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Re: Screenshot Thread Formula Five

Posted: Wed Jan 14, 2015 1:34 pm
by Emral
Nickname wrote:Atm my biggest need are BGOs.
Go matrix style and have binary code running downwards.

Another idea is a grid-texture smb1 bush (green and transparent).

Re: Screenshot Thread Formula Five

Posted: Wed Jan 14, 2015 2:23 pm
by h2643
A SMB2 thing:
Spoiler: show
Image
Guess what, it replaces a ? Block (you can make it non-hittable by setting its contents to "Empty" and you can make it big like that in PGE).

Re: Screenshot Thread Formula Five

Posted: Wed Jan 14, 2015 5:59 pm
by MECHDRAGON777
Nickname wrote:If I include a boss, it'll be something more special (the boss I might use for this actually inspired something you've seen in the screen). I also don't plan on using custom powerups. Atm my biggest need are BGOs.

Edit:

Image

Some progress. Added a Sizable, two new NPCs and an actual BG. Now I need to think of BGOs and have to do some slopes.

BG and the Bird robot NPC (which replaces a SMW Ninji) are from Sonic Advance 2 and the Virus (get it) is from M&L SS
The code loops as in it is the same code
1111011110111101111011110
0111101111011110111101111

That is the code ou have in the blocks! You should make it so you can change the numbers around to actualy make it look like it is bin art and not a uniform pattern!

I also tried to make a cyberspace tileset, but this looks better! I will diffenrt use it when it is released! I have a level made that suits this perfectly!

Since "1"a and "0"a are like switches, maybe you can use that t your advantage with the switch blocks, or at least two of them! (1 is on and 0 is off) so if you can implement that into your tileset, this would be super!

Ps: I already hve a level made that fits the theme! Thank you for world minus and five!

Re: Screenshot Thread Formula Five

Posted: Wed Jan 14, 2015 7:01 pm
by SilverDeoxys563
MECHDRAGON777 wrote:The code loops as in it is the same code
1111011110111101111011110
0111101111011110111101111

That is the code ou have in the blocks! You should make it so you can change the numbers around to actualy make it look like it is bin art and not a uniform pattern!
I like what you're saying about this, but the thing is, the 1s are two pixels wide (3 including spaces) while the 0s are three pixels wide (four including spaces). If the 1s were three (4) pixels wide, he could easily interchange the 1s with 0s in a random assortment of 9-10 different blocks, but what you're asking for sounds like a LOT of work.

I probably just unnecessarily overcomplicated things didn't I

trust me though I encounter problems with widths of things not being able to properly divide 8 and its derivatives all the time xD

Re: Screenshot Thread Formula Five

Posted: Wed Jan 14, 2015 8:23 pm
by Void
(WIP) This Is Exactly Why You Should Never Trust A Demon Bat, THIS will Happen. It's Just Ordinary:
Spoiler: show
Image Bloody Enemies, A Cursed Evil Genius, What Else Could Go Wrong? Yes That Is Eggman.EXE You see There.
(I Will Make The Flamethrower SMB3 Styled)

Re: Screenshot Thread Formula Five

Posted: Wed Jan 14, 2015 8:54 pm
by HenryRichard
SilverDeoxys563 wrote:
MECHDRAGON777 wrote:The code loops as in it is the same code
1111011110111101111011110
0111101111011110111101111

That is the code ou have in the blocks! You should make it so you can change the numbers around to actualy make it look like it is bin art and not a uniform pattern!
I like what you're saying about this, but the thing is, the 1s are two pixels wide (3 including spaces) while the 0s are three pixels wide (four including spaces). If the 1s were three (4) pixels wide, he could easily interchange the 1s with 0s in a random assortment of 9-10 different blocks, but what you're asking for sounds like a LOT of work.

I probably just unnecessarily overcomplicated things didn't I

trust me though I encounter problems with widths of things not being able to properly divide 8 and its derivatives all the time xD
I made a binary graphic once, maybe it can help with this problem:
Spoiler: show
Image
Each number plus the space is 4 pixels wide, so you can fit 16 numbers in one 16x16 tile.

