Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in devellopment!
Posted: Sun Feb 04, 2018 4:53 am
by erkyp3rky
Eri7 wrote:
The_Loaf_Lord wrote:Looks good. However I don't think the SMB1 retro enemies fit with all the NSMBs graphics.
That's why he is changing them in the next demo to the nsmbwii ones.
Oh.
Ok.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in devellopment!
Posted: Sun Feb 04, 2018 7:54 am
by Greendan
Eri7 wrote:
The_Loaf_Lord wrote:Looks good. However I don't think the SMB1 retro enemies fit with all the NSMBs graphics.
That's why he is changing them in the next demo to the nsmbwii ones.
Yeah. That's what I explained in the update. All of the existing 16bit retro graphics will be replaced with nsmbwii ones.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in devellopment!
Posted: Mon Feb 05, 2018 2:54 pm
by angel0280
Two words: Fantastic Episode.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in devellopment!
Posted: Sun Feb 11, 2018 6:59 pm
by xDestroy
The scaling of the piranha plants are to large
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in devellopment!
Posted: Mon Feb 12, 2018 5:20 pm
by TheNewGuy
angel0280 wrote:Two words: Fantastic Episode.
Two words: Graphic clash.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in devellopment!
Posted: Mon Feb 12, 2018 5:41 pm
by erkyp3rky
TheNewGuy wrote:
angel0280 wrote:Two words: Fantastic Episode.
Two words: Graphic clash.
Rest in peace.
Anyways, he's changing the retro graphics to normal.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in devellopment!
Posted: Mon Apr 30, 2018 6:40 pm
by Greendan
Update: 01/05/2018 - New screenshots and banner!
Hey, guys! I'm back with some news regarding the development of Demo V. 2.0:
- Screenshots of the revamped versions of the levels from Demo 1.1! Since I am almost done polishing the older levels, I will very soon start
working on World 4;
- And I am going to remake the whole world map with HD graphics;
Thank you guys for the suggestions and for all the positive feedbacks! I really hope that you will continue to support this project in the same spirit!
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
Posted: Wed May 02, 2018 3:07 am
by Derfey
I am actually surprised with this comment section, tell me: Where is the clash? Apart from the player, there's nothing really clashing against each other. You aren't giving constructive criticism, you're giving pointless reasons to "improve" his project.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
Posted: Tue Jun 26, 2018 9:15 pm
by DarvinosBobaFett
Very Interesting the Episode as well don't wait to play!
But Any Plans Another Demo?
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
Very Interesting the Episode as well don't wait to play!
But Any Plans Another Demo?
Yes, I am currently working on the second demo. You can read more about it in my previous comment above.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
Posted: Thu Aug 23, 2018 8:23 am
by braineat
Oh My God! It's look insane, can't wait new updates! And yeah Mario Maker ripped sprites without shading look fun
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
Posted: Fri Aug 31, 2018 2:13 am
by Luna
I may be late,but you really should change the NPCs and Player's graphics.They simply don't look good in combination with the New Super Mario Bros.Wii Graphics.
Do you think you could change them to NSMBWii graphics too?
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
I may be late,but you really should change the NPCs and Player's graphics.They simply don't look good in combination with the New Super Mario Bros.Wii Graphics.
Do you think you could change them to NSMBWii graphics too?
You need to read my comments above and you will find the answer of this question.
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
Posted: Fri Aug 31, 2018 9:39 am
by CoinKillerL
you really should find a way to add more frames to the sprite. with this hd-ish look the animations looks pretty bad. other than this issue, everything looks very good!
Re: (SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!
you really should find a way to add more frames to the sprite. with this hd-ish look the animations looks pretty bad. other than this issue, everything looks very good!
Can you tell me which sprite you are exactly talking about? Because almost every npc has at least 15 frames for each movement at minimum and I doubt that there is an npc that has a bad looking aimation. Here are some of the npcs:
you really should find a way to add more frames to the sprite. with this hd-ish look the animations looks pretty bad. other than this issue, everything looks very good!
Can you tell me which sprite you are exactly talking about? Because almost every npc has at least 15 frames for each movement at minimum and I doubt that there is an npc that has a bad looking aimation. Here are some of the npcs:
you really should find a way to add more frames to the sprite. with this hd-ish look the animations looks pretty bad. other than this issue, everything looks very good!
Can you tell me which sprite you are exactly talking about? Because almost every npc has at least 15 frames for each movement at minimum and I doubt that there is an npc that has a bad looking aimation. Here are some of the npcs:
I cant wait for this to come out! I use SMBX38a as my primary editor.. please don't kill me, SMBX2 developers..
Nobody will "kill you" for using 38A, even the SMBX2 devs.Some people like 38A and some 2.0, as long as you are having fun, it doesn't matter which engine you are using.