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Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:48 pm
by ShadowNinja
Radishl wrote:Heres some screenies non project wise.

Making a level that tells a tale.

It is what Toad does when he isnt adventuring with Mario and the gang.
Spoiler: show
Image

Image
Oh did I also tell you I fell in love with Raster's graphic pack?
This level looks nice, but
Spoiler: show
Image
where are Toad?

Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:50 pm
by Fuyu
KoolKat wrote:
Spoiler: show
Image
My new tileset. It's for the first in-pyramid level in SMPM.
Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.

Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:52 pm
by zioy
Image

Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.

Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.

Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:55 pm
by Superiorstar
KoolKat wrote:[img][IMG]http://i.imgur.com/ZGO4mfh.png[/img][/img]

Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.

Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Its beroken. The screen I mean.

Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:55 pm
by AirShip
5-7 Blizzard Blast:
Spoiler: show
Image

Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:56 pm
by zioy
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Looks utterly amazing.
Superiorstar wrote:
KoolKat wrote:Image[/img]

Here's a level I've finished already. However, I was saving it for CC9 until a few weeks ago, when I made a level WAYYYYY better, and decided I'd rather have good placement.

Natsu wrote:Looks nice. Though the size of the grass on the slopes and upside down tiles are a lot smaller. Other than that it looks great. By the way, I'd suggest you adding shading to those symbols on the fill, it just looks out of place without it.
The different thickness of grass is intentional. The grass on top gets more rainfall, and therefore grows more abundantly. Also, the symbols are shaded, if you look closely it'll be easier to tell.
Its beroken. The screen I mean.
Fixed.

Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:57 pm
by Radishl
ShadowNinja wrote:
Radishl wrote:Heres some screenies non project wise.

Making a level that tells a tale.

It is what Toad does when he isnt adventuring with Mario and the gang.
Spoiler: show
Image

Image
Oh did I also tell you I fell in love with Raster's graphic pack?
This level looks nice, but
Spoiler: show
Image
where are Toad?
I got hit, so I was in the flashing animation.

Re: Screenshots Thread v2

Posted: Sat Aug 09, 2014 11:59 pm
by zioy
Radishl wrote:I got hit, so I was in the flashing animation.
Ninja Immortal Toad Mode.
Also Known As: n-i-n-j-a-m-o-d-e

Yeah, that was kinda random. I have no idea.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 12:00 am
by Superiorstar
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 12:00 am
by ShadowNinja
Radishl wrote:I got hit, so I was in the flashing animation.
Oh yeah. This explain everything.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 12:01 am
by AirShip
Superiorstar wrote:
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.
This is only a part of the level, many things can still happen.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 12:02 am
by zioy
Superiorstar wrote:
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.

I'm sure we all do this at some point, just for the alliteration.

For example:

Athletic Alley (that was this sky level I reviewed back on NSMBX)
No alleys involved :P

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 12:17 am
by Radishl
KoolKat wrote:
Superiorstar wrote:
AirShip wrote:5-7 Blizzard Blast:
Spoiler: show
Image
Why is it called Blizzard blast if I can barely see any snowfall?
you should think of the name that fits with the level.

I'm sure we all do this at some point, just for the alliteration.

For example:

Athletic Alley (that was this sky level I reviewed back on NSMBX)
No alleys involved :P
I wonder why people use alliteration for naming levels.

Mario galaxy?

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 12:48 am
by FanofSMBX
Radishl wrote: I wonder why people use alliteration for naming levels.

Mario galaxy?
I'd be willing to chalk it up to SMSE copying that, and then people copying SMSE
people do need to learn that verbs and adjectives are not nouns, for lack of a better statement

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 9:53 am
by Warlock
Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 10:19 am
by bossedit8
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
If I am you, I wouldn't show any kind of details on your Level that has to do with our Community Contest Events.

Anyway it looks very nice what I can see. Well made.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 10:26 am
by RudeGuy
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
Looks a bit boring. I guess you have to recolor the mushrooms in the second screen.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 10:30 am
by silent_
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
You're not supposed to reveal details about your community contest levels. If you enter that level into CC9, you'll get disqualified I believe.

Regardless, it looks all right. However, the SMB3-styled Toad and weirdly colored mushrooms are out of place.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 10:33 am
by Warlock
Christian07 wrote:
Valtries the Fox wrote:Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image
Looks a bit boring. I guess you have to recolor the mushrooms in the second screen.
Is this better?
Spoiler: show
Image
Kep wrote:Valtries the Fox wrote:
Two screenies of my upcoming CC9 level:
Spoiler: show
Image Image

You're not supposed to reveal details about your community contest levels. If you enter that level into CC9, you'll get disqualified I believe.

Regardless, it looks all right. However, the SMB3-styled Toad and weirdly colored mushrooms are out of place.
Well I guess I'll just post this level on the board and make some shitty level using some tileset.

I'm such a dumbass.

Re: Screenshots Thread v2

Posted: Sun Aug 10, 2014 12:07 pm
by Superiorstar
Crazy hard touhou level upcoming.
Spoiler: show
Image