Re: Screenshot Thread Formula Five

Posted: Wed Jan 14, 2015 10:29 pm
by MECHDRAGON777
SilverDeoxys563 wrote:
MECHDRAGON777 wrote:The code loops as in it is the same code
1111011110111101111011110
0111101111011110111101111

That is the code ou have in the blocks! You should make it so you can change the numbers around to actualy make it look like it is bin art and not a uniform pattern!
I like what you're saying about this, but the thing is, the 1s are two pixels wide (3 including spaces) while the 0s are three pixels wide (four including spaces). If the 1s were three (4) pixels wide, he could easily interchange the 1s with 0s in a random assortment of 9-10 different blocks, but what you're asking for sounds like a LOT of work.

I probably just unnecessarily overcomplicated things didn't I

trust me though I encounter problems with widths of things not being able to properly divide 8 and its derivatives all the time xD
I know what you mean, but I did this with Henry Richards moddle about a month ago... Or two!

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 12:45 am
by Emral
The size difference is not a big deal. Switching some numbers around over one or two tiles while maintaining the balance between 0 and 1 or adding enough of one to discard one of the other should work.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 12:48 am
by Mikepjr
beanluv wrote:(WIP) This Is Exactly Why You Should Never Trust A Demon Bat, THIS will Happen. It's Just Ordinary:
Spoiler: show
Image Bloody Enemies, A Cursed Evil Genius, What Else Could Go Wrong? Yes That Is Eggman.EXE You see There.
(I Will Make The Flamethrower SMB3 Styled)
It's just so odd seeing Mario fighting Doctor Ivo Robotnik.. not odd in a bad way mind you... just... odd.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 6:52 am
by h2643
My CC9 level graphics in PGE's item boxes (Idk I made them for the next update of my GFX pack):
Spoiler: show
Image
Man, I really love how you can create tabs like that in PGE...

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 7:45 am
by underFlo
HenryRichard wrote:
SilverDeoxys563 wrote:
MECHDRAGON777 wrote:The code loops as in it is the same code
1111011110111101111011110
0111101111011110111101111

That is the code ou have in the blocks! You should make it so you can change the numbers around to actualy make it look like it is bin art and not a uniform pattern!
I like what you're saying about this, but the thing is, the 1s are two pixels wide (3 including spaces) while the 0s are three pixels wide (four including spaces). If the 1s were three (4) pixels wide, he could easily interchange the 1s with 0s in a random assortment of 9-10 different blocks, but what you're asking for sounds like a LOT of work.

I probably just unnecessarily overcomplicated things didn't I

trust me though I encounter problems with widths of things not being able to properly divide 8 and its derivatives all the time xD
I made a binary graphic once, maybe it can help with this problem:
Spoiler: show
Image
Each number plus the space is 4 pixels wide, so you can fit 16 numbers in one 16x16 tile.
That looks like it'll work, but I don't quite like the style of the 1. I'll see about it.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 1:24 pm
by Eternity
TSRPR? Looks pretty neat @h2643. There's not much to comment on, but the rip was pretty well done and yeah, PGE has some awesome features.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 1:47 pm
by Ghale
Image

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 1:57 pm
by Waddle
Ghale wrote:
Spoiler: show
Image
Woah, that looks pretty cool! I like the mixing of tiles!

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 2:03 pm
by h2643
Aeon wrote:TSRPR? Looks pretty neat @h2643. There's not much to comment on, but the rip was pretty well done and yeah, PGE has some awesome features.
Thanks, and yeah, those "linear" blocks and BGOs are from TSRPR, though I made the slopes, steep slopes and second sizable block myself.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 2:58 pm
by RudeGuy
Ghale wrote:
Spoiler: show
Image
It'd be good if you recolor those pyramid tileset and that star so they are brighter.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 2:59 pm
by Waddle
RudeGuy07 wrote:
Ghale wrote:
Spoiler: show
Image
It'd be good if you recolor those pyramid tileset and that star so they are brighter.
The star is darker because its in a bubble :p

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 3:04 pm
by Ghale
RudeGuy07 wrote:
Ghale wrote:
Spoiler: show
Image
It'd be good if you recolor those pyramid tileset and that star so they are brighter.
I don't think the stones need to be recolored, for me it looks ok. Also, as Waddle Derp said, the star is dark because it's in a bubble.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 3:54 pm
by Eternity
I think those stones slightly clash with everything else, as they might be a bit too detailed, but other than that looks pretty great.

Re: Screenshot Thread Formula Five

Posted: Thu Jan 15, 2015 4:23 pm
by Ghale
Aeon wrote:I think those stones slightly clash with everything else, as they might be a bit too detailed.
I didn't found anything better, so I put these.