

Re: SMBX 38A/1.4.4 Patch 2

Posted: Wed Mar 14, 2018 4:04 am
by Rixitic
Honestly, I'm with eri and helmetguy. When your troubleshooting advice boils down to "use our software instead" in a thread dedicated to their software, don't expect a warm reception. And I can't speak for the other devs but I, for one, don't appreciate the reputation we've gotten of hating SMBX38A and shoving SMBX2 down peoples' throats, so could y'all please, idk, stop going into 38A spaces and shoving SMBX2 down peoples' throats?

Re: SMBX 38A/1.4.4 Patch 2

Posted: Sat Mar 31, 2018 2:51 am
by CageX
[quote][/quote] Can You Use Controllers
:ugeek: :ugeek:

Re: SMBX 38A/1.4.4 Patch 2

Posted: Sat Mar 31, 2018 3:07 am
by Westretroman
CageX wrote:
Can You Use Controllers
:ugeek: :ugeek:
Yes, you can also use JoytoKey. If it doesn't work.

Re: SMBX 38A/1.4.4 Patch 2

Posted: Mon Apr 09, 2018 2:13 am
by luigi x 564
let me download

Re: [38A Script] Cave Story Playables (Quote and Curly)

Posted: Mon Apr 09, 2018 7:30 am
by teh_supar_hackr
HugoMDM wrote:Hi, i want show my new playables for smbx 1.4.4

Playables
Spoiler: show
Image
Image
NPC's
Spoiler: show
Image
Destructible Block
Image

Showcase


Download: http://www.mediafire.com/file/rzk66ywdz ... +STORY.rar
Is there a download for this? :D

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue May 22, 2018 9:11 am
by Rednazious
How to open?

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue May 22, 2018 9:25 am
by FireyPaperMario
Rednazious wrote:
Tue May 22, 2018 9:11 am
How to open?
Do you have WinZip or something? I'm asking that because i think the 38A download might be a .zip file... Might be wrong

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue May 22, 2018 11:38 am
by Eri7
MarioRPGExpert93 wrote:
Tue May 22, 2018 9:25 am
Rednazious wrote:
Tue May 22, 2018 9:11 am
How to open?
Do you have WinZip or something? I'm asking that because i think the 38A download might be a .zip file... Might be wrong
Yes the files are in a folder in Winzip i think and you have to download both patch 2 and smbx 1.4 , then replace the current exe with the one from the folder of patch 2 in order to play the latest version of 38A.

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue May 22, 2018 6:16 pm
by FireyPaperMario
I got a serious question about 1.4.4,

I was having a lot of trouble having my custom Mario sprites display on 2.0 Beta 3, and got some too complicated advice for fixing the problem from the 2.0 team that requires complex Lunalua codes, so if I put my custom sprites in 38a, will they display without any scripting anything? :?

Re: SMBX 38A/1.4.4 Patch 2

Posted: Tue May 22, 2018 7:48 pm
by Westretroman
MarioRPGExpert93 wrote:
Tue May 22, 2018 6:16 pm
I got a serious question about 1.4.4,

I was having a lot of trouble having my custom Mario sprites display on 2.0 Beta 3, and got some too complicated advice for fixing the problem from the 2.0 team that requires complex Lunalua codes, so if I put my custom sprites in 38a, will they display without any scripting anything? :?
They will if they are .png files, but if your sprites aren't working in 2.0, it is most likely a user error, as mine seem to work.