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Re: SMBX 2.0 Beta 3

Posted: Sat Apr 01, 2017 9:25 pm
by Emral
thehelmetguy1 wrote:So, how is progress going?
I've been literally posting about it all day in this topic...

Re: SMBX 2.0 Beta 3

Posted: Sat Apr 01, 2017 9:25 pm
by kr4k1n
thehelmguy11 wrote:So, how is progress going?
i assume there is no progress

Re: SMBX 2.0 Beta 3

Posted: Sun Apr 02, 2017 5:33 am
by Dr Vivian
I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!

Re: SMBX 2.0 Beta 3

Posted: Sun Apr 02, 2017 5:47 am
by kr4k1n
Dr Vivian wrote:I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!
Uh-oh, I think somebody forgot what day this was posted on...

Re: SMBX 2.0 Beta 3

Posted: Sun Apr 02, 2017 8:29 am
by Thehelmetguy1
practicalshorty014 wrote:
Dr Vivian wrote:I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!
Uh-oh, I think somebody forgot what day this was posted on...
Did you even read the posts on the last page?

Re: SMBX 2.0 Beta 3

Posted: Sun Apr 02, 2017 12:22 pm
by AirSeus
thehelmetguy1 wrote:
practicalshorty014 wrote:
Dr Vivian wrote:I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!
Uh-oh, I think somebody forgot what day this was posted on...
Did you even read the posts on the last page?
Obviously not.

To clarify, Enjl said that it was real, not fake

Re: SMBX 2.0 Beta 3

Posted: Sun Apr 02, 2017 1:36 pm
by timocomsmbx2345
rockythechao wrote:It's no joke. So far 5 new NPCs are pretty much done and ready to be inserted, about 11 more are in the works.
i need see this progress

Re: SMBX 2.0 Beta 3

Posted: Sun Apr 02, 2017 8:40 pm
by Mariofan121
rockythechao wrote:It's no joke. So far 5 new NPCs are pretty much done and ready to be inserted, about 11 more are in the works.
What are the 5 New NPCs?

And whats the list for 11 more NPCs?

Re: SMBX 2.0 Beta 3

Posted: Mon Apr 03, 2017 9:45 am
by Rixitic
Patience, young grasshoppers. As FanofSMBX said,
Enjl just said there would be a new blog post soon.
There is something I can show y'all in the meantime, though! I've been working on these fellas over the past couple days:

Re: SMBX 2.0 Beta 3

Posted: Mon Apr 03, 2017 2:41 pm
by FanofSMBX
I have three questions about new NPCs!

1. Is it now possible to combine Thwomp and Maverick Thwomp since they use the same sprites? (like how jumping cheep, swimming cheeps, etc. are the same NPC)
2. Is it possible to duplicate an NPC? For example, to make an upside down podoboo would you have to rewrite the podoboo code from scratch, or just swap the "move up and down" bits, use the opposite verticality of graphics (like, the "resting" podoboo is down, so the resting vertical one would have to be up), and have a new upside down lava effect?
3. Are effects now able to use frame codes (for example, a Goomba effect with two directions, new framespeed, and 8 frames)?

Re: SMBX 2.0 Beta 3

Posted: Mon Apr 03, 2017 4:04 pm
by Legend-tony980
Wohlstand wrote:
Legend-tony980 wrote:I haven't been around for quite awhile. I tried this version and it was pretty amazing though! Also, I've seen someone has made Link in a Frog Suit. Awesome!

If there are plans for a new version, would Link be able to do stuff like these:
Spoiler: show
Image
I've made sprites like these for Redigit's development before he turned me down in October 2010. After losing my files in 2014, I searched for them everywhere. Eventually, I had the idea of extracting sprites from .gif images I submitted on the internet and I have them back. :)

The sprites featured in the .gif files are featured there:
Spoiler: show
Image
And no, those ain't no April Fools joke. Those are the real deal. ;)
Perfect! I'll take those sprites for some experiments in PGE config packs
Sorry for late reply. However, that's awesome Wohlstand! Also, I've updated the sprite sheet right here:
Spoiler: show
Image
For anyone's information, the palettes on the right are the real Super Mario Bros. 3-styled colors, in contrasts to Redigit's palettes. Just saying.

