SMBX2 (2.0 Beta 3)

This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.

Moderator: Userbase Moderators

Forum rules
Read at your own risk.
Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX 2.0 Beta 3

Postby Emral » Sat Apr 01, 2017 9:25 pm

thehelmetguy1 wrote:So, how is progress going?
I've been literally posting about it all day in this topic...

kr4k1n
Reznor
Reznor
Posts: 2926
Joined: Sun Dec 11, 2016 8:02 pm
Flair: cats are cool
Pronouns: he/him/his
Contact:

Re: SMBX 2.0 Beta 3

Postby kr4k1n » Sat Apr 01, 2017 9:25 pm

thehelmguy11 wrote:So, how is progress going?
i assume there is no progress

Dr Vivian
Monty Mole
Monty Mole
Posts: 117
Joined: Tue Oct 18, 2016 7:53 am

Re: SMBX 2.0 Beta 3

Postby Dr Vivian » Sun Apr 02, 2017 5:33 am

I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!

kr4k1n
Reznor
Reznor
Posts: 2926
Joined: Sun Dec 11, 2016 8:02 pm
Flair: cats are cool
Pronouns: he/him/his
Contact:

Re: SMBX 2.0 Beta 3

Postby kr4k1n » Sun Apr 02, 2017 5:47 am

Dr Vivian wrote:I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!
Uh-oh, I think somebody forgot what day this was posted on...

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: SMBX 2.0 Beta 3

Postby Thehelmetguy1 » Sun Apr 02, 2017 8:29 am

practicalshorty014 wrote:
Dr Vivian wrote:I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!
Uh-oh, I think somebody forgot what day this was posted on...
Did you even read the posts on the last page?

AirSeus
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 1121
Joined: Fri Feb 14, 2014 2:40 pm
Flair: Ok no
Pronouns: He/Him

Re: SMBX 2.0 Beta 3

Postby AirSeus » Sun Apr 02, 2017 12:22 pm

thehelmetguy1 wrote:
practicalshorty014 wrote:
Dr Vivian wrote:I just have to say that I love these animated GIFs showing off new features!


Very excited for some new NPCs!
Uh-oh, I think somebody forgot what day this was posted on...
Did you even read the posts on the last page?
Obviously not.

To clarify, Enjl said that it was real, not fake

timocomsmbx2345
Foo
Foo
Posts: 853
Joined: Sat Feb 06, 2016 1:44 pm
Contact:

Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sun Apr 02, 2017 1:36 pm

rockythechao wrote:It's no joke. So far 5 new NPCs are pretty much done and ready to be inserted, about 11 more are in the works.
i need see this progress

Mariofan121
Fighter Fly
Fighter Fly
Posts: 30
Joined: Wed Jul 20, 2016 9:39 pm
Contact:

Re: SMBX 2.0 Beta 3

Postby Mariofan121 » Sun Apr 02, 2017 8:40 pm

rockythechao wrote:It's no joke. So far 5 new NPCs are pretty much done and ready to be inserted, about 11 more are in the works.
What are the 5 New NPCs?

And whats the list for 11 more NPCs?

Rixitic
Spike
Spike
Posts: 273
Joined: Sat Dec 12, 2015 1:00 am
Contact:

Re: SMBX 2.0 Beta 3

Postby Rixitic » Mon Apr 03, 2017 9:45 am

Patience, young grasshoppers. As FanofSMBX said,
Enjl just said there would be a new blog post soon.
There is something I can show y'all in the meantime, though! I've been working on these fellas over the past couple days:

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Mon Apr 03, 2017 2:41 pm

I have three questions about new NPCs!

1. Is it now possible to combine Thwomp and Maverick Thwomp since they use the same sprites? (like how jumping cheep, swimming cheeps, etc. are the same NPC)
2. Is it possible to duplicate an NPC? For example, to make an upside down podoboo would you have to rewrite the podoboo code from scratch, or just swap the "move up and down" bits, use the opposite verticality of graphics (like, the "resting" podoboo is down, so the resting vertical one would have to be up), and have a new upside down lava effect?
3. Are effects now able to use frame codes (for example, a Goomba effect with two directions, new framespeed, and 8 frames)?

Legend-tony980
Monty Mole
Monty Mole
Posts: 106
Joined: Fri Feb 21, 2014 7:47 pm

Re: SMBX 2.0 Beta 3

Postby Legend-tony980 » Mon Apr 03, 2017 4:04 pm

Wohlstand wrote:
Legend-tony980 wrote:I haven't been around for quite awhile. I tried this version and it was pretty amazing though! Also, I've seen someone has made Link in a Frog Suit. Awesome!

