Remove the lunaworld.lua and sounds.ini from episode folder if you want to play it normally. It's there to show that we can replace sound effects now easily too.
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:
What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
OK, so coming back to this issue about the sounds, I managed to fix the sounds, and my sounds play. However, whenever you do something in a level that would normally make a sound, there's a slight delay of something like 0.3 seconds before the sound actually plays. Intentional, or a bug? If so, how can it be fixed?
When I put Megaman's files into TI2, I got a black screen with Megaman on the lower right corner instead of Mario's Pad, and an Error 13 Type Mismatch. What am I doing wrong?
Prado wrote:When I open both Lua SMBX or SMBX 2.0, I get this message:
What can it be?
It is likely your computer is old enough (how old IS it???) that you don't support the OpenGL renderer. There's a non-OpenGL version, which will likely fix your problem, but it's substantially slower and ickier in a lot of ways. Ask snoruntpyro or rednaxela to provide you a recent build of that version.
I've actually contacted Rednaxela about this in codehaus, because I was curious whether this was the error pyro had. Here's his response:
Nope, that's not the same problem as Pyro. Also, that error... ech... yeah... there's not much of a way around that one. Their graphics driver just... isn't up to par. It would be quiiiite a hassle to make the opengl renderer work with that... at least while still supporting 2 player split screen
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.
andreepika11233 wrote:So hey, where is the smbx 1.4.1 stuff in smbx 2.0? Are they included too?
SMBX 1.4.1 is not a sequel to SMBX 1.3.0.1. It's its own thing and most, if not all features from it can be recreated by anyone in SMBX since version 1.3.0.2. However, they'll most likely not going to be included in 2.0 because we're occupied with polishing what we announced so far.
I got that too, npc-24 has its codings cramped next to each other so since it can't read it, you'll get a Run-time error.
Unfortunately, you'll have to go through the txt file for that npc an separate all of the npc codings.
Idk what you're talking about to me it looks like this