Hey guys! Quick question, is it allowed to take use of easter eggs? Because i wanted to hide some in my levels!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Nov 08, 2015 2:01 pm
by ShadowStarX
We're happily announcing that Sanct (Frozen Boo) is also a boss designer (but not a level designer) from now on, but Waddle Derp is still going to design most of the bosses.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Nov 09, 2015 2:04 am
by Witchking666
HeroLink64 wrote:Hey guys! Quick question, is it allowed to take use of easter eggs? Because i wanted to hide some in my levels!
I think so, Imo easter egg's make levels fun!
Also, welcome sanct!
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Nov 16, 2015 2:38 pm
by ShadowStarX
Some gameplay footages by bossedit8 (level download links in video descriptions)
Glorious Grasslands (world 1) - level by Ludwig Von Koopa
Melting Magma Mountain (world 4) - level by me (ShadowStarX)
Iced Abandoned Factory (world 6 or 7, going to have some changes) - level by bossedit8
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Nov 30, 2015 3:10 pm
by Erik
Opinions?
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Wed Dec 02, 2015 12:48 am
by Lx Xzit
I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Wed Dec 02, 2015 1:33 am
by Erik
DarkMecha wrote:I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
Yeah, thanks for pointing out. I'll fix it.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Wed Dec 02, 2015 1:47 am
by PROX
DarkMecha wrote:I like how it looks, it's interesting! I think the purple BGO doesn't match with the general environment of the level, I think if you re-color this to pink / gray would be better.
I think the purple works, the background could be darker though.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Jan 10, 2016 3:58 am
by ShadowStarX
Sawmill Skies - WIP
Inspired by Puzzle Plank Galaxy a bit.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Jan 10, 2016 10:30 am
by Saltlord
Cedrik wrote:Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Uh, maybe to use different level themes? Variation is an important part for a project.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Jan 10, 2016 10:31 am
by PixelPest
Cedrik wrote:But, why are in every world so much different locations (gras, chees, jungle, ....)?
Why not? World 6 of NSMBDS has a lot of different themes that don't match the mountain world.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Jan 10, 2016 10:35 am
by Alagirez
Cedrik wrote:Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Jan 10, 2016 10:49 am
by Cedrik
Harvey36Dice wrote:
Cedrik wrote:Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
That makes sense.
But why worlds and not rooms?
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Sun Jan 10, 2016 10:57 am
by ShadowStarX
Cedrik wrote:
Harvey36Dice wrote:
Cedrik wrote:Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Probably he uses hub-styled episode.....
Hub-styled episode usually have a lot of themes.....
That makes sense.
But why worlds and not rooms?
Worlds are basically rooms in this episode. We have a lot of themes to have a decent variety. True there may be 2 similar themes in the same world, since the worlds may get a bit long considering the size of the team. (6 level designers, an extra boss designer and a graphics designer)
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Jan 18, 2016 7:30 am
by Lukas Old Account
Cedrik wrote:Looks realy nice.
But, why are in every world so much different locations (gras, chees, jungle, ....)?
Originality, that's why.
Re: Super Mario & the Mystery of Bowser's Castle
Posted: Mon Jan 25, 2016 2:30 pm
by Witchking666
Btw Ludwig.
You have a spelling mistake in the beta-testers section.
It's John the White yoshi.
Not Johnn The White yoshi