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Re: SMWaW [New logo Design]
Posted: Tue Jan 03, 2017 3:51 pm
by RhysOwens
King of Eterity wrote:Better?
Code: Select all
[img]https://puu.sh/ta3na/9231f89ed4.png[/img]
You should probably fix the whiteness in the TM.
Re: SMWaW [New logo Design]
Posted: Tue Jan 03, 2017 8:59 pm
by loop
Code: Select all
[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=16658][img]http://i.imgur.com/bUY7DwK.png[/img][/url]
I made a support code using the new logo.
Something I whipped up.
Re: SMWaW [New logo Design]
Posted: Wed Jan 04, 2017 12:56 pm
by Snessy the duck
King of Eterity wrote:
Better?
Code: Select all
[img]https://puu.sh/ta3na/9231f89ed4.png[/img]
I can't see the image for some reason. Also, I'd recommend you used imgur, as that thing is probably more stable than that puu.sh thing.
Re: SMWaW [New logo Design]
Posted: Wed Jan 04, 2017 1:33 pm
by ElectriKong
Snessy the duck wrote:King of Eterity wrote:
Better?
Code: Select all
[img]https://puu.sh/ta3na/9231f89ed4.png[/img]
I can't see the image for some reason. Also, I'd recommend you used imgur, as that thing is probably more stable than that puu.sh thing.
Puush is more convenient to upload screens and I can't get imgur to work.
Re: SMWaW [New Information]
Posted: Mon Jan 09, 2017 2:51 pm
by ElectriKong
OK so I believe 2-Pyramid (by RhysOwens) is in the works (note that this does not mean World 2 is nearly finished) and we have some information about the boss of the level.

Any feedback would be appreciated

Re: SMWaW [New Information]
Posted: Tue Jan 10, 2017 12:14 pm
by Snessy the duck
King of Eterity wrote:OK so I believe 2-Pyramid (by RhysOwens) is in the works (note that this does not mean World 2 is nearly finished) and we have some information about the boss of the level.

Any feedback would be appreciated

That looks pretty cool, although I'd like it better if the shyguys spawned from somewhere else that a sideways vase. How about making the vase stand up instead of sideways?
Re: Super Mario World At War (Reposted edition)
Posted: Sun Jan 15, 2017 6:19 pm
by arcade999
TUWAN wrote:King of Eterity wrote:Guys, here is a new logo for the project, made by RhysOwens.

Tell me what you think

I mistook that last R for an A.
So now it's waluigi time.
*Reskins entire game to be waluigi-themed*
EDIT:

Oh wow!! This is the goal of the humanity, i support for sure!!

Re: Super Mario World at War [New Information]
Posted: Sun Jan 15, 2017 6:45 pm
by TUWAN
/\
this guy knows whats up
Re: Super Mario World at War [New Information]
Posted: Mon Jan 16, 2017 1:10 am
by Kixubug
When does this project finished?
Re: Super Mario World at War [New Information]
Posted: Mon Jan 16, 2017 2:33 am
by ElectriKong
Currently set to finish around holiday 2017.
Re: Super Mario World at War [New Information]
Posted: Mon Jan 16, 2017 10:42 am
by loop
King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
Re: Super Mario World at War [New Information]
Posted: Mon Jan 16, 2017 11:23 am
by Snessy the duck
Jayce 777 wrote:King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
The holidays refers to December.
Re: Super Mario World at War [New Information]
Posted: Mon Jan 16, 2017 1:16 pm
by loop
Snessy the duck wrote:Jayce 777 wrote:King of Eterity wrote:Currently set to finish around holiday 2017.
Uhh, when?
I really don't understand "holiday (yyyy)".
Does that mean Halloween, or what?
The holidays refers to December.
Oh. Thanks. I'll try this soon. I'll give my thoughts about the levels.
Re: Super Mario World at War [New Information]
Posted: Sun Mar 05, 2017 5:12 pm
by RhysOwens
So hyped for the next demo.
Re: Super Mario World at War [Updates]
Posted: Sun Mar 26, 2017 5:15 pm
by ElectriKong
OK, I would like to talk about a few changes and other information about this project.
First there will be a slight restructuring of how levels work. The stars will be replaced with dino coins. Collecting every dino coin will unlock a room containing a SMW star. I am doing this due to a few problems having the stars as star coins cause. The first one would be the fact that collecting a star would mean you have it permanently, so even if you die, you keep it. I would rather not have this be the case as it opens up the ability to exploit the mechanic if it is permanently yours after collection. The second thing is that there is a bug that means there can only be one star in a section. Having dino coins will remove this limitation, even if minimal. Also, it would allow you to collect them again when replaying levels, since SMW stars just permanently disappear after collecting them.
Secondly, I don't know when the next demo will be released due to reliance on features that are yet to be released (clear pipe travel). I may be able to remove or remake them so they work before the required features are publicly released, but if that happens, expect the final version to be different.
I am also redoing 2-1 due to disliking the original. I still have the original in case I want to reuse it in the future. I do have a screen but I am unable to post it at this time.
Re: Super Mario World at War [New Information]
Posted: Mon Mar 27, 2017 4:45 pm
by ElectriKong
Right. New 2-1 screen for you guys.
And I have a version of the first part of the level that will work with what is available currently, so provided that no other level in world 2 relies on yet to be released features then 0.3 should come out in April/May. But the 0.3 version of 2-1 will be slightly different to the final version and the in shown in the screen.
Re: Super Mario World at War [New Information]
Posted: Mon Mar 27, 2017 6:06 pm
by arcade999
Wait, why is intuition a boss?
Re: Super Mario World at War [New Information]
Posted: Mon Mar 27, 2017 6:38 pm
by loop
arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
OFFTOPIC: Speaking of which, is the episode's name a reference to Call of Duty: World At War??
Anyway, project's looking good. Keep it up.
Re: Super Mario World at War [New Information]
Posted: Mon Mar 27, 2017 7:08 pm
by TDK
Jayce 777 wrote:arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
Intuition's previous name was Gary the Goomba.
Re: Super Mario World at War [New Information]
Posted: Mon Mar 27, 2017 7:19 pm
by loop
TheDinoKing wrote:Jayce 777 wrote:arcade999 wrote:Wait, why is intuition a boss?
I don't think the Goomba boss's name is a reference.
Intuition's previous name was Gary the Goomba.
I know that. Thanks anyways.
Enough of that.