Page 5 of 99

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 15, 2015 4:45 pm
by Destiny
Swinder wrote:
Destiny wrote:
Spoiler: show
Image
I'm not going to beg for feedback, but if ya want to give some...
Needs some more coins...

In all seriousness,it looks pretty cool,but why so many coins?
My project is kinda based on NSMB2, but I guess I could remove some.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 15, 2015 5:17 pm
by Waddle
Destiny wrote:
Swinder wrote:
Destiny wrote:
Spoiler: show
Image
I'm not going to beg for feedback, but if ya want to give some...
Needs some more coins...

In all seriousness,it looks pretty cool,but why so many coins?
My project is kinda based on NSMB2, but I guess I could remove some.
The amount of coins seems fine to me.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 15, 2015 6:38 pm
by lighthouse64
Ok, yes I know that level has a crap load of clash, but that's the point. It's supposed to pretty much be about mini mario escaping through all of this clash trash to his house.

(I took off auto-alignment)

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 12:08 am
by Dracyoshi
I'm going to be honest, the background could use some work. Do what you can to make it less repetitive and lower the horizon a little.
The snowy trees seem to be a tad too bright, but I love the colors that you chose for the hills. Adding some more contrast to the shading of the trees should fix the problem.
Waddle Derp wrote:
Destiny wrote: My project is kinda based on NSMB2, but I guess I could remove some.
The amount of coins seems fine to me.
Yeah, the total isn't that bad, but there are too many coins that require no effort to collect. A few no-effort coins are fine here and there, but that's a bit too much.

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 1:29 am
by TLtimelord
Swinder wrote:
Destiny wrote:
Spoiler: show
Image
I'm not going to beg for feedback, but if ya want to give some...
Needs some more coins...

In all seriousness,it looks pretty cool,but why so many coins?
The coin placement/anount is just fine. The bigger issue is the colors of that forsaken background.

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 3:58 am
by Mikepjr
Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
Spoiler: show
Image
Image
Image
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 7:43 am
by Murphmario
lighthouse64 wrote:Ok, yes I know that level has a crap load of clash, but that's the point. It's supposed to pretty much be about mini mario escaping through all of this clash trash to his house.

(I took off auto-alignment)
I probably wouldn't play that. Not because of the clash, it's because your using SMBX 1.4.1. to make it, which is complex to install.

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 8:49 am
by Emral
Mikepjr wrote:
Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
Spoiler: show
Image
Image
Image
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...
Bruh


I made that tileset.

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 9:05 am
by lighthouse64
Murphmario wrote:
lighthouse64 wrote:Ok, yes I know that level has a crap load of clash, but that's the point. It's supposed to pretty much be about mini mario escaping through all of this clash trash to his house.

(I took off auto-alignment)
I probably wouldn't play that. Not because of the clash, it's because your using SMBX 1.4.1. to make it, which is complex to install.
Not really... It took me just 2 steps

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 11:10 am
by Snowburger
Mikepjr wrote:
Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
Spoiler: show
Image
Image
Image
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...
I believe Enjl made that tileset,I just found it from M and L's Delightful Adventure...

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 3:17 pm
by glitch4
Image

first level from my 2014 secret revived project.

Re: Screenshot thread number NEIN (9)

Posted: Mon Nov 16, 2015 9:55 pm
by HenryRichard
...is that a flying bush?

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 17, 2015 1:02 am
by Mikepjr
Enjl wrote:
Mikepjr wrote:
Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
Spoiler: show
Image
Image
Image
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...
Bruh


I made that tileset.
Bruh?
That english?
And okay, i get confused with how quotes get at times.
But the tiles are clearly from Kirby's Adventure, and i was doing a similar tileset.. never finished.. making tiles for SMBX is heacache inducing cause it's not done in sets.. it's done in individual squares and it gives me a headache.

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 17, 2015 4:06 am
by Emral
Mikepjr wrote: Bruh?
That english?
And okay, i get confused with how quotes get at times.
But the tiles are clearly from Kirby's Adventure, and i was doing a similar tileset.. never finished.. making tiles for SMBX is heacache inducing cause it's not done in sets.. it's done in individual squares and it gives me a headache.
Yeah, mine's pretty much a coloured version of the Black and White tileset from the first Kirby game.

Also The only problem I have with SMBX is that importing tiles always takes hours. And ironically, if you don't use a spritesheet, it'll take even longer.

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 17, 2015 8:58 am
by Mikepjr
Enjl wrote:
Mikepjr wrote: Bruh?
That english?
And okay, i get confused with how quotes get at times.
But the tiles are clearly from Kirby's Adventure, and i was doing a similar tileset.. never finished.. making tiles for SMBX is heacache inducing cause it's not done in sets.. it's done in individual squares and it gives me a headache.
Yeah, mine's pretty much a coloured version of the Black and White tileset from the first Kirby game.

Also The only problem I have with SMBX is that importing tiles always takes hours. And ironically, if you don't use a spritesheet, it'll take even longer.
That drives me nuts to.
I'm used to the RPG Maker Method.
Tons of things in a big sheet to work from, as well as auto tiles where you draw the landscape.. in fact Super Mario Maker does that with it's landscape tiles.
I keep hoping someone somewhere out there is improving how you do these sorts of things in SMBX..

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 17, 2015 4:35 pm
by Snowburger
Making a cave level using Maury300's sexy cave tileset!
Image

Re: Screenshot thread number NEIN (9)

Posted: Tue Nov 17, 2015 9:15 pm
by Dracyoshi
Mikepjr wrote: That drives me nuts to.
I'm used to the RPG Maker Method.
Tons of things in a big sheet to work from, as well as auto tiles where you draw the landscape.. in fact Super Mario Maker does that with it's landscape tiles.
I keep hoping someone somewhere out there is improving how you do these sorts of things in SMBX..
Check this out. It's not perfect, but it's a huge time saver for creating tilesets.
Swinder wrote:Making a cave level using Maury300's sexy cave tileset!
http://i.imgur.com/TkuVi38.png
Looks great, but the water is unnaturally bright for a dim cave.

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 18, 2015 1:23 pm
by h2643
Spoiler: show
Image

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 18, 2015 1:35 pm
by TheKingOfBoos
h2643 wrote:
Spoiler: show
Image
Um 1x1 pixels in the bottom right much :P

Re: Screenshot thread number NEIN (9)

Posted: Wed Nov 18, 2015 2:38 pm
by Wohlstand
h2643 wrote:
Spoiler: show
Image
Ha! Andrey Danilko (aka Verka Serd'uchka) :mrgreen:
EDIT: I even have a link especially for this case: http://www.youtube.com/watch?v=jK6pJlSJK0w