Topics that have reached 100 pages.
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Squishy Rex
- Tellah

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Postby Squishy Rex » Wed Apr 22, 2015 8:16 am
Timber-Top Hill
Aim of the level was to use graphics that are rarely ever used in levels these days. It's pretty bright and colourful, so if you're a block-out curtains kind of person I would recommend sunglasses.
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h2643
- Reznor

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Postby h2643 » Wed Apr 22, 2015 9:13 am
The Mushroom Platform extended tileset?!?
OH MY GOD THAT'S THE BEST IDEA EVER!!! It even looks cool! 
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RudeGuy
- Bowser

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Postby RudeGuy » Wed Apr 22, 2015 10:54 am
h2643 wrote:The Mushroom Platform extended tileset?!?
OH MY GOD THAT'S THE BEST IDEA EVER!!! It even looks cool! 
It has SMW styled NSMB grass, though.
And I like the design and graphics of that screen, Squishy Rex.
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h2643
- Reznor

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Postby h2643 » Wed Apr 22, 2015 11:18 am
Actually that grass comes from SMW too, lol
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Wed Apr 22, 2015 4:42 pm
Oh I remember doing something like that lol, looks awesome so far. Those graphics fit SMW pretty well.
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Mable
- Luigi

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Postby Mable » Wed Apr 22, 2015 4:43 pm
W.I.P BGOS and NPCS to be added later
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Squishy Rex
- Tellah

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Postby Squishy Rex » Wed Apr 22, 2015 5:30 pm
h2643 wrote:The Mushroom Platform extended tileset?!?
OH MY GOD THAT'S THE BEST IDEA EVER!!! It even looks cool! 
Thanks h2643!
Eternity wrote:Oh I remember doing something like that lol, looks awesome so far. Those graphics fit SMW pretty well.
Funnily enough that is your tileset actually.
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Wed Apr 22, 2015 5:37 pm
I'd recommend using the Mario Maker Chain Chomp because yes.
Also, I feel like you should use different colors for the BGO clouds. The contrast on them looks iffy ATM.
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Squishy Rex
- Tellah

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Postby Squishy Rex » Wed Apr 22, 2015 6:15 pm
SilverDeoxys563 wrote:I'd recommend using the Mario Maker Chain Chomp because yes.
Also, I feel like you should use different colors for the BGO clouds. The contrast on them looks iffy ATM.
I actually just thought about the Mario Maker Chain Chomp about 5 minutes ago. I need to mess with those clouds anyway and change them to BGOs since they are solid blocks at the moment. I was thinking about using the palette of the clouds in the background, but I'm not too sure yet.
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suckhacker
- Banned
- Posts: 127
- Joined: Mon Apr 13, 2015 6:02 pm
Postby suckhacker » Wed Apr 22, 2015 7:25 pm
Squishy Rex wrote:Timber-Top Hill
Aim of the level was to use graphics that are rarely ever used in levels these days. It's pretty bright and colourful, so if you're a block-out curtains kind of person I would recommend sunglasses.
Woo, i love this, guy! let me guess, that grass is from orange platform that float forever?
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JeffTheSpiny
- Swooper

- Posts: 75
- Joined: Thu Oct 09, 2014 12:12 am
Postby JeffTheSpiny » Thu Apr 23, 2015 12:41 am
Squishy Rex wrote:Timber-Top Hill
Aim of the level was to use graphics that are rarely ever used in levels these days. It's pretty bright and colourful, so if you're a block-out curtains kind of person I would recommend sunglasses.
Squishy, it awesome!
I know that you maked Timber-Side Hill , are it a remake or just little bit same name?
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Thu Apr 23, 2015 12:46 am
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Squishy Rex
- Tellah

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Postby Squishy Rex » Thu Apr 23, 2015 1:07 am
JeffTheSpiny wrote:Squishy Rex wrote:Timber-Top Hill
Aim of the level was to use graphics that are rarely ever used in levels these days. It's pretty bright and colourful, so if you're a block-out curtains kind of person I would recommend sunglasses.
Squishy, it awesome!
I know that you maked Timber-Side Hill , are it a remake or just little bit same name?
Oh I completely forgot about that level. It's completely different to Timber-Side Hills so this one just has has an extremely similar name. I might alter the name to avoid future confusion though.
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JeffTheSpiny
- Swooper

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- Joined: Thu Oct 09, 2014 12:12 am
Postby JeffTheSpiny » Thu Apr 23, 2015 2:57 am
andialifbatara wrote:my currently level
Looks good,are it a frozen forest?Or winter forest?
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Squishy Rex
- Tellah

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Postby Squishy Rex » Thu Apr 23, 2015 6:24 am
andialifbatara wrote:my currently level
That forest almost appears to be locked in a deep freeze, or it's a nice twilight setting. There are only 2 things that don't look good; the tree trunks and the weird pointy underside of the timber platform (directly under the two pipes). Otherwise it looks pretty nice overall.
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Thu Apr 23, 2015 8:02 am
@JeffTheSpiny : it's a lonely freezing forest
@squuishyRex: so, should I recolor the tree trunks? thanks for the "twilight" name..
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bossedit8
- Banned
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Postby bossedit8 » Thu Apr 23, 2015 8:23 am
What I honestly don't really get is how there are ruins tiles at the beginning of the level's section. Everything else is relative to the forest and wooden platforms as far as I see throughout the Screen. Other than that, Looks very nice for a blue forest like this.
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h2643
- Reznor

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Postby h2643 » Thu Apr 23, 2015 9:59 am
Apperantly PGE Editor can read SAV files of SMBX! (the episode save files) You just drag SAV file into PGE Editor window and... voila!
The tab above shows second SAV file of Return to Dinosaur Land by Valtteri.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Thu Apr 23, 2015 1:09 pm
h2643 wrote:
Apperantly PGE Editor can read SAV files of SMBX! (the episode save files) You just drag SAV file into PGE Editor window and... voila!
The tab above shows second SAV file of Return to Dinosaur Land by Valtteri.
That is very usefull... I see someone does not play as Peach, Toad, or Link... I wish more people played with Peach...
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h2643
- Reznor

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Postby h2643 » Thu Apr 23, 2015 1:13 pm
MECHDRAGON777 wrote:That is very usefull... I see someone does not play as Peach, Toad, or Link... I wish more people played with Peach...
These three characters are disabled in the episode by default, so yeah.
I wish you could edit SAV files in PGE...
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