WIP Graphics Showcase

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Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Fri Apr 03, 2015 7:59 am

If you wanted to I suppose, but if you did, it would more than likely be for testing purposes. This topic is just for showcasing graphics that aren't finished so you can get feedback on them and make any necessary changes and mainly because you wouldn't want to release unfinished graphics in the GFX Forum.

Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Mon Apr 06, 2015 4:59 am

Cheep Chomp Revamp which now includes a modern Boss Bass recolour.
Image

SilverDeoxys563
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Re: WIP Graphics Showcase

Postby SilverDeoxys563 » Fri Apr 10, 2015 7:54 pm

Image

I hope ya'll can let me rip everything from Mario Maker that's SMW styled lol

underFlo
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Re: WIP Graphics Showcase

Postby underFlo » Fri Apr 10, 2015 8:23 pm

SilverDeoxys563 wrote:Image

I hope ya'll can let me rip everything from Mario Maker that's SMW styled lol
Shit u beat me this time

Someone should compile all Mario Maker GFX into one big pack once the game's out.

Also, the Hammer Bro. looks cool, I like the design that resembles the NSMBW design more than theirSMB3 design.

Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Fri Apr 10, 2015 8:24 pm

If it turns out that good then by all means.

SilverDeoxys563
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Re: WIP Graphics Showcase

Postby SilverDeoxys563 » Fri Apr 10, 2015 9:32 pm

Alright I've managed to rip the Hammer Bros, part of the Chain Chomp stake, the donut block, the ice block, the POW Block, and the conveyor belt block. I also ripped this little guy which has got to be the best part of it all so far:

Image

StrikeForcer
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Re: WIP Graphics Showcase

Postby StrikeForcer » Fri Apr 10, 2015 11:05 pm

http://s4.postimg.org/bkipf4txp/Cruel_Cape_graphics.png

Based off of white sandy beaches/deserts. (they are not always yellow (cream-ish)/golden brown (caramel) btw) I am working on this tileset for something related to an event on CatezeeY's forum.

This is a heavy WIP. I still need to make the slopes, underwater decoration, and shade in the outlined rocks (underwater section, btw).

Darkonius Mavakar
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Re: WIP Graphics Showcase

Postby Darkonius Mavakar » Sat Apr 11, 2015 5:25 am

SilverDeoxys563 wrote:Image

I hope ya'll can let me rip everything from Mario Maker that's SMW styled lol

Looks staright from Super Princess Peach, and i like it!
Mario maker has more useful graphics than i initially thought it would, uhm...

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Re: WIP Graphics Showcase

Postby StrikeForcer » Thu Apr 16, 2015 11:58 pm

http://s30.postimg.org/py8ducssd/The_be ... laster.png Best bill blaster I will ever make.

Now then, for Cruel Cape:

http://s14.postimg.org/70jkduyzx/shading.png (for Cruel Cape)

http://s11.postimg.org/4zb3n016n/oil_rig_pixel_art.png (Sillouetted to convey distance, for Cruel Cape)

http://s8.postimg.org/gzxdlv939/Cruel_Cape_graphics.png (Cruel Cape tileset update as of this week)

http://postimg.org/gallery/2j3r7rkm0/ (made a day before making the oil rig pixel art so its slightly dated)

Superiorstar
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Re: WIP Graphics Showcase

Postby Superiorstar » Fri Apr 17, 2015 12:25 pm

StrikeForcer wrote:Image Best bill blaster I will ever make.

Now then, for Cruel Cape:

Image (for Cruel Cape)

Image (Sillouetted to convey distance, for Cruel Cape)

Image (Cruel Cape tileset update as of this week)

Image (made a day before making the oil rig pixel art so its slightly dated)
Fixed.

StrikeForcer
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Re: WIP Graphics Showcase

Postby StrikeForcer » Fri Apr 17, 2015 2:28 pm

@Superiorstar - Call me ungrateful but I do not see how my links were broken since they are working links, as such, you do not necessarily need to use the img bbcode on my graphics for them to be seen (also because I choose to link them offsite for bandwidth reasons).

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Re: WIP Graphics Showcase

Postby Superiorstar » Fri Apr 17, 2015 3:44 pm

StrikeForcer wrote:@Superiorstar - Call me ungrateful but I do not see how my links were broken since they are working links, as such, you do not necessarily need to use the img bbcode on my graphics for them to be seen (also because I choose to link them offsite for bandwidth reasons).
They weren't.
I just put the img links because no one wants to individually click images, especially tiny ones.

SilverDeoxys563
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Re: WIP Graphics Showcase

Postby SilverDeoxys563 » Fri Apr 17, 2015 3:50 pm

^ I agree with the generalization made above.

Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Fri Apr 17, 2015 7:32 pm

I got bored and did something tedious:
Image
Hopefully this will help those who use a certain engine that cannot have NPCs auto-track the player.

Also, excuse the messy layout, but the YI Meadow Tileset is nearly complete and includes a small extension.
Image

BlimpFruit
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Re: WIP Graphics Showcase

Postby BlimpFruit » Sun Apr 19, 2015 12:52 pm

Image
An attempt at styling the NSMBW sky tileset.

Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Mon Apr 20, 2015 12:55 am

I think if you add a little more detail to the grass it would be perfect. In comparison to the fill tile/rock it looks a little bit flat. Nice work though, it would be good to see as a finished tileset.

Superiorstar
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Re: WIP Graphics Showcase

Postby Superiorstar » Mon Apr 20, 2015 10:30 am

BlimpFruit wrote:Image
An attempt at styling the NSMBW sky tileset.
The colors need less contrast from eachother.

BlimpFruit
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Re: WIP Graphics Showcase

Postby BlimpFruit » Mon Apr 20, 2015 7:46 pm

Squishy Rex wrote:I think if you add a little more detail to the grass it would be perfect. In comparison to the fill tile/rock it looks a little bit flat. Nice work though, it would be good to see as a finished tileset.
Image
Does this look better?

TLtimelord
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Re: WIP Graphics Showcase

Postby TLtimelord » Mon Apr 20, 2015 7:48 pm

BlimpFruit wrote:
Squishy Rex wrote:I think if you add a little more detail to the grass it would be perfect. In comparison to the fill tile/rock it looks a little bit flat. Nice work though, it would be good to see as a finished tileset.
Image
Does this look better?
That looks a lot better! The extra shading makes it look like the grass isn't just flat.

Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Tue Apr 21, 2015 7:30 am

TNTtimelord wrote:
BlimpFruit wrote:
Squishy Rex wrote:I think if you add a little more detail to the grass it would be perfect. In comparison to the fill tile/rock it looks a little bit flat. Nice work though, it would be good to see as a finished tileset.
Image
Does this look better?
That looks a lot better! The extra shading makes it look like the grass isn't just flat.
Yeah that is exactly what you'd want. it's not too detailed that it throws out the fill tile and it is no longer too flat. That will work really well now.

Also Mario Teaches Chess:
Image


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