ScreenshotEdit8 Screenshot Thread

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Mable
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Re: ScreenshotEdit8 Screenshot Thread

Postby Mable » Wed Aug 05, 2015 4:56 am

Marina wrote:Image

The Life and Crazy Times of Spinda the Spinda

RIP 1999 (?) - 2015

This looks brutal.

*reports post by Marina

Erik
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Re: ScreenshotEdit8 Screenshot Thread

Postby Erik » Wed Aug 05, 2015 5:25 am

Enjl wrote:
Ludwig von Koopa wrote:
Spoiler: show
Image
Tell me your opinions.
Interesting coin placement.
What's so interesting about it?

h2643
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Re: ScreenshotEdit8 Screenshot Thread

Postby h2643 » Wed Aug 05, 2015 6:10 am

Maybe because it's all the same :)

Axiom
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Re: ScreenshotEdit8 Screenshot Thread

Postby Axiom » Wed Aug 05, 2015 11:02 am

a subpar underground level with a cute sky section at the end

[rimg]http://i.imgur.com/13l3hEa.png[/rimg]

[rimg]http://i.imgur.com/wSI9sYZ.png[/rimg]
and as a bonus, here's a subpar map design

Emral
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Re: ScreenshotEdit8 Screenshot Thread

Postby Emral » Wed Aug 05, 2015 12:26 pm

I'd change the non-moving water parts of the map a bit. Remember that you're looking at the map from above. The water should only be still near where the island touches the water. Around the leftmost island, for example, the water is still non-moving a fair distance behind the island (if you see the island as a three-dimensional object, rather than a two-dimensional one).

TheKingOfBoos
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Re: ScreenshotEdit8 Screenshot Thread

Postby TheKingOfBoos » Wed Aug 05, 2015 2:02 pm

Image
Thoughts and opinions please :)

Superiorstar
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Re: ScreenshotEdit8 Screenshot Thread

Postby Superiorstar » Wed Aug 05, 2015 2:10 pm

You made the wood BGOs?

TheKingOfBoos
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Re: ScreenshotEdit8 Screenshot Thread

Postby TheKingOfBoos » Wed Aug 05, 2015 2:11 pm

I did :)

Superiorstar wrote:
The tileset took a while to make:
SPOILER: SHOW

This looks really good, if a bit dark.

Axiom
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Re: ScreenshotEdit8 Screenshot Thread

Postby Axiom » Wed Aug 05, 2015 2:45 pm

Enjl wrote:I'd change the non-moving water parts of the map a bit. Remember that you're looking at the map from above. The water should only be still near where the island touches the water. Around the leftmost island, for example, the water is still non-moving a fair distance behind the island (if you see the island as a three-dimensional object, rather than a two-dimensional one).
I see what you're saying, will fix when I get home.

Erik
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Re: ScreenshotEdit8 Screenshot Thread

Postby Erik » Wed Aug 05, 2015 5:00 pm

@TheKingOfBoos: that looks pretty interesting, I like the design and it graphically looks very cool

RoundPiplup
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Re: ScreenshotEdit8 Screenshot Thread

Postby RoundPiplup » Wed Aug 05, 2015 5:07 pm

TheKingOfBoos wrote:Image
Thoughts and opinions please :)
Nice BGOs, but for the very beginning... If the player missed their chance, they are basically doomed. You also might want to remove the koopa since it will spawn right next to the player(and hit that player quickly).
Last edited by RoundPiplup on Wed Aug 05, 2015 5:08 pm, edited 1 time in total.

TheKingOfBoos
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Re: ScreenshotEdit8 Screenshot Thread

Postby TheKingOfBoos » Wed Aug 05, 2015 5:08 pm

Ludwig von Koopa wrote:@TheKingOfBoos: that looks pretty interesting, I like the design and it graphically looks very cool
Thank you very much :) Yeah, I started this level but it turned out bad so I scrapped it. Someday I'll finish a level :S

Chip Potato
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Re: ScreenshotEdit8 Screenshot Thread

Postby Chip Potato » Wed Aug 05, 2015 6:53 pm

Spoiler: show
Image

TheKingOfBoos
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Re: ScreenshotEdit8 Screenshot Thread

Postby TheKingOfBoos » Wed Aug 05, 2015 6:59 pm

Chip Potato wrote:
Spoiler: show
Image
Those stagma... stalacta... stathingies look amazing! Are they yours?

Chip Potato
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Re: ScreenshotEdit8 Screenshot Thread

Postby Chip Potato » Wed Aug 05, 2015 7:10 pm

TheKingOfBoos wrote:Those stagma... stalacta... stathingies look amazing! Are they yours?
Nope. They're from Sedinaur's SMB1 Expanded pack. I just recolored them to SMB3's palette.

I did, however, make those wooden bridge-things.

Emral
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Re: ScreenshotEdit8 Screenshot Thread

Postby Emral » Thu Aug 06, 2015 3:33 pm

SMB1-Like Bonus Area in a city-like environment.
Spoiler: show
Image

Darkonius Mavakar
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Re: ScreenshotEdit8 Screenshot Thread

Postby Darkonius Mavakar » Thu Aug 06, 2015 3:35 pm

nice city, it reminds me of a Sly Cooper level!

Superiorstar
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Re: ScreenshotEdit8 Screenshot Thread

Postby Superiorstar » Thu Aug 06, 2015 3:36 pm

Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
Spoiler: show
Image
That background looks horribly out of place.

Emral
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Re: ScreenshotEdit8 Screenshot Thread

Postby Emral » Thu Aug 06, 2015 3:38 pm

Superiorstar wrote:
Enjl wrote:SMB1-Like Bonus Area in a city-like environment.
Spoiler: show
Image
That background looks horribly out of place.
How exactly?

Superiorstar
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Re: ScreenshotEdit8 Screenshot Thread

Postby Superiorstar » Thu Aug 06, 2015 3:42 pm

Lots of reasons; huge pixels, no shading, and outlandish coloring for the foreground to background department.


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