SMBX 38A/1.4.5 Patch 31.1

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

HugoMDM
Shy Guy
Shy Guy
Posts: 6
Joined: Sun Apr 17, 2016 10:44 pm

[38A Script] Cave Story Playables (Quote and Curly)

Postby HugoMDM » Mon Feb 26, 2018 12:39 am

Hi, i want show my new playables for smbx 1.4.4

Playables
Spoiler: show
Image
Image
NPC's
Spoiler: show
Image
Destructible Block
Image

Showcase


Download: http://www.mediafire.com/file/rzk66ywdz ... +STORY.rar
Last edited by Panda on Mon Feb 26, 2018 6:18 am, edited 1 time in total.
Reason: Added download link

HugoMDM
Shy Guy
Shy Guy
Posts: 6
Joined: Sun Apr 17, 2016 10:44 pm

[38A Script] Cape Feather from SMW | Custom Power Up

Postby HugoMDM » Mon Feb 26, 2018 12:48 am

Hi, i worked in this for too hours, and i want share this script with this community, I hope you like.

Short preview
Spoiler: show
Image
Showcase


Download: http://www.mediafire.com/file/x65wmxdfl ... +mario.rar
Last edited by Panda on Mon Feb 26, 2018 6:16 am, edited 1 time in total.
Reason: Added download link

HugoMDM
Shy Guy
Shy Guy
Posts: 6
Joined: Sun Apr 17, 2016 10:44 pm

[38A Script] Bullet Hell Like Touhou (◔◡◔)

Postby HugoMDM » Mon Feb 26, 2018 12:57 am

Hi Again Guys, here other script for smbx 1.4.4, this script it's a Minigame, but it's very hard, it's a bullet hell, i want see who can pass this game.

Mini-Preview
Image

Download and Showcase

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: [38A Script] Cape Feather from SMW | Custom Power Up

Postby Eri7 » Mon Feb 26, 2018 5:44 am

Finally its here , good job, it looks great!

Unknown
Goomba
Goomba
Posts: 2
Joined: Fri Mar 09, 2018 6:29 pm

SMBX 38A/1.4.4 Patch 2 (Bug Report)

Postby Unknown » Fri Mar 09, 2018 7:05 pm

While I have been using SMBX for a long time, Recently, I encountered a bug. if Mario or Luigi is standing on any ground tile, (NPCs, Sizable Platforms, Solid Ground) If a water tile (With Or Without A Background) rises and collides with The Player, The game crashes. This may be something you will probably want fixed soon, Since it makes going into the water tiles impossible, as touching water tiles (With Or Without Background) ANY time after the crash causes another one. Please fix this in the next update!

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: SMBX 38A/1.4.4 Patch 2 (Bug Report)

Postby Eri7 » Fri Mar 09, 2018 11:57 pm

Unknown wrote:While I have been using SMBX for a long time, Recently, I encountered a bug. if Mario or Luigi is standing on any ground tile, (NPCs, Sizable Platforms, Solid Ground) If a water tile (With Or Without A Background) rises and collides with The Player, The game crashes. This may be something you will probably want fixed soon, Since it makes going into the water tiles impossible, as touching water tiles (With Or Without Background) ANY time after the crash causes another one. Please fix this in the next update!
This is the third time i see someone talk about this crash and i already wrote in 2 other topics how to fix it , first you have to have an npc in your screen so when you touch the water it doesnt crash , even better , make the npc to not move and friendly and change its sprite to nothing so it can be invisible and with this it will look like there is no npc on the screen, anyways i hope it gets fixed soon in 1.4.5.

Snessy the duck
Mouser
Mouser
Posts: 2699
Joined: Sat Sep 20, 2014 6:04 am

Re: SMBX 38A/1.4.4 Patch 2

Postby Snessy the duck » Tue Mar 13, 2018 1:48 pm

Alternatively, SMBX2 doesnt have this problem, so you could try using that.

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: SMBX 38A/1.4.4 Patch 2

Postby Thehelmetguy1 » Tue Mar 13, 2018 4:44 pm

tbh people saying that 2.0 is the solution to everything is a reason some people don't use it

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: SMBX 38A/1.4.4 Patch 2

Postby Eri7 » Tue Mar 13, 2018 5:18 pm

thehelmetguy1 wrote:tbh people saying that 2.0 is the solution to everything is a reason some people don't use it
Yeah for every problem you guys want to solve it with 2.0 instead of ... you know ... solving it like every other problem?

