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Re: Mario & Luigi: Quest of Fear - Worldmap Added.

Posted: Fri Apr 29, 2016 12:55 pm
by Witchking666
If you are capable of making good custom bosses, yeah sure!

If so, could you send me one of your bosses (doesnt matter which) so i can playtest it.

Re: Mario & Luigi: Quest of Fear - Updated, added screens, fixed banner

Posted: Sun May 01, 2016 2:33 am
by Circle Guy
witchking666 wrote:The boss designer spot is open because waddle derp decided to be lazy.
Anyone who wants it just ask, (i dont accept everything though)

Also, I finished my worldmap.
Spoiler: show
This first screen shows world 1,2 and 3.
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This one shows world 4. (the blue level leading nowhere will warp to the red level on the land with the ghost house.)
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This is the lava world, that big castle up there is bowsers castle.
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This is World A-Intergalactic Invasion.(You can access it using that pipe next to the ship wrecks in world 1)
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World B is ice themed.
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World C is called Massive Meadows, featuring huge koopas.
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And, for the sake of the sake I decided to give every Cave-level a little area.
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I could be one I guess.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Tue May 03, 2016 3:36 pm
by Witchking666
As i also told Pikachris, Send me a pm containing a boss o yours that represents your skill. It doesnt matter what this boss is meant for, as long as it shows your custom boss making skills.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Thu May 05, 2016 7:30 pm
by Circle Guy
witchking666 wrote:As i also told Pikachris, Send me a pm containing a boss o yours that represents your skill. It doesnt matter what this boss is meant for, as long as it shows your custom boss making skills.
Its ironic that I literally just started a boss rush before seeing this.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Sun May 08, 2016 3:30 pm
by MECHDRAGON777
Can I help with what little lua I do know?

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Sun May 08, 2016 3:52 pm
by Witchking666
MECHDRAGON777 wrote:Can I help with what little lua I do know?
Weren't you allready?
Anyway, ill add you to the team.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Sun May 08, 2016 6:48 pm
by Troshqui
Please, post the graphics that did you use on this episode

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Sun May 08, 2016 7:41 pm
by Alagirez
Troshqui wrote:Please, post the graphics that did you use on this episode
He already posted them.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Mon May 09, 2016 12:15 am
by MECHDRAGON777
witchking666 wrote:
MECHDRAGON777 wrote:Can I help with what little lua I do know?
Weren't you allready?
Anyway, ill add you to the team.
You had my skype name under the team for testing of two playables, you did not add me to the team for lua scripting til now. Speaking of that, one of the codes you wanted is done, all I need is the images so I can test it.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Mon May 09, 2016 12:26 am
by Witchking666
Cool, is it the NSMB worldmap system?

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Sun Jun 05, 2016 11:55 pm
by XenoStar
Just asking but where did you get the world graphics

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Mon Jun 06, 2016 12:48 am
by Alagirez
XenoStar wrote:Just asking but where did you get the world graphics
here

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Thu Jun 09, 2016 2:41 pm
by loop
The plot sounds graphic, but well-made. I have played worse games. Anyway, I am looking forward to it.

I noticed you used graphics from PROX's Box Full Of Graphics, the custom Goomba nicknamed "Garoomba", and some others.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Fri Jun 10, 2016 3:25 am
by Mable
Jayce 777 wrote:The plot sounds graphic
What?
Jayce 777 wrote:but well-made. I have played worse games.
What?

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Wed Jul 06, 2016 12:55 pm
by Witchking666
I updated the screenshots, downloadable levels, and discription.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Fri Jul 22, 2016 3:45 am
by KesterTank
What overworld/map graphics did you used?

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Fri Jul 22, 2016 3:58 am
by MECHDRAGON777
KesterTank wrote:What overworld/map graphics did you used?
Camacho wrote:
Troshqui wrote:Please, post the graphics that did you use on this episode
He already posted them.

Re: Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

Posted: Sat Jul 30, 2016 1:34 pm
by Witchking666
MECHDRAGON777 wrote:
KesterTank wrote:What overworld/map graphics did you used?
Camacho wrote:
Troshqui wrote:Please, post the graphics that did you use on this episode
He already posted them.
Well, only some. Not all of the gfx shown in the screens are made by me (the vast majority is though) the cheese graphics and the second autumn tileset are made by PROX. Check his graphic pack to get those. The trees are made by shikaternia. Once again. There is a pack with his stuff. I really don't remember where the fuck i got the graphics for Shocking Skystorm from. Probably the Community Cgfx pack. The graphics used in the lava level are in Airship's pack, but they are placeholders in my level. I also don't know where I got the shit from for the source of all evil from. Some stuff came from Super mario legends and some came from a level by shinbison kof called "corrupted cloudscape galaxy".