New update!
Posted: Mon Apr 28, 2014 10:55 am
Sorry for waiting, I have now much work.
And now I present the next developer build of my alternate SMBX editor, named as PlatGEnWohl Editor, or simply PGE-Editor:
Now available to move and delete objects on level map with collisions. But, just without saving, I will made support to save LVL file in next build, what make this program useful for small correctives of existing levels.
While I not start developing PGE-Engine, Editor can be useful as alternate editor for SMBX, but now only for previewing or fast save full section map to image (now without NPC, only with "Jackson the Ghost").
0.0.7-dev Alpha
Windows build
http://engine.wohlnet.ru/docs/EXE_tests ... omusic.zip (26 MB), without music, Qt5 libraries.
(You can simply place music folder from SMBX 1.3 or 1.3.0.1 into data dir)
http://engine.wohlnet.ru/docs/EXE_tests ... _music.zip (79.2 MB), included standard SMBX music, Qt5 libraries.
Changelog 0.0.7
-Added door points array-ID text
-Added player's points on level map
-Added support for move objects on level map, change properties by blocks with context menu
-Added blocks animation
-Optimized level data loading
-Added locks for objects by type
-Added support to change all properties for section, but without resizing and creation new section
-Fixed bug with silent music CPU overloading.
-Removed red borders on exported images (bug with current section border)
-Added objects collisions (for example, for protection for create blocks on blocks)
-Added support for editing tools: hand scrolling, objects selection, rubber for delete objects
-Fixed Z-Values in configuration
-Added "Reload file" option, for re-Open current file, if its data changed outside editor (for example, NPC.txt configs, added/removed/replaced user's sprites)
This option help with speed-up file saving. As we know, SMBX try to reload all data of current level file after saving. It is makes saving process slow. Real saving from data array into target file is almost instant operation.
-Full support for big backgrounds
-Added support for correctly aborting of the level loading process
-Support for hot-keys for tools:
-And....Ghost, what temporary replacing all NPCs named as "Jackson the Ghost" by my brother.






And now I present the next developer build of my alternate SMBX editor, named as PlatGEnWohl Editor, or simply PGE-Editor:
Now available to move and delete objects on level map with collisions. But, just without saving, I will made support to save LVL file in next build, what make this program useful for small correctives of existing levels.
While I not start developing PGE-Engine, Editor can be useful as alternate editor for SMBX, but now only for previewing or fast save full section map to image (now without NPC, only with "Jackson the Ghost").
0.0.7-dev Alpha
Windows build
http://engine.wohlnet.ru/docs/EXE_tests ... omusic.zip (26 MB), without music, Qt5 libraries.
(You can simply place music folder from SMBX 1.3 or 1.3.0.1 into data dir)
http://engine.wohlnet.ru/docs/EXE_tests ... _music.zip (79.2 MB), included standard SMBX music, Qt5 libraries.
Changelog 0.0.7
-Added door points array-ID text
-Added player's points on level map
-Added support for move objects on level map, change properties by blocks with context menu
-Added blocks animation
-Optimized level data loading
-Added locks for objects by type
-Added support to change all properties for section, but without resizing and creation new section
-Fixed bug with silent music CPU overloading.
-Removed red borders on exported images (bug with current section border)
-Added objects collisions (for example, for protection for create blocks on blocks)
-Added support for editing tools: hand scrolling, objects selection, rubber for delete objects
-Fixed Z-Values in configuration
-Added "Reload file" option, for re-Open current file, if its data changed outside editor (for example, NPC.txt configs, added/removed/replaced user's sprites)
This option help with speed-up file saving. As we know, SMBX try to reload all data of current level file after saving. It is makes saving process slow. Real saving from data array into target file is almost instant operation.
-Full support for big backgrounds
-Added support for correctly aborting of the level loading process
-Support for hot-keys for tools:
Code: Select all
D - hand scrolling
S - Selecting tool
E - Rubber tool
F5 - reload current file
F11 - play/stop music player
F12 - Export current section into image file
Ctrl+1...0 - set section 1...10
Ctrl+Alt+1...0 - set section 11...20
Alt+1 - set section 21
Ctlr+O - open file
Ctrl+S - save file (working only with NPC.txt config)
Ctrl+Alt+S - save file as.. (working only with NPC.txt config)