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX 38A/1.4.4 Patch 2

Postby PixelPest » Tue Mar 13, 2018 8:44 pm

Eri7 wrote:
thehelmetguy1 wrote:tbh people saying that 2.0 is the solution to everything is a reason some people don't use it
Yeah for every problem you guys want to solve it with 2.0 instead of ... you know ... solving it like every other problem?
I think it's completely valid to suggest the use of a version without gamebreaking glitches

Rixitic
Spike
Spike
Posts: 273
Joined: Sat Dec 12, 2015 1:00 am
Contact:

Re: SMBX 38A/1.4.4 Patch 2

Postby Rixitic » Wed Mar 14, 2018 4:04 am

Honestly, I'm with eri and helmetguy. When your troubleshooting advice boils down to "use our software instead" in a thread dedicated to their software, don't expect a warm reception. And I can't speak for the other devs but I, for one, don't appreciate the reputation we've gotten of hating SMBX38A and shoving SMBX2 down peoples' throats, so could y'all please, idk, stop going into 38A spaces and shoving SMBX2 down peoples' throats?

CageX
Cheep-Cheep
Cheep-Cheep
Posts: 13
Joined: Sun Mar 25, 2018 6:49 pm

Re: SMBX 38A/1.4.4 Patch 2

Postby CageX » Sat Mar 31, 2018 2:51 am

[quote][/quote] Can You Use Controllers
:ugeek: :ugeek:

Westretroman
Eerie
Eerie
Posts: 704
Joined: Tue Mar 29, 2016 6:50 pm

Re: SMBX 38A/1.4.4 Patch 2

Postby Westretroman » Sat Mar 31, 2018 3:07 am

CageX wrote:
Can You Use Controllers
:ugeek: :ugeek:
Yes, you can also use JoytoKey. If it doesn't work.

luigi x 564
Goomba
Goomba
Posts: 3
Joined: Mon Apr 09, 2018 1:19 am

Re: SMBX 38A/1.4.4 Patch 2

Postby luigi x 564 » Mon Apr 09, 2018 2:13 am

let me download

teh_supar_hackr
Swooper
Swooper
Posts: 64
Joined: Tue Jun 07, 2016 4:38 pm
Contact:

Re: [38A Script] Cave Story Playables (Quote and Curly)

Postby teh_supar_hackr » Mon Apr 09, 2018 7:30 am

HugoMDM wrote:Hi, i want show my new playables for smbx 1.4.4

Playables
Spoiler: show
Image
Image
NPC's
Spoiler: show
Image
Destructible Block
Image

Showcase


Download: http://www.mediafire.com/file/rzk66ywdz ... +STORY.rar
Is there a download for this? :D

Rednazious
Shy Guy
Shy Guy
Posts: 6
Joined: Mon May 07, 2018 10:22 pm

Re: SMBX 38A/1.4.4 Patch 2

Postby Rednazious » Tue May 22, 2018 9:11 am

How to open?

FireyPaperMario
Toad
Toad
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: SMBX 38A/1.4.4 Patch 2

Postby FireyPaperMario » Tue May 22, 2018 9:25 am

Rednazious wrote:
Tue May 22, 2018 9:11 am
How to open?
Do you have WinZip or something? I'm asking that because i think the 38A download might be a .zip file... Might be wrong

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: SMBX 38A/1.4.4 Patch 2

Postby Eri7 » Tue May 22, 2018 11:38 am

MarioRPGExpert93 wrote:
Tue May 22, 2018 9:25 am
Rednazious wrote:
Tue May 22, 2018 9:11 am
How to open?
Do you have WinZip or something? I'm asking that because i think the 38A download might be a .zip file... Might be wrong
Yes the files are in a folder in Winzip i think and you have to download both patch 2 and smbx 1.4 , then replace the current exe with the one from the folder of patch 2 in order to play the latest version of 38A.

FireyPaperMario
Toad
Toad
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: SMBX 38A/1.4.4 Patch 2

Postby FireyPaperMario » Tue May 22, 2018 6:16 pm

I got a serious question about 1.4.4,

I was having a lot of trouble having my custom Mario sprites display on 2.0 Beta 3, and got some too complicated advice for fixing the problem from the 2.0 team that requires complex Lunalua codes, so if I put my custom sprites in 38a, will they display without any scripting anything? :?

Westretroman
Eerie
Eerie
Posts: 704
Joined: Tue Mar 29, 2016 6:50 pm

Re: SMBX 38A/1.4.4 Patch 2

Postby Westretroman » Tue May 22, 2018 7:48 pm

MarioRPGExpert93 wrote:
Tue May 22, 2018 6:16 pm
I got a serious question about 1.4.4,

I was having a lot of trouble having my custom Mario sprites display on 2.0 Beta 3, and got some too complicated advice for fixing the problem from the 2.0 team that requires complex Lunalua codes, so if I put my custom sprites in 38a, will they display without any scripting anything? :?
They will if they are .png files, but if your sprites aren't working in 2.0, it is most likely a user error, as mine seem to work.


Return to “General”

Who is online

Users browsing this forum: No registered users and 7 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari