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Re: Debug message from SMBX 2.0 and Lua SMBX

Posted: Sat Dec 12, 2015 3:00 pm
by Willhart
Prado wrote:-In The Invasion 3 Beta, I can play just as Link, and EVERY sound effect is replaced by a strange shout
Spoiler: show
Remove the lunaworld.lua and sounds.ini from episode folder if you want to play it normally. It's there to show that we can replace sound effects now easily too.

Re: Debug message from SMBX 2.0 and Lua SMBX

Posted: Sat Dec 12, 2015 3:13 pm
by Emral
Horikawa Otane wrote:
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 12, 2015 3:16 pm
by HeroLinik
OK, so coming back to this issue about the sounds, I managed to fix the sounds, and my sounds play. However, whenever you do something in a level that would normally make a sound, there's a slight delay of something like 0.3 seconds before the sound actually plays. Intentional, or a bug? If so, how can it be fixed?

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 12, 2015 3:21 pm
by FanofSMBX
When I put Megaman's files into TI2, I got a black screen with Megaman on the lower right corner instead of Mario's Pad, and an Error 13 Type Mismatch. What am I doing wrong?

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 12, 2015 3:39 pm
by ben
I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 12, 2015 3:54 pm
by Mable
ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
Yes.

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 12, 2015 3:55 pm
by zxcv
Enjl wrote:
Horikawa Otane wrote:
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:

What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
My computer specs:

Windows 7 Professional 32 bits

Intel Core 2 CPU T5500 1.66 GHz

2 GB RAM

0 MB video card

I don't think that my computer is so old

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 12, 2015 3:58 pm
by ben
Tinkerbell wrote:
ben wrote:I have still not installing the software. I would like installing it with a friend, because I am uncertain if I installing software.

I have a question:

Does SMBX 2.0 works in "fullscreen" with Windows 10 Pro, 64 Bit?
Yes.
Thank you Tinkerbell. :)

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 2:03 am
by smb64
just downloaded 2.0, but I keep getting this graphics bug and I don't know why...
Image

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 2:19 am
by bossedit8
Playthrough of SMBX 2.0 Beta Trial Version 2:



Original link: http://www.youtube.com/watch?v=EcoJw9vOYI8

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 6:15 am
by zxcv
bossedit8 wrote:Playthrough of SMBX 2.0 Beta Trial Version 2:



Original link: http://www.youtube.com/watch?v=EcoJw9vOYI8
What is new in this version?

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 7:10 am
by Hoeloe
This was lost when the server went down, so I'll repost this here.

A sample of something you can look forward to in future releases...


Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 10:07 am
by andreepika11233
So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 10:12 am
by Ness-Wednesday
FanofSMBX wrote:Error 13 Type Mismatch
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 10:13 am
by Emral
andreepika11233 wrote:So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?
SMBX 1.4.1 is not a sequel to SMBX 1.3.0.1. It's its own thing and most, if not all features from it can be recreated by anyone in SMBX since version 1.3.0.2. However, they'll most likely not going to be included in 2.0 because we're occupied with polishing what we announced so far.

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 11:19 am
by Mable
Ness-Wednesday wrote:
FanofSMBX wrote:Error 13 Type Mismatch
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.
Idk what you're talking about to me it looks like this

Image

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 11:24 am
by Metroidologist X7
SMBX 2.0 Open Beta? Are you kidding me? I thought it was abandoned!
That are good news!

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 12:03 pm
by HeroLinik
Metroidologist X7 wrote:SMBX 2.0 Open Beta? Are you kidding me? I thought it was abandoned!
That are good news!
The only difference is that this isn't a Redigit version. It's a completely new version with new functionality, built off the original 1.3 version.

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 1:05 pm
by ben
Hello,

is it okay, if I ask when the final version of SMBX 2.0 is probably ready to download or it is not okay?

Re: SMBX 2.0 Open Beta

Posted: Sat Dec 19, 2015 1:33 pm
by h2643
ben wrote:Hello,

is it okay, if I ask when the final Version of SMBX 2.0 is probably ready to download or it is not okay?
It will be released once all the bugs will be fixed (I think). Simple as that.