The Super, Snazzy, & Sick Sixth Screenshot Thread

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bossedit8
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Sat Apr 18, 2015 6:11 am

EoSD - Stage 6 - Normal Mode: Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby litchh » Sat Apr 18, 2015 6:29 am

There's neat end of section, bossedit. Good work!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Sat Apr 18, 2015 6:38 am

Who flicked the light switch?
Spoiler: show
Image

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sat Apr 18, 2015 6:49 am

I remember seeing something like this in original forums, I think Red_Yoshi made it originally.
This looks a lot better though!

Oh, and...
Image

They're now SMB3 recolored.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Sat Apr 18, 2015 6:53 am

h2643 wrote:I remember seeing something like this in original forums, I think Red_Yoshi made it originally.
This looks a lot better though!
I thought I remember seeing it before somewhere. All I need to do is figure out what NPC I should attach it to to make it follow a lantern. that you carry. The problem is, the light already replaces a Mushroom Block...

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sat Apr 18, 2015 6:56 am

Well, there are 4 Mushroom Blocks in SMBX.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Sat Apr 18, 2015 7:01 am

h2643 wrote:Well, there are 4 Mushroom Blocks in SMBX.
Unfortunately, you can't attach a Mushroom Block to a Mushroom Block, well, you can, but they won't stick together.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Sat Apr 18, 2015 8:17 am

Squishy Rex wrote:
h2643 wrote:Well, there are 4 Mushroom Blocks in SMBX.
Unfortunately, you can't attach a Mushroom Block to a Mushroom Block, well, you can, but they won't stick together.
Use an NPC with this code? :

Code: Select all

nohurt=1 (if the NPC harms you by default)
grabside=1
playerblocktop=1
npcblocktop=1
speed=0 (if the NPC moves by default)
You'll have to put more codes if you're using a certain type of NPC. This code can be applied to the SMB3 goomba (I didn't test it though).

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sat Apr 18, 2015 3:44 pm

Spoiler: show
Image
Image
(Galoombas are the main focus here)

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby TLtimelord » Sat Apr 18, 2015 5:27 pm

Squishy Rex wrote:Who flicked the light switch?
Spoiler: show
Image
Image
h2643 wrote:
Spoiler: show
Image
Image
(Galoombas are the main focus here)
Those galoombas look absolutely beautiful.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby HenryRichard » Sat Apr 18, 2015 7:30 pm

Spoiler: show
Image
WHAT IS HAPPENING
It's a level made in the first release of SMBX.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Sat Apr 18, 2015 8:03 pm

Ahh, good memories as of what SMBX looked like at the very first release. I had the version but got deleted due to keeping up to the more recent versions of SMBX.

Also, not made by me:



http://www.youtube.com/watch?v=-Dqrq0rqml4

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby JupiHornet » Sat Apr 18, 2015 8:14 pm

HenryRichard wrote:
Spoiler: show
Image
WHAT IS HAPPENING
It's a level made in the first release of SMBX.
THAT'S what SMBX first looked like?
That looks...complicated o.o

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Superiorstar » Sat Apr 18, 2015 8:45 pm

bossedit8 wrote:Ahh, good memories as of what SMBX looked like at the very first release. I had the version but got deleted due to keeping up to the more recent versions of SMBX.

Also, not made by me:

#vid

http://www.youtube.com/watch?v=-Dqrq0rqml4
Why did you change the mu- oh right I forget super Mario galaxy has extreme copyright strikes.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MECHDRAGON777 » Sat Apr 18, 2015 10:13 pm

TNTtimelord wrote:
Squishy Rex wrote:Who flicked the light switch?
Spoiler: show
Image
Image
h2643 wrote:
Spoiler: show
Image
Image
(Galoombas are the main focus here)
Those galoombas look absolutely beautiful.
Squishy Rex: how in the world did you make this?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Sat Apr 18, 2015 11:22 pm

MECHDRAGON777 wrote:
TNTtimelord wrote:
Squishy Rex wrote:Who flicked the light switch?
Spoiler: show
Image
Image
Squishy Rex: how in the world did you make this?
Basically, it's a 2000 x 2000 black square with the dithered circles in the in the centre. The mask however is the key to making this look real. Instead of everything that is white in the mask being white to be completely see through, I used Paint.NET's default grey palette to colour the two inner rings getting darker as they move away from the centre. Basically the centre is white, then a light grey ring, dark grey ring and then black. You'll need PGE to set this up though, because attempting to get the centre of this sprite where you want it using SMBX is near impossible.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MECHDRAGON777 » Sat Apr 18, 2015 11:46 pm

I meant, how did you get that to work, as in it does move,
Right? Sorry for the confusion!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Sun Apr 19, 2015 12:18 am

Once I find a suitable NPC to attach it to, then yes it will work. Basically it will be like carrying the NSMBU Baby Yellow Yoshi.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MECHDRAGON777 » Sun Apr 19, 2015 1:28 am

Squishy Rex wrote:Once I find a suitable NPC to attach it to, then yes it will work. Basically it will be like carrying the NSMBU Baby Yellow Yoshi.
So it is like my glimmick in cc7! Thank you for the tip!

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Sun Apr 19, 2015 12:53 pm

Spoiler: show
Image
So, uh, is this SMB3 recolor good? And this is another part of a hub I'm making.


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