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Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Thu Mar 08, 2018 5:58 pm
by WildW
EHX wrote:Could maybe the new working links be integrated into the main post? Would probably avoid thousands of people overlooking them ;-)
I agree

They really should be put in the main post

Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Sun Mar 11, 2018 9:33 am
by CoinKillerL
download link is broken :/

Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Sun Mar 11, 2018 12:56 pm
by Warlock
I've put in xDestroy's dropbox link on the OP, so you should be able to download the pack from there now.

You're welcome. ;)

Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Sun Jun 17, 2018 1:22 pm
by Irmoadr
wow it`s realy cool i`l use it for my project

Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Fri Jul 05, 2019 12:11 am
by Extreme_Stavros
Will you update a version of it which doesn't replace blocks but uses the new custom/dummy ones from smbx2,that would be very helpful,thank you! (Or maybe someone can tell me how to do it myself)

Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Tue Jun 23, 2020 2:11 pm
by cuB_e
Extreme_Stavros wrote:
Fri Jul 05, 2019 12:11 am
Will you update a version of it which doesn't replace blocks but uses the new custom/dummy ones from smbx2,that would be very helpful,thank you! (Or maybe someone can tell me how to do it myself)
An update would be great! But Sed hasn't visited this form in a long time, from what I remember. So I doubt we'll be getting updates anytime soon. Especially considering the titanic amount of content in this pack. You might have to work on it yourself- but that would require renaming most of the blocks, and likely some other complicated stuff in the process.

Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Tue Nov 30, 2021 2:06 pm
by Umj1124
I'm your average level maker, but these work great for SMW Styled Or Inspired Levels 😀

Re: SMW expanded GFX-pack v1.0 download-link works again

Posted: Thu Feb 02, 2023 6:03 pm
by Lava Shroom
Sednaiur wrote:
Sun Jan 10, 2016 8:57 pm
Well, after a longer period of not being able (and more then two weeks too late for which I greatly apologize) to upload this pack, here it finally is, my fourth and final expanded GFX-pack.
It contains almost every tileset from the original Super Mario World (it only misses the "Bossroom"-tileset as far as I know) edited and expanded.
Like my other packs of the "expanded"-series it aims for removing cutoff patterns, 8x8-style (which is featured the most in SMW's tilesets) and adding new things, like more BGOs.

But text bores more than pictures, so here are some screenshots of a bit of this packs content ^^:
Spoiler: show
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The pack also contains many recolors of some of the tilesets. This is what it contains for now:
(1) Overworld tilesets and BGOs in the following recolors; plains, grassland, chocolate, mountain, forest, and snow.
(2) Underground/cave tilesets (for now without BGOs) in the following recolors; grey, vanilla, sandy, dark, lime (used in underwater-levels in SMW), chocolate, and frozen.
(3) Castle-tilesets and BGOs in the following recolors; grey, dark, and chocolate.
(4) A ghosthouse-tileset inclusive BGOs.
(5) A sky-tileset
(6) A wooden tileset
(7) Bonus area-tilesets in the following recolors; blue, green, yellow, red, orange, brown, and dark.
(8) Expanded pipes in 8 colors, aswell as small versions of them.
(9) Expanded giant logs and bill/banzai blasters (you can build a treetop-like level with the giant logs now ^^).
(10) Many new miscallaneous blocks, sizables and BGOs.
(11) My previously released SMW expanded worldmap GFX-pack.
(12) Almost all level-backgrounds from SMW which also got edited and resized to 1024x1200 pixels, save for a few of them (and a heavily edited version of the sunken ghost ship-background that features 2x2 pixels instead of 4x4 pixels).

Of course I will update this pack in the future, so there is much more to come. It just will take some time until that.
The only NPCs that this pack contains for now, are different variants of the piranha plants and a venus fire trap in SMW-form, to go along with the different pipes. More NPCs will follow in the future.

Download link provided by xDestroy
https://www.dropbox.com/s/6v2k20ih1ccc6 ... r.zip?dl=0


Please know that this pack is best used with PGE, because of it's abilities to make custom blocksizes possible the easy way.
So I advice you to use this pack with the level-editor of PGE to make it most useful (and because if you use the standard SMBX-editor, many blocks in this pack will be displayed glitchy).
I made tileset-files in PGE that are included in the respective folders, so you can use everything in this pack from the get go without needing to build the tilesets yourself.


Credits for sources I used:

Nintendo - for the obvious thing ^^
"Stefan Mahrla" - for the ripped level-maps of SMW that I used.
Mario Universe - where I got the level-maps from
Spriters Resource - where I got some spritesheets from
The Cutting Room Floor - For some sprites (and some interesting infos too ^^)

Everything in this pack is edited and expanded by me, which took me a very long time to accomplish, so please give credit to me if you use anything from this pack.

Please have fun and good luck for your levels or projects :-)
Maybe I will use some of these in my IN DEVELOPMENT episode...