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Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 12:32 pm
by Emral
This is what happens when SMBX somehow doesn't import any custom graphics for my world maps
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 12:48 pm
by Murphmario
Enjl wrote:This is what happens when SMBX somehow doesn't import any custom graphics for my world maps
Spoiler: show
Image
10/10 masterpiece map design.

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 12:50 pm
by Emral
Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 1:25 pm
by Darkonius Mavakar
Enjl wrote:Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.
No pls keep it that way.

My eyes are being blessed.

Also i didn't know about that worldmap thingy, well, now i know!

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 1:40 pm
by ROA
Spinda wrote:If you're really that set on using 1x1 pixels, please do everything in that style, not just some things.
Don't worry im doing it, also im trying to make the World Map too:

Image

Image

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 1:41 pm
by h2643
Image

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 3:07 pm
by Wohlstand
Enjl wrote:Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.
I think, he missed one thing which I noticed in the common documentation: http://engine.wohlnet.ru/pgewiki/Episod ... 64%20Notes
SMBX64 Notes
These notes do not apply to the PGE standard!
  • Episodes do not support a custom directories for world maps.
  • World maps do not support custom music
and also here: http://help.engine.wohlnet.ru/customizi ... de_folders
...Accordingly, the same goes for creating a World Custom Folder, the folder which has the same name as the world map file. Note: If you're going to play your episode with the SMBX game engine, you shouldn't make a world custom folder, as SMBX does not support custom folders for world maps. Instead you'll have to place the graphics in the episode folder along with the world map files.

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 4:24 pm
by RudeGuy
Spoiler: show
Image
A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 5:54 pm
by Alagirez
Wow, this big cave level looks like a labyrinth. I like the design but it lacks of coins.

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 6:11 pm
by RoundPiplup
RudeGuy07 wrote:
Spoiler: show
Image
A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...
Definitely bigger than any of the sections I made so far. But I'm going to agree, it sure could be better with a little bit of coin magic.

Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 10:47 pm
by bossedit8
WIP Section 3's Tower area:

Image

Original Link: http://i.imgur.com/WVfLlCW.png

Re: Lucky Screenshot Thread 777

Posted: Thu Jul 23, 2015 11:06 pm
by RoundPiplup
bossedit8 wrote:WIP Section 3's Tower area:

Image

Original Link: http://i.imgur.com/WVfLlCW.png
Two pictures... both with a excessivelylarge amount of waterfalls... these are good for water worlds. (Or waterfall worlds.) Though there aren't that many coins just by looking at this picture. Good NPC placement though.

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 2:51 am
by h2643
RoundPiplup wrote:
RudeGuy07 wrote:
Spoiler: show
Image
A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...
Definitely bigger than any of the sections I made so far. But I'm going to agree, it sure could be better with a little bit of coin magic.

Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.
The thing that is missing is Herbs imo (since this is an SMB2 level).

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 4:10 am
by glitch4
1-4 wip of someone's new island
Spoiler: show
Image
Image

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 7:36 am
by Axiom
looks like real SMW

i love it

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 11:39 am
by ROA
Well i finished the World 3 map:

Image

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 11:44 am
by Radishl
ROA wrote:Well i finished the World 3 map:

Image
I don't get it, is this a visual effect level or is it something else?

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 11:47 am
by Darkonius Mavakar
Radishl wrote:
ROA wrote:Well i finished the World 3 map:

Image
I don't get it, is this a visual effect level or is it something else?

Have you ever played merio forevurh

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 11:49 am
by ROA
Nope , i've replaced all the tilesets , is the world.wld

Re: Lucky Screenshot Thread 777

Posted: Fri Jul 24, 2015 1:04 pm
by RudeGuy
andialifbatara wrote:Wow, this big cave level looks like a labyrinth. I like the design but it lacks of coins.
RoundPiplup wrote:But I'm going to agree, it sure could be better with a little bit of coin magic. Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.
I forgot in fact to place coins and herbs... And don't worry, the section is not big as you think.
Thanks for your comments, anyway.