Topics that have reached 100 pages.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Wed Aug 05, 2015 4:56 am
Marina wrote:
The Life and Crazy Times of Spinda the Spinda
RIP 1999 (?) - 2015
This looks brutal.
*reports post by Marina
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Wed Aug 05, 2015 5:25 am
Enjl wrote:Ludwig von Koopa wrote:
Tell me your opinions.
Interesting coin placement.
What's so interesting about it?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Aug 05, 2015 6:10 am
Maybe because it's all the same 
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Aug 05, 2015 12:26 pm
I'd change the non-moving water parts of the map a bit. Remember that you're looking at the map from above. The water should only be still near where the island touches the water. Around the leftmost island, for example, the water is still non-moving a fair distance behind the island (if you see the island as a three-dimensional object, rather than a two-dimensional one).
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Wed Aug 05, 2015 2:11 pm
I did
Superiorstar wrote:
The tileset took a while to make:
SPOILER: SHOW
This looks really good, if a bit dark.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Wed Aug 05, 2015 2:45 pm
Enjl wrote:I'd change the non-moving water parts of the map a bit. Remember that you're looking at the map from above. The water should only be still near where the island touches the water. Around the leftmost island, for example, the water is still non-moving a fair distance behind the island (if you see the island as a three-dimensional object, rather than a two-dimensional one).
I see what you're saying, will fix when I get home.
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Wed Aug 05, 2015 5:00 pm
@TheKingOfBoos: that looks pretty interesting, I like the design and it graphically looks very cool
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Wed Aug 05, 2015 5:07 pm
TheKingOfBoos wrote:
Thoughts and opinions please 
Nice BGOs, but for the very beginning... If the player missed their chance, they are basically doomed. You also might want to remove the koopa since it will spawn right next to the player(and hit that player quickly).
Last edited by RoundPiplup on Wed Aug 05, 2015 5:08 pm, edited 1 time in total.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Wed Aug 05, 2015 5:08 pm
Ludwig von Koopa wrote:@TheKingOfBoos: that looks pretty interesting, I like the design and it graphically looks very cool
Thank you very much  Yeah, I started this level but it turned out bad so I scrapped it. Someday I'll finish a level :S
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Wed Aug 05, 2015 6:59 pm
Those stagma... stalacta... stathingies look amazing! Are they yours?
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Wed Aug 05, 2015 7:10 pm
TheKingOfBoos wrote:Those stagma... stalacta... stathingies look amazing! Are they yours?
Nope. They're from Sedinaur's SMB1 Expanded pack. I just recolored them to SMB3's palette.
I did, however, make those wooden bridge-things.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Aug 06, 2015 3:33 pm
SMB1-Like Bonus Area in a city-like environment.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Postby Darkonius Mavakar » Thu Aug 06, 2015 3:35 pm
nice city, it reminds me of a Sly Cooper level!
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Thu Aug 06, 2015 3:36 pm
Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
That background looks horribly out of place.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Aug 06, 2015 3:38 pm
Superiorstar wrote:Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
That background looks horribly out of place.
How exactly?
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Thu Aug 06, 2015 3:42 pm
Lots of reasons; huge pixels, no shading, and outlandish coloring for the foreground to background department.
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