Page 39 of 49
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 1:24 pm
by Wohlstand
JeffTheSpiny wrote:Wohlstand, thank you for making alternative editor for SMBX, its more comfortable than SMBX original editor!When i see a videos about it, im dont liked it, but when i launched it first time...MY BRAIN EXPLOSED!!!When im making levels for my episode im used SMBX editor,now im remaking this levels with no more using this glitchy editor, im using your editor!Redigit need to replace SMBX original editor with your editor!
And something very important.. YOU A CAT!!!
Thanks

Because Redigit no more here, I will replace SMBX with full new stuff myself

[PGE Engine - is an impotant key part of PGE which will start new age - age of TRUE NEW SMBX]
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 1:29 pm
by JeffTheSpiny
Wohlstand wrote:JeffTheSpiny wrote:Wohlstand, thank you for making alternative editor for SMBX, its more comfortable than SMBX original editor!When i see a videos about it, im dont liked it, but when i launched it first time...MY BRAIN EXPLOSED!!!When im making levels for my episode im used SMBX editor,now im remaking this levels with no more using this glitchy editor, im using your editor!Redigit need to replace SMBX original editor with your editor!
And something very important.. YOU A CAT!!!
Thanks

Because Redigit no more here, I will replace SMBX with full new stuff myself

[PGE Engine - is an impotant key part of PGE which will start new age - age of TRUE NEW SMBX]
You need to work on a new thing..a super mario bros x 1.4 by Wohlstand!Redigit dont working at smbx more.. One word..
YOU NEED TO MAKE NEW SMBX
Wohlstand you the best guy ever!!!
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 1:33 pm
by Wohlstand
JeffTheSpiny wrote:Wohlstand wrote:JeffTheSpiny wrote:Wohlstand, thank you for making alternative editor for SMBX, its more comfortable than SMBX original editor!When i see a videos about it, im dont liked it, but when i launched it first time...MY BRAIN EXPLOSED!!!When im making levels for my episode im used SMBX editor,now im remaking this levels with no more using this glitchy editor, im using your editor!Redigit need to replace SMBX original editor with your editor!
And something very important.. YOU A CAT!!!
Thanks

Because Redigit no more here, I will replace SMBX with full new stuff myself

[PGE Engine - is an impotant key part of PGE which will start new age - age of TRUE NEW SMBX]
You need to work on a new thing..a super mario bros x 1.4 by Wohlstand!Redigit dont working at smbx more.. One word..
YOU NEED TO MAKE NEW SMBX
Wohlstand you the best guy ever!!!
SMB Xtended - is a new name of new PGE-based SMBX which will continue SMBX life when I will finish PGE Engine part.
Because FULLY replaced game engine, the SMBX 1.4 is an unofficial alias to SMB Xtended but before was too much fakes with bad reputation, therefore I don't waht use SMBX 1.4 or SMBX 2.0.
Why SMB Xtended?
"SMBX Extended" - a name of config pack for PGE which will extend current SMBX stuff with adding new NPC's, blocks, BGO's, with fixing of existing NPC's like adding turning animation for big foo, SMW Koopas, etc. The someone suggested me to use the "SMB Xtended" which a better name for new SMBX
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 6:56 pm
by Snowburger
Hey,I love this,but is there any way to change the layout of the block and NPC tabs and such?I dont like scrolling through a big list,really.Thx even if not,just wandering.
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 6:59 pm
by SilverDeoxys563
Wohlstand wrote:- You can try to zoom in (Alt+MousewheelForward) to take ability put items more accurate
HOLY YES I WILL DO THAT. My gosh how did I never know about that?! Now I should be able to place non-aligned stuff a lot easier in addition to solving my original problem. Thank you so much!
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 7:06 pm
by Wohlstand
SnifitGuy wrote:Why not remove the space? It looks better IMO as "SMBXtended"
"SMBXtended" or "SMB Xtended" is a same than "SMBX" or "SMBx", and logo will be:
Snowburger wrote:Hey,I love this,but is there any way to change the layout of the block and NPC tabs and such?I dont like scrolling through a big
list,really.Thx even if not,just wandering.
- You can use
filter search to find interest item by part if item name or by ID [simply type part of item name and you will get similar items or you can find item by known ID. Hover cursor to items in the list to get it's ID in the pop-up hint].
- You can use group and categoty filters
-
You can use the classic tileset item box
-- You have to edit global tileset groups in the [Tools -> Tilesets and palletes], where you can edit global tilesets and tileset groups. Each tab of tileset item box where a tileset group which contains the list of tilesets.
-- You have able to create your own custom tilesets which will be saved in the episode folder or in the level custom folder (if you will mark it with "level specific tileset").
SilverDeoxys563 wrote:Wohlstand wrote:- You can try to zoom in (Alt+MousewheelForward) to take ability put items more accurate
HOLY YES I WILL DO THAT. My gosh how did I never know about that?! Now I should be able to place non-aligned stuff a lot easier in addition to solving my original problem. Thank you so much!
Always please

