Re: Debug message from SMBX 2.0 and Lua SMBX
Posted: Sat Dec 12, 2015 3:00 pm
Prado wrote:-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
Spoiler: show
Prado wrote:-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:Horikawa Otane wrote:It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:
What can it be?
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
Yes.ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.
I have a question:
Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
My computer specs:Enjl wrote:I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:Horikawa Otane wrote:It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:
What can it be?Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
Thank you Tinkerbell.Tinkerbell wrote:Yes.ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.
I have a question:
Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
What is new in this version?bossedit8 wrote:Playthrough of SMBX 2.0 Beta Trial Version 2:
Original link: http://www.youtube.com/watch?v=EcoJw9vOYI8
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.FanofSMBX wrote:Error 13 Type Mismatch
SMBX 1.4.1 is not a sequel to SMBX 1.3.0.1. It's its own thing and most, if not all features from it can be recreated by anyone in SMBX since version 1.3.0.2. However, they'll most likely not going to be included in 2.0 because we're occupied with polishing what we announced so far.andreepika11233 wrote:So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?
Idk what you're talking about to me it looks like thisNess-Wednesday wrote:I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.FanofSMBX wrote:Error 13 Type Mismatch
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.
The only difference is that this isn't a Redigit version. It's a completely new version with new functionality, built off the original 1.3 version.Metroidologist X7 wrote:SMBX 2.0 Open Beta? Are you kidding me? I thought it was abandoned!
That are good news!
It will be released once all the bugs will be fixed (I think). Simple as that.ben wrote:Hello,
is it okay, if I ask when the final Version of SMBX 2.0 is probably ready to download or it is not okay?