Re: Lucky Screenshot Thread 777
Posted: Thu Jul 23, 2015 12:32 pm
This is what happens when SMBX somehow doesn't import any custom graphics for my world maps
Spoiler: show
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10/10 masterpiece map design.Enjl wrote:This is what happens when SMBX somehow doesn't import any custom graphics for my world mapsSpoiler: show
No pls keep it that way.Enjl wrote:Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.
Don't worry im doing it, also im trying to make the World Map too:Spinda wrote:If you're really that set on using 1x1 pixels, please do everything in that style, not just some things.
I think, he missed one thing which I noticed in the common documentation: http://engine.wohlnet.ru/pgewiki/Episod ... 64%20NotesEnjl wrote:Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.
and also here: http://help.engine.wohlnet.ru/customizi ... de_foldersSMBX64 Notes
These notes do not apply to the PGE standard!
- Episodes do not support a custom directories for world maps.
- World maps do not support custom music
...Accordingly, the same goes for creating a World Custom Folder, the folder which has the same name as the world map file. Note: If you're going to play your episode with the SMBX game engine, you shouldn't make a world custom folder, as SMBX does not support custom folders for world maps. Instead you'll have to place the graphics in the episode folder along with the world map files.
Definitely bigger than any of the sections I made so far. But I'm going to agree, it sure could be better with a little bit of coin magic.RudeGuy07 wrote:A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...Spoiler: show
Two pictures... both with a excessivelylarge amount of waterfalls... these are good for water worlds. (Or waterfall worlds.) Though there aren't that many coins just by looking at this picture. Good NPC placement though.
The thing that is missing is Herbs imo (since this is an SMB2 level).RoundPiplup wrote:Definitely bigger than any of the sections I made so far. But I'm going to agree, it sure could be better with a little bit of coin magic.RudeGuy07 wrote:A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...Spoiler: show
Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.
I don't get it, is this a visual effect level or is it something else?ROA wrote:Well i finished the World 3 map:
Radishl wrote:I don't get it, is this a visual effect level or is it something else?ROA wrote:Well i finished the World 3 map:
andialifbatara wrote:Wow, this big cave level looks like a labyrinth. I like the design but it lacks of coins.
I forgot in fact to place coins and herbs... And don't worry, the section is not big as you think.RoundPiplup wrote:But I'm going to agree, it sure could be better with a little bit of coin magic. Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.