Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 6:49 am
by h2643
I remember seeing something like this in original forums, I think Red_Yoshi made it originally.
This looks a lot better though!
Oh, and...
They're now SMB3 recolored.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 6:53 am
by Squishy Rex
h2643 wrote:I remember seeing something like this in original forums, I think Red_Yoshi made it originally.
This looks a lot better though!
I thought I remember seeing it before somewhere. All I need to do is figure out what NPC I should attach it to to make it follow a lantern. that you carry. The problem is, the light already replaces a Mushroom Block...
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 6:56 am
by h2643
Well, there are 4 Mushroom Blocks in SMBX.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 7:01 am
by Squishy Rex
h2643 wrote:Well, there are 4 Mushroom Blocks in SMBX.
Unfortunately, you can't attach a Mushroom Block to a Mushroom Block, well, you can, but they won't stick together.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 8:17 am
by RudeGuy
Squishy Rex wrote:
h2643 wrote:Well, there are 4 Mushroom Blocks in SMBX.
Unfortunately, you can't attach a Mushroom Block to a Mushroom Block, well, you can, but they won't stick together.
WHAT IS HAPPENING
It's a level made in the first release of SMBX.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 8:03 pm
by bossedit8
Ahh, good memories as of what SMBX looked like at the very first release. I had the version but got deleted due to keeping up to the more recent versions of SMBX.
WHAT IS HAPPENING
It's a level made in the first release of SMBX.
THAT'S what SMBX first looked like?
That looks...complicated o.o
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 8:45 pm
by Superiorstar
bossedit8 wrote:Ahh, good memories as of what SMBX looked like at the very first release. I had the version but got deleted due to keeping up to the more recent versions of SMBX.
Basically, it's a 2000 x 2000 black square with the dithered circles in the in the centre. The mask however is the key to making this look real. Instead of everything that is white in the mask being white to be completely see through, I used Paint.NET's default grey palette to colour the two inner rings getting darker as they move away from the centre. Basically the centre is white, then a light grey ring, dark grey ring and then black. You'll need PGE to set this up though, because attempting to get the centre of this sprite where you want it using SMBX is near impossible.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sat Apr 18, 2015 11:46 pm
by MECHDRAGON777
I meant, how did you get that to work, as in it does move,
Right? Sorry for the confusion!
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sun Apr 19, 2015 12:18 am
by Squishy Rex
Once I find a suitable NPC to attach it to, then yes it will work. Basically it will be like carrying the NSMBU Baby Yellow Yoshi.
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread
Posted: Sun Apr 19, 2015 1:28 am
by MECHDRAGON777
Squishy Rex wrote:Once I find a suitable NPC to attach it to, then yes it will work. Basically it will be like carrying the NSMBU Baby Yellow Yoshi.
So it is like my glimmick in cc7! Thank you for the tip!
Re: The Super, Snazzy, & Sick Sixth Screenshot Thread