Topics that have reached 100 pages.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sun Nov 15, 2015 4:45 pm
Swinder wrote:Destiny wrote:
I'm not going to beg for feedback, but if ya want to give some...
Needs some more coins...
In all seriousness,it looks pretty cool,but why so many coins?
My project is kinda based on NSMB2, but I guess I could remove some.
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Waddle
- Tellah

- Posts: 1583
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Sun Nov 15, 2015 5:17 pm
Destiny wrote:Swinder wrote:Destiny wrote:
I'm not going to beg for feedback, but if ya want to give some...
Needs some more coins...
In all seriousness,it looks pretty cool,but why so many coins?
My project is kinda based on NSMB2, but I guess I could remove some.
The amount of coins seems fine to me.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sun Nov 15, 2015 6:38 pm
Ok, yes I know that level has a crap load of clash, but that's the point. It's supposed to pretty much be about mini mario escaping through all of this clash trash to his house.
(I took off auto-alignment)
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Dracyoshi
- Bot

- Posts: 50
- Joined: Thu Sep 24, 2015 5:04 pm
Postby Dracyoshi » Mon Nov 16, 2015 12:08 am
I'm going to be honest, the background could use some work. Do what you can to make it less repetitive and lower the horizon a little.
The snowy trees seem to be a tad too bright, but I love the colors that you chose for the hills. Adding some more contrast to the shading of the trees should fix the problem.
Waddle Derp wrote:Destiny wrote:
My project is kinda based on NSMB2, but I guess I could remove some.
The amount of coins seems fine to me.
Yeah, the total isn't that bad, but there are too many coins that require no effort to collect. A few no-effort coins are fine here and there, but that's a bit too much.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Nov 16, 2015 1:29 am
Swinder wrote:Destiny wrote:
I'm not going to beg for feedback, but if ya want to give some...
Needs some more coins...
In all seriousness,it looks pretty cool,but why so many coins?
The coin placement/anount is just fine. The bigger issue is the colors of that forsaken background.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Mon Nov 16, 2015 3:58 am
Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Mon Nov 16, 2015 7:43 am
lighthouse64 wrote:Ok, yes I know that level has a crap load of clash, but that's the point. It's supposed to pretty much be about mini mario escaping through all of this clash trash to his house.
(I took off auto-alignment)
I probably wouldn't play that. Not because of the clash, it's because your using SMBX 1.4.1. to make it, which is complex to install.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Nov 16, 2015 8:49 am
Mikepjr wrote:Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...
Bruh
I made that tileset.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Mon Nov 16, 2015 9:05 am
Murphmario wrote:lighthouse64 wrote:Ok, yes I know that level has a crap load of clash, but that's the point. It's supposed to pretty much be about mini mario escaping through all of this clash trash to his house.
(I took off auto-alignment)
I probably wouldn't play that. Not because of the clash, it's because your using SMBX 1.4.1. to make it, which is complex to install.
Not really... It took me just 2 steps
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Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Mon Nov 16, 2015 11:10 am
Mikepjr wrote:Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...
I believe Enjl made that tileset,I just found it from M and L's Delightful Adventure...
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Mon Nov 16, 2015 3:17 pm
first level from my 2014 secret revived project.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Mon Nov 16, 2015 9:55 pm
...is that a flying bush?
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Tue Nov 17, 2015 1:02 am
Enjl wrote:Mikepjr wrote:Swinder wrote:
In all seriousness,it looks pretty cool,but why so many coins?
I was already working on a kirby tileset, i just have not finished it yet.
I like yours though.
I need to finish mine.
But RPG Maker MV and Super Mario Maker came out and ended up drawing my attention away ...
Bruh
I made that tileset.
Bruh?
That english?
And okay, i get confused with how quotes get at times.
But the tiles are clearly from Kirby's Adventure, and i was doing a similar tileset.. never finished.. making tiles for SMBX is heacache inducing cause it's not done in sets.. it's done in individual squares and it gives me a headache.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Nov 17, 2015 4:06 am
Mikepjr wrote:
Bruh?
That english?
And okay, i get confused with how quotes get at times.
But the tiles are clearly from Kirby's Adventure, and i was doing a similar tileset.. never finished.. making tiles for SMBX is heacache inducing cause it's not done in sets.. it's done in individual squares and it gives me a headache.
Yeah, mine's pretty much a coloured version of the Black and White tileset from the first Kirby game.
Also The only problem I have with SMBX is that importing tiles always takes hours. And ironically, if you don't use a spritesheet, it'll take even longer.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Tue Nov 17, 2015 8:58 am
Enjl wrote:Mikepjr wrote:
Bruh?
That english?
And okay, i get confused with how quotes get at times.
But the tiles are clearly from Kirby's Adventure, and i was doing a similar tileset.. never finished.. making tiles for SMBX is heacache inducing cause it's not done in sets.. it's done in individual squares and it gives me a headache.
Yeah, mine's pretty much a coloured version of the Black and White tileset from the first Kirby game.
Also The only problem I have with SMBX is that importing tiles always takes hours. And ironically, if you don't use a spritesheet, it'll take even longer.
That drives me nuts to.
I'm used to the RPG Maker Method.
Tons of things in a big sheet to work from, as well as auto tiles where you draw the landscape.. in fact Super Mario Maker does that with it's landscape tiles.
I keep hoping someone somewhere out there is improving how you do these sorts of things in SMBX..
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Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Tue Nov 17, 2015 4:35 pm
Making a cave level using Maury300's sexy cave tileset!

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Dracyoshi
- Bot

- Posts: 50
- Joined: Thu Sep 24, 2015 5:04 pm
Postby Dracyoshi » Tue Nov 17, 2015 9:15 pm
Mikepjr wrote:
That drives me nuts to.
I'm used to the RPG Maker Method.
Tons of things in a big sheet to work from, as well as auto tiles where you draw the landscape.. in fact Super Mario Maker does that with it's landscape tiles.
I keep hoping someone somewhere out there is improving how you do these sorts of things in SMBX..
Check this out. It's not perfect, but it's a huge time saver for creating tilesets.
Looks great, but the water is unnaturally bright for a dim cave.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Nov 18, 2015 1:23 pm
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Wed Nov 18, 2015 1:35 pm
Um 1x1 pixels in the bottom right much 
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