Mario & The Mushroom Genie

Share your completed SMBX episodes or play and discuss others.

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Cref57
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Re: Grant Atlus

Postby Cref57 » Mon May 14, 2018 12:32 am

Ehm look nice but is so psychedelic the backgrounds...
AND THAT IS AWESOME

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Re: Grant Atlus

Postby Cedur » Mon May 14, 2018 7:04 am

Great! I'll also need to know whether it's still 1.3 compatible, if not I'll have to download SMBX2 again. Also probably don't expect more levels from me, I love playing but I can't immerse into the editor and the flood of technicalities and custom graphics etc.

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Re: Grant Atlus

Postby stageleft » Thu May 17, 2018 6:28 am

Revisions are complete. Tweaks, more paths, some custom GFX. Uploaded. Get back to me when you can Cedur.

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Re: Grant Atlus

Postby Cedur » Thu May 17, 2018 6:32 am

I'll just restart from scratch using the link in the PM named "last one". That's still the correct one right?

Also: Is Grant Atlus indeed a misspelling of "grand atlas"?

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Re: Grant Atlus

Postby stageleft » Thu May 17, 2018 11:54 am

Yes your right it is a purposeful misspelling of that haha. I decided to remove the download link until your feedback is received so I'll PM the episode again.

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Re: Mario & The Mushroom Genie

Postby stageleft » Tue Jun 26, 2018 10:48 am

The complete revamping of this notorious old episode is complete. Should be a lot more fun.

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Re: Mario & The Mushroom Genie

Postby Cedur » Tue Jun 26, 2018 10:49 am

Finally! Why the renaming though? What changes have you made beyond my notes?

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Re: Mario & The Mushroom Genie

Postby stageleft » Tue Jun 26, 2018 10:52 am

I used just about every observation in your notes they were very helpful in finding the really big flaws. In the end however I realized it was time to make the storyline make a bit of sense. Needed a name change. Quite a lot has been added!

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Re: Mario & The Mushroom Genie

Postby TheNewGuy » Tue Jun 26, 2018 11:38 am

Was this already updated?
also
the first level is unbeatable?
at the end of the section I clip through the block next to the moving platform and get stuck with a king boo
I used a cheat to get into the door and I'm left with an unreachable pipe and two hidden walls

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Re: Mario & The Mushroom Genie

Postby stageleft » Wed Jun 27, 2018 3:49 pm

TheNewGuy haha wow nice on that find! I'll fix it. Pretty easy to avoid though.
Yea its like the 5th remake or somthing rediculous, probably still has a few glitches but it should play solid otherwise.

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Re: Mario & The Mushroom Genie

Postby Cedur » Thu Jun 28, 2018 2:57 pm

I even thought I couldn't get through the wall at all. I also cheated to get past the intro level.

EDIT: In Cloud 99 there's also a missing vine segment. Overall the levels on the bottom route are still substandard (too short, too pale) compared with what's to come later.

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Re: Mario & The Mushroom Genie

Postby Cedur » Sat Jun 30, 2018 5:55 am

Ambush!! - another broken level (and a new one at that). After taking down the third wave of homing enemies, nothing happens.

My honest impression is that you've rushed a bit towards the revision and I still see some things pointed out in my notes unfixed. The new backgrounds you chose are also an eyesore for the most part.

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Re: Mario & The Mushroom Genie

Postby stageleft » Sat Jun 30, 2018 11:53 am

Ah yes, in Ambush a key falls to the far right once the enemies are defeated.
There isn't much unchecked from your list. I left fire mario's skin the way it but just about everything else was fixed I'm surprised you haven't noticed.
Also about the Psychedelic backgrounds, I knew that would be a complaint because sometimes it seems to hide npc's and it looks kind of messy. it was tough finding ones that wouldn't do that, in the end I kept using them to a minimum and in zones that were not tough. I may remove some if I decide to make an update later on. Let me know what else comes up

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Re: Mario & The Mushroom Genie

Postby Cedur » Sun Jul 01, 2018 9:45 am

The impression is that they were not used at a minimum but instead replaced some normal backgrounds on every occasion.

Just think about at which places they really make sense. It mostly just comes down to inner areas. I've seen it twice in a desert level.

and what happened to all the checkpoints?

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Re: Mario & The Mushroom Genie

Postby Cedur » Tue Jul 03, 2018 12:57 pm

There seems to be no exit at Ghost King's Monolith. Any reason to why it doesn't appear?

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Re: Mario & The Mushroom Genie

Postby stageleft » Tue Jul 03, 2018 6:26 pm

Cedur all the checkpoints were upgraded to the Mushroom Genie Graphic. In Ghost King's Monolith all ya gotta do is talk to the Genie an smb2 exit appears. Is the Genie somehow invisable to you?
I changed around a few backgrounds also noticed in hike to coco peaks was still missing 2 A coins and theres a boss thats easy to glitch out so a minor update was issued today.
I may eventually post a last update if there is feedback that warrants it.

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Re: Mario & The Mushroom Genie

Postby Cedur » Thu Jul 05, 2018 3:55 pm

The Mystery Gate exit still doesn't work. It still doesn't spawn the path to the star warp.

And to ask preemptively, is there now a way back after clearing NXRD 3D-Palace?

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Re: Mario & The Mushroom Genie

Postby stageleft » Thu Jul 05, 2018 4:06 pm

Yup there is a way back my good man. Just walk offscreen when you enter Wart's Carnival, beating the level also opens it I think. It leads to the star behind Mystery Gate. Mystery Gate is just there as a buffer and to collect a Star.

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Re: Mario & The Mushroom Genie

Postby arcade999 » Thu Jul 05, 2018 6:59 pm

stageleft wrote:
Mon Jan 11, 2016 12:58 pm

The community was right from the beginning. The episode was clashy and unpolished.
Its still the same old episode but now it has what it needed from the beginning.
Still the episode uses the vanilla graphical resources along with custom GFX.
Please provide examples if you think there is clashing.
I thought you intentonnally did this to give the episode a a weird and surrealistic dream feel to it.

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Re: Mario & The Mushroom Genie

Postby Cedur » Fri Jul 06, 2018 4:41 am

The weird and surrealistic dream feel is still there of course.


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