By the way, I also thought about having items exclusively for Link, such as a Hookshot and Bow & Arrows.

Image
Image

Instead of Blue Link shapeshifting into a Fairy everytime he glides, how about he flies in his human state with wings or does a double jump like Toad does (rolling jump)? :idea:

Re: SMBX 2.0 Beta 3

Posted: Mon Apr 03, 2017 4:07 pm
by FanofSMBX
rockythechao wrote:Patience, young grasshoppers. As FanofSMBX said,
Enjl just said there would be a new blog post soon.
There is something I can show y'all in the meantime, though! I've been working on these fellas over the past couple days:
No offense, but it seems like the green panser's fireballs need to be offset a little to the right. Otherwise it's perfect!

Re: SMBX 2.0 Beta 3

Posted: Mon Apr 03, 2017 4:09 pm
by Emral
FanofSMBX wrote:I have three questions about new NPCs!

1. Is it now possible to combine Thwomp and Maverick Thwomp since they use the same sprites? (like how jumping cheep, swimming cheeps, etc. are the same NPC)
2. Is it possible to duplicate an NPC? For example, to make an upside down podoboo would you have to rewrite the podoboo code from scratch, or just swap the "move up and down" bits, use the opposite verticality of graphics (like, the "resting" podoboo is down, so the resting vertical one would have to be up), and have a new upside down lava effect?
3. Are effects now able to use frame codes (for example, a Goomba effect with two directions, new framespeed, and 8 frames)?
To all questions: Not right now, I hope eventually.
Though you can edit the properties of an effect with lunalua.

Re: SMBX 2.0 Beta 3

Posted: Mon Apr 03, 2017 4:14 pm
by Thehelmetguy1
Which new NPCs are gonna be added?

Re: SMBX 2.0 Beta 3

Posted: Mon Apr 03, 2017 5:44 pm
by FanofSMBX
Enjl wrote:
FanofSMBX wrote:I have three questions about new NPCs!

1. Is it now possible to combine Thwomp and Maverick Thwomp since they use the same sprites? (like how jumping cheep, swimming cheeps, etc. are the same NPC)
2. Is it possible to duplicate an NPC? For example, to make an upside down podoboo would you have to rewrite the podoboo code from scratch, or just swap the "move up and down" bits, use the opposite verticality of graphics (like, the "resting" podoboo is down, so the resting vertical one would have to be up), and have a new upside down lava effect?
3. Are effects now able to use frame codes (for example, a Goomba effect with two directions, new framespeed, and 8 frames)?
To all questions: Not right now, I hope eventually.
Though you can edit the properties of an effect with lunalua.
Sorry. Thanks for answering. I don't mean to belittle anyone's efforts, but I thought Horikawa said that the SMBX source code was unnecessary, but it doesn't seem like SMBX is fully hacked yet.

Re: SMBX 2.0 Beta 3

Posted: Tue Apr 04, 2017 3:13 pm
by Emral
Whoops, looks like I dropped an image related to the blog post...
Image

Re: SMBX 2.0 Beta 3

Posted: Tue Apr 04, 2017 7:18 pm
by Thehelmetguy1
please stop making us want beta 4 more and get insane for that

Re: SMBX 2.0 Beta 3

Posted: Tue Apr 04, 2017 10:29 pm
by PixelPest
Legend-tony980 wrote:
I love the bow and arrow ideas. Probably wouldn't be too difficult either

Re: SMBX 2.0 Beta 3

Posted: Tue Apr 04, 2017 10:55 pm
by FanofSMBX
Enjl wrote:Whoops, looks like I dropped an image related to the blog post...
Image
That is a good edit of the Parabeetle. Please be sure to credit Squishy Rex and the SMW ASE Team for that. Also, I wouldn't mind waiting longer for SMBX 2.0 if it meant that NPCs could be hooked more.

Re: SMBX 2.0 Beta 3

Posted: Wed Apr 05, 2017 1:16 am
by Emral
All graphics sources are properly credited.
I drew the big beetle using the small beetle as base. Can you show me what you mean by Squishy and ASE team?