you cannot say that
you do not know if its something wrong outside of the instructions provided
I followed the instructions exactly
- I downloaded SMBX from
here
- I installed vcredist_x86
- I downloaded the latest version of lunalua form
here
- I copyed the lunaDll.dll file and LuaModuleLib folder into the SMBX directory
- I made a folder called Test inside the SMBX world folder
- I made a folder called level0 and a file called level0.lvl inside that folder
- I created a lunadll.lua file and lunaworld.lua file and put in...
Code: Select all
local _smb3overhaul = API.load("smb3overhaul");
--local _smb3goalcard = API.load("smb3goalcard");--
--local _smb3inventory = API.load("smb3inventory");--
local _starman = API.load("starman")
function onLoad()
--SMB3 OverHaul--
_smb3overhaul.setSecondsLeft(100);
_smb3overhaul.setTimerState(true);
_smb3overhaul.usesPBar(true);
_smb3overhaul.useEasyMode(true);
_smb3overhaul.usesCard(true);
_smb3overhaul.disableSpinJump(true);
--SMB3 GoalCard--
--_smb3goalcard.usesCard(true)--
--SMB3 Inventory--
--SMW Starman
_starman.koopaId = 123
end
- note that I tested both these files separately and in both the episode folder, and level folder
- launched the SMBX Launcher(legacy editor)
- tested my level
- note some things work and some things don't
- for example
-- the SMB3_Overhaul draws and updates variables properly but either doesn't refresh drawn ui images of doesn't draw them at all
-- the Starman just kills mario like a normal koopatroopa
Edit: maybe someone should update the post on how to install SMBX 2.0 to include the actual full installation and what to use between either the vanilla/launcher or the hexed version