Editor has more magic things which you don't know yet, but I documented them

Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 8:02 pm
by SMetoid99
Will there be different "skins" to choose from like the original SMBX Layout, no offence but the HUD looks kinda confusing and muddled.
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 9:06 pm
by Wohlstand
SMetoid99 wrote:Will there be different "skins" to choose from like the original SMBX Layout, no offence but the HUD looks kinda confusing and muddled.
What do you mean?
- Editor has support of custom themes to replace internal icons and cursors
- HUD in the engine part will be fully customizable. Now I'm working with world map player and have now some basic things but I'm working now with building and render of the world map.
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 9:22 pm
by SMetoid99
I mean will you be able to change the look of the editor screen entireally to look identical to the original SMBX, although retaining all the new PGE features.
And will everything be changeable? Say you wanted a shooting game could you change the mechanics and power ups to like guns and that, and could you have you playable character have the mechanics from like the main guy from contra or something?
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 9:24 pm
by Wohlstand
SMetoid99 wrote:I mean will you be able to change the look of the editor screen entireally to look identical to the original SMBX, although retaining all the new PGE features.
And will everything be changeable? Say you wanted a shooting game could you change the mechanics and power ups to like guns and that, and could you have you playable character have the mechanics from like the main guy from contra or something?
Goto [ "?" -> "SMBX like GUI" ], it will make:
- Switch into Sub-Window mode (you can switch back in the menu Window -> Tab view)
- Will hide all regular item boxes and will show classic tileset itembox with customizable tab where you can make own tilesets
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Mon Mar 30, 2015 9:31 pm
by SMetoid99
Ah cool, cause I hate getting used to new editor layouts, mostly the reason I don't hack games.
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Wed Apr 01, 2015 8:47 am
by Wohlstand
The site design has been updated!
Welcome to enjoy a new style!
http://engine.wohlnet.ru/
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Wed Apr 01, 2015 7:29 pm
by Wohlstand
[WIP] World Map viewer with no textures, colored rectangles only [player's placement is a white rectangle in the middle]:
How to run test with a world map:
0) You should be up to date [use new online installer which will download and install everything]
1) Go to "%UserProfile%\.PGE Project" folder (if portable - create in the folder with pge_engine.exe)
2) create "worlds" folder and put your episodes or world map files only
(you can create any sub-folder and put them together, PGE will detect ALL of them [unlike SMBX which can see 1 file per folder])
NOTE: If you using the "SMBX Integration" config pack, the pge_engine will detect episodes directly from your SMBX's worlds folder
3) run pge_engine with no arguments and with no files
4) run "1 player game" and choice any episode
use arrow keys to walk on the map. Paths are limiting you, you can walk anywhere with no limiting. Esc key to exit into main menu. Enter key will show you a dummy message box.
Use F3 key to hide/show debug info
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Wed Apr 01, 2015 7:35 pm
by mariofan 64
I did some mini tests with the export to image, but you didn't tell us that the maps/levels are not limited in size. As long as this is kept in future releases, then the most powerful of the machines of future generations can handle this program and it's super-extended boundaries.
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Wed Apr 01, 2015 7:37 pm
by Squishy Rex
Judging by the screen, I suppose that means the Blue means paths and red means levels? Although it doesn't look like much now, it's another big step for the Engine itself.

Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Wed Apr 01, 2015 7:43 pm
by Wohlstand
Squishy Rex wrote:Judging by the screen, I suppose that means the Blue means paths and red means levels? Although it doesn't look like much now, it's another big step for the Engine itself.

Yes, you right
Yellow - tiles
Red - levels
Magenta - sceneries
Blue - paths
I made a tile-based index table and used it for world map to detect visible objects quickly (I think, you know than fetching of 1000000 items per 15 milliseconds is not possible, therefore we should detect visible items via special index table with a LTRB-rectangle query to get items from visible zone). Also than index table will help me detect items under character or sceneries under paths to hide them when path was opened. Also limit rectangles are planned to manipulate camera offsets [which a much useful thing which can be used to creating of small rooms with no camera scrolling].
For the levels I will use dynamic binary tree, or better: I will use R-tree which suggested by Rednaxela from Talkhaus.
Also note: PGE technically supports more than 21 sections, and we can make dummy LVLX file, edit it in the notepad with appending of 22'th or more section, and open it, when will be 22'th or even 30'th section, but it will be unswitchable without a special button which will give ability switch than section (I should add button "..." which will pop-up menu with all >21 sections list to provide ability switch them) [but I have a gimmick with warp points which will provide switching to 22'th and more sections!]
...And re-saving into SMBX-lvl will cause lose of section setting for >21 sections [items will keeping but with no >21 section boundaries]
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Thu Apr 02, 2015 9:57 pm
by SMetoid99

even though its clearly there it still get error..
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Thu Apr 02, 2015 10:51 pm
by Squishy Rex
Wohlstand I just found a slight bug with three foreground BGOs, background-23, background-24 and background-25. When placed in the PGE editor, they act as BGOs and hide behind blocks instead of being shown in front of them like a typical foreground BGO. I'm currently using custom graphics, however, it seems to happen for both default and custom skins. I also checked in SMBX afterwards and these three foreground BGOs work as they should, appearing in front of everything else like a foreground object should.
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Thu Apr 02, 2015 11:15 pm
by Wohlstand
SMetoid99 wrote:
even though its clearly there it still get error..
It should work if all files in the SAME folder: I think you forgot other dlls which dependent to SDL2.dll (totally ~12 DLLs)
Squishy Rex wrote:Wohlstand I just found a slight bug with three foreground BGOs, background-23, background-24 and background-25. When placed in the PGE editor, they act as BGOs and hide behind blocks instead of being shown in front of them like a typical foreground BGO. I'm currently using custom graphics, however, it seems to happen for both default and custom skins. I also checked in SMBX afterwards and these three foreground BGOs work as they should, appearing in front of everything else like a foreground object should.
Already fixed, use the Online Installer to update your config packs [before I will set up my server, you can't get links to update packs directly, but they are available here:
http://download.gna.org/pgewohlstand/configs/ ]
Also good news: to provide convenient installing and updating of config packs and PGE components, I will make the "PGE Content Manager" part [in the source repo sketch of it is placed, can be built with raw Qt 5 with no additional libraries]
Re: Alternate Editor for SMBX [0.2.2-rc] (and 0.3.0-beta)
Posted: Sat Apr 04, 2015 8:09 pm
by SMetoid99
Yes all DLLs there and in the same folder but I still get the error]
edit: I have SDL2_mixer but not the SDL2.DLL, is there any way I can get this?