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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 6:11 am
by bossedit8
EoSD - Stage 6 - Normal Mode: Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 6:29 am
by litchh
There's neat end of section, bossedit. Good work!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 6:38 am
by Squishy Rex
Who flicked the light switch?
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 6:49 am
by h2643
I remember seeing something like this in original forums, I think Red_Yoshi made it originally.
This looks a lot better though!

Oh, and...
Image

They're now SMB3 recolored.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 6:53 am
by Squishy Rex
h2643 wrote:I remember seeing something like this in original forums, I think Red_Yoshi made it originally.
This looks a lot better though!
I thought I remember seeing it before somewhere. All I need to do is figure out what NPC I should attach it to to make it follow a lantern. that you carry. The problem is, the light already replaces a Mushroom Block...

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 6:56 am
by h2643
Well, there are 4 Mushroom Blocks in SMBX.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 7:01 am
by Squishy Rex
h2643 wrote:Well, there are 4 Mushroom Blocks in SMBX.
Unfortunately, you can't attach a Mushroom Block to a Mushroom Block, well, you can, but they won't stick together.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 8:17 am
by RudeGuy
Squishy Rex wrote:
h2643 wrote:Well, there are 4 Mushroom Blocks in SMBX.
Unfortunately, you can't attach a Mushroom Block to a Mushroom Block, well, you can, but they won't stick together.
Use an NPC with this code? :

Code: Select all

nohurt=1 (if the NPC harms you by default)
grabside=1
playerblocktop=1
npcblocktop=1
speed=0 (if the NPC moves by default)
You'll have to put more codes if you're using a certain type of NPC. This code can be applied to the SMB3 goomba (I didn't test it though).

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 3:44 pm
by h2643
Spoiler: show
Image
Image
(Galoombas are the main focus here)

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 5:27 pm
by TLtimelord
Squishy Rex wrote:Who flicked the light switch?
Spoiler: show
Image
Image
h2643 wrote:
Spoiler: show
Image
Image
(Galoombas are the main focus here)
Those galoombas look absolutely beautiful.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 7:30 pm
by HenryRichard
Spoiler: show
Image
WHAT IS HAPPENING
It's a level made in the first release of SMBX.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 8:03 pm
by bossedit8
Ahh, good memories as of what SMBX looked like at the very first release. I had the version but got deleted due to keeping up to the more recent versions of SMBX.

Also, not made by me:



http://www.youtube.com/watch?v=-Dqrq0rqml4

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 8:14 pm
by JupiHornet
HenryRichard wrote:
Spoiler: show
Image
WHAT IS HAPPENING
It's a level made in the first release of SMBX.
THAT'S what SMBX first looked like?
That looks...complicated o.o

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 8:45 pm
by Superiorstar
bossedit8 wrote:Ahh, good memories as of what SMBX looked like at the very first release. I had the version but got deleted due to keeping up to the more recent versions of SMBX.

Also, not made by me:

#vid

http://www.youtube.com/watch?v=-Dqrq0rqml4
Why did you change the mu- oh right I forget super Mario galaxy has extreme copyright strikes.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 10:13 pm
by MECHDRAGON777
TNTtimelord wrote:
Squishy Rex wrote:Who flicked the light switch?
Spoiler: show
Image
Image
h2643 wrote:
Spoiler: show
Image
Image
(Galoombas are the main focus here)
Those galoombas look absolutely beautiful.
Squishy Rex: how in the world did you make this?

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 11:22 pm
by Squishy Rex
MECHDRAGON777 wrote:
TNTtimelord wrote:
Squishy Rex wrote:Who flicked the light switch?
Spoiler: show
Image
Image
Squishy Rex: how in the world did you make this?
Basically, it's a 2000 x 2000 black square with the dithered circles in the in the centre. The mask however is the key to making this look real. Instead of everything that is white in the mask being white to be completely see through, I used Paint.NET's default grey palette to colour the two inner rings getting darker as they move away from the centre. Basically the centre is white, then a light grey ring, dark grey ring and then black. You'll need PGE to set this up though, because attempting to get the centre of this sprite where you want it using SMBX is near impossible.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sat Apr 18, 2015 11:46 pm
by MECHDRAGON777
I meant, how did you get that to work, as in it does move,
Right? Sorry for the confusion!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Apr 19, 2015 12:18 am
by Squishy Rex
Once I find a suitable NPC to attach it to, then yes it will work. Basically it will be like carrying the NSMBU Baby Yellow Yoshi.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Apr 19, 2015 1:28 am
by MECHDRAGON777
Squishy Rex wrote:Once I find a suitable NPC to attach it to, then yes it will work. Basically it will be like carrying the NSMBU Baby Yellow Yoshi.
So it is like my glimmick in cc7! Thank you for the tip!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Sun Apr 19, 2015 12:53 pm
by RudeGuy
Spoiler: show
Image
So, uh, is this SMB3 recolor good? And this is another part of a hub I'm making.