If there are plans for a new version, would Link be able to do stuff like these:
Spoiler: show
Image
I've made sprites like these for Redigit's development before he turned me down in October 2010. After losing my files in 2014, I searched for them everywhere. Eventually, I had the idea of extracting sprites from .gif images I submitted on the internet and I have them back. :)

The sprites featured in the .gif files are featured there:
Spoiler: show
Image
And no, those ain't no April Fools joke. Those are the real deal. ;)
Perfect! I'll take those sprites for some experiments in PGE config packs
Sorry for late reply. However, that's awesome Wohlstand! Also, I've updated the sprite sheet right here:
Spoiler: show
Image
For anyone's information, the palettes on the right are the real Super Mario Bros. 3-styled colors, in contrasts to Redigit's palettes. Just saying.

By the way, I also thought about having items exclusively for Link, such as a Hookshot and Bow & Arrows.

Image
Image

Instead of Blue Link shapeshifting into a Fairy everytime he glides, how about he flies in his human state with wings or does a double jump like Toad does (rolling jump)? :idea:

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Mon Apr 03, 2017 4:07 pm

rockythechao wrote:Patience, young grasshoppers. As FanofSMBX said,
Enjl just said there would be a new blog post soon.
There is something I can show y'all in the meantime, though! I've been working on these fellas over the past couple days:
No offense, but it seems like the green panser's fireballs need to be offset a little to the right. Otherwise it's perfect!

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX 2.0 Beta 3

Postby Emral » Mon Apr 03, 2017 4:09 pm

FanofSMBX wrote:I have three questions about new NPCs!

1. Is it now possible to combine Thwomp and Maverick Thwomp since they use the same sprites? (like how jumping cheep, swimming cheeps, etc. are the same NPC)
2. Is it possible to duplicate an NPC? For example, to make an upside down podoboo would you have to rewrite the podoboo code from scratch, or just swap the "move up and down" bits, use the opposite verticality of graphics (like, the "resting" podoboo is down, so the resting vertical one would have to be up), and have a new upside down lava effect?
3. Are effects now able to use frame codes (for example, a Goomba effect with two directions, new framespeed, and 8 frames)?
To all questions: Not right now, I hope eventually.
Though you can edit the properties of an effect with lunalua.

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: SMBX 2.0 Beta 3

Postby Thehelmetguy1 » Mon Apr 03, 2017 4:14 pm

Which new NPCs are gonna be added?

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Mon Apr 03, 2017 5:44 pm

Enjl wrote:
FanofSMBX wrote:I have three questions about new NPCs!

1. Is it now possible to combine Thwomp and Maverick Thwomp since they use the same sprites? (like how jumping cheep, swimming cheeps, etc. are the same NPC)
2. Is it possible to duplicate an NPC? For example, to make an upside down podoboo would you have to rewrite the podoboo code from scratch, or just swap the "move up and down" bits, use the opposite verticality of graphics (like, the "resting" podoboo is down, so the resting vertical one would have to be up), and have a new upside down lava effect?
3. Are effects now able to use frame codes (for example, a Goomba effect with two directions, new framespeed, and 8 frames)?
To all questions: Not right now, I hope eventually.
Though you can edit the properties of an effect with lunalua.
Sorry. Thanks for answering. I don't mean to belittle anyone's efforts, but I thought Horikawa said that the SMBX source code was unnecessary, but it doesn't seem like SMBX is fully hacked yet.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX 2.0 Beta 3

Postby Emral » Tue Apr 04, 2017 3:13 pm

Whoops, looks like I dropped an image related to the blog post...
Image

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: SMBX 2.0 Beta 3

Postby Thehelmetguy1 » Tue Apr 04, 2017 7:18 pm

please stop making us want beta 4 more and get insane for that

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: SMBX 2.0 Beta 3

Postby PixelPest » Tue Apr 04, 2017 10:29 pm

Legend-tony980 wrote:
I love the bow and arrow ideas. Probably wouldn't be too difficult either

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: SMBX 2.0 Beta 3

Postby FanofSMBX » Tue Apr 04, 2017 10:55 pm

Enjl wrote:Whoops, looks like I dropped an image related to the blog post...
Image
That is a good edit of the Parabeetle. Please be sure to credit Squishy Rex and the SMW ASE Team for that. Also, I wouldn't mind waiting longer for SMBX 2.0 if it meant that NPCs could be hooked more.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: SMBX 2.0 Beta 3

Postby Emral » Wed Apr 05, 2017 1:16 am

All graphics sources are properly credited.
I drew the big beetle using the small beetle as base. Can you show me what you mean by Squishy and ASE team?


Return to “Archives”

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari