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Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 4:56 am
by Mable
Marina wrote:Image

The Life and Crazy Times of Spinda the Spinda

RIP 1999 (?) - 2015

This looks brutal.

*reports post by Marina

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 5:25 am
by Erik
Enjl wrote:
Ludwig von Koopa wrote:
Spoiler: show
Image
Tell me your opinions.
Interesting coin placement.
What's so interesting about it?

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 6:10 am
by h2643
Maybe because it's all the same :)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 11:02 am
by Axiom
a subpar underground level with a cute sky section at the end

[rimg]http://i.imgur.com/13l3hEa.png[/rimg]

[rimg]http://i.imgur.com/wSI9sYZ.png[/rimg]
and as a bonus, here's a subpar map design

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 12:26 pm
by Emral
I'd change the non-moving water parts of the map a bit. Remember that you're looking at the map from above. The water should only be still near where the island touches the water. Around the leftmost island, for example, the water is still non-moving a fair distance behind the island (if you see the island as a three-dimensional object, rather than a two-dimensional one).

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 2:02 pm
by TheKingOfBoos
Image
Thoughts and opinions please :)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 2:10 pm
by Superiorstar
You made the wood BGOs?

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 2:11 pm
by TheKingOfBoos
I did :)

Superiorstar wrote:
The tileset took a while to make:
SPOILER: SHOW

This looks really good, if a bit dark.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 2:45 pm
by Axiom
Enjl wrote:I'd change the non-moving water parts of the map a bit. Remember that you're looking at the map from above. The water should only be still near where the island touches the water. Around the leftmost island, for example, the water is still non-moving a fair distance behind the island (if you see the island as a three-dimensional object, rather than a two-dimensional one).
I see what you're saying, will fix when I get home.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 5:00 pm
by Erik
@TheKingOfBoos: that looks pretty interesting, I like the design and it graphically looks very cool

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 5:07 pm
by RoundPiplup
TheKingOfBoos wrote:Image
Thoughts and opinions please :)
Nice BGOs, but for the very beginning... If the player missed their chance, they are basically doomed. You also might want to remove the koopa since it will spawn right next to the player(and hit that player quickly).

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 5:08 pm
by TheKingOfBoos
Ludwig von Koopa wrote:@TheKingOfBoos: that looks pretty interesting, I like the design and it graphically looks very cool
Thank you very much :) Yeah, I started this level but it turned out bad so I scrapped it. Someday I'll finish a level :S

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 6:53 pm
by Chip Potato
Spoiler: show
Image

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 6:59 pm
by TheKingOfBoos
Chip Potato wrote:
Spoiler: show
Image
Those stagma... stalacta... stathingies look amazing! Are they yours?

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Aug 05, 2015 7:10 pm
by Chip Potato
TheKingOfBoos wrote:Those stagma... stalacta... stathingies look amazing! Are they yours?
Nope. They're from Sedinaur's SMB1 Expanded pack. I just recolored them to SMB3's palette.

I did, however, make those wooden bridge-things.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Thu Aug 06, 2015 3:33 pm
by Emral
SMB1-Like Bonus Area in a city-like environment.
Spoiler: show
Image

Re: ScreenshotEdit8 Screenshot Thread

Posted: Thu Aug 06, 2015 3:35 pm
by Darkonius Mavakar
nice city, it reminds me of a Sly Cooper level!

Re: ScreenshotEdit8 Screenshot Thread

Posted: Thu Aug 06, 2015 3:36 pm
by Superiorstar
Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
Spoiler: show
Image
That background looks horribly out of place.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Thu Aug 06, 2015 3:38 pm
by Emral
Superiorstar wrote:
Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
Spoiler: show
Image
That background looks horribly out of place.
How exactly?

Re: ScreenshotEdit8 Screenshot Thread

Posted: Thu Aug 06, 2015 3:42 pm
by Superiorstar
Lots of reasons; huge pixels, no shading, and outlandish coloring for the foreground to background department.