Re: SMBX 2.0 Open Beta
Posted: Wed Apr 06, 2016 3:07 am
How do you get the new NPCs, blocks, and stuff? I get the launcher and just features from 1.3.0.1.
you need to wait the update of the 2.0, it's not out yetawesome_gamer wrote:How do you get the new NPCs, blocks, and stuff? I get the launcher and just features from 1.3.0.1.
http://www.smbxgame.com/forums/v ... 87&t=12546awesome_gamer wrote:How do you get the new NPCs, blocks, and stuff? I get the launcher and just features from 1.3.0.1.
Patience %migueeel wrote:So, as release dates are as trustworthy as an aircraft carrier on batteries, can we get a progress in %? xD
Did you ever find a solution for this? I ask because I ran into another problem that SMBX 1.3 doesn't have:Horikawa Otane wrote:Can you provide an example? Zip up a level and post it on mega and I'll take a look.Imaynotbehere4long wrote:To whom it may concern,
Could you make it so that whenever SMBX shows a layer with a large sprite swap, the game doesn't freeze for a second and end up skipping frames to catch up? Edit: even SMBX 1.3 doesn't do that. Thanks.
Sincerely,
Imaynotbehere4long.
FINALLY! I'm super excited for the next update!Horikawa Otane wrote:Uhh, close. I'm waiting on one more thing and I have two medium-sized things to write (that I may get to on Sunday or Monday). Then I can release the next beta version.migueeel wrote:So, as release dates are as trustworthy as an aircraft carrier on batteries, can we get a progress in %? xD
Well, can the "out of memory" bug and large sprite-swap frameskipping be fixed? I want my levels to work in 1.3 as well as LunaLua, as there's still quite a few users who can't (or don't want to) use Lua. Plus, I see no reason why stuff that works in 1.3 can't work in Lua.Horikawa Otane wrote:Spoiler: show
It's the graphical effect that was used on this level on MAGL X2. It's caused by the background not existing or something.Quantix wrote:Wait, what's a psychedelic Waluigi?
I know it's not the PNG issue since I'm only using GIF; that's how I know it works in SMBX 1.3. As for the video card issue, that might be the cause for the "out of memory" error since I know my computer would sometimes overheat when I played Dust: An Elysian Tail (though it would never crash, and I can even run Valkyria Chronicles without much issue, either), but does the same hold true for the large sprite-swap frameskipping? Did you encounter the freezing and frameskipping in the example level I sent you?Horikawa Otane wrote:2) There's a problem with your video card - probably a fundamental hardware issue where your video card is borked. Or maybe just your drivers are having issues. I'd recommend a clean reinstall of the drivers first to see if it helps. Then, my recommendation would be to put your video card through some serious tests to see if it's broken. Download furmark and run it for awhile - see if you bluescreen.
If it's number 2, We're not going to severely cripple SMBX 2.0 so that one random computer setup out there with what sounds like a broken piece of computer hardware can run it. My copy of 2.0 recently had serious issues where it would only start when my controller was unplugged. I talked to Kev and Red about it and they helped me figure out that the problem was somehow on my computer's end. So rather than them making a weirdo workaround for this specific weirdo case, I poked around, reinstalled my Xbox One controller drivers, and now it works fine. So this isn't us picking on you - it's really just pragmatism.
Awsome It's look similar on what I was working since a while (but stoppedHorikawa Otane wrote:For those wondering how the new beta is going...
(credit to ArabSalmon for the Wario rewrites)
Horikawa Otane wrote:It'll be in 2.0 - no LunaLua required to use him once he's done!lotus006 wrote:Awsome It's look similar on what I was working since a while (but stoppedHorikawa Otane wrote:For those wondering how the new beta is going...
(credit to ArabSalmon for the Wario rewrites)) I mean just the menu (different menu)
I love the LakituWariohaha nice work it's original
+ the shopcoins
It will be directly on the 2.0 or we will need to add Api stuff in the lunaworld ?
That looks great! I know how hard menus can be. The colored yoshis need to have a higher cost though.Horikawa Otane wrote:For those wondering how the new beta is going...
(credit to ArabSalmon for the Wario rewrites)