Topics that have reached 100 pages.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun Feb 19, 2017 5:21 pm
Enjl wrote:I think the overworld in "The Restoration" looks a lot more pleasant in 3D

That shit is dope! Good job man!
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Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Mon Feb 20, 2017 7:14 am
The Dwarven Digger wrote:Could you also make the SMW cliffs vertical?
Currently no, as the "vertical" objects are what's known as "billboards", which means they're flat graphics that rotate to face the camera. However, a plan for a later version would allow you to use a height map to modify the verticality of the tiles, so if I implement that (which isn't quite possible yet), then it would be possible to do.
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Inspirited
- Snifit

- Posts: 242
- Joined: Sun Oct 30, 2016 5:58 pm
Postby Inspirited » Mon Feb 20, 2017 1:02 pm
Random screenshot of my first level ever:

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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Feb 20, 2017 1:05 pm
Inspirited wrote:Random screenshot of my first level ever:

that looks nice for a first level.
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Tue Feb 21, 2017 4:09 am
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Tue Feb 21, 2017 5:52 am
AirShip wrote:
Omg that' really cool! Loving the binary effect.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Tue Feb 21, 2017 9:16 am
AirShip wrote:
That looks fucking awesome! Although I do think the massive amount of animated sprites distract a bit.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Tue Feb 21, 2017 11:26 am
witchking666 wrote:AirShip wrote:
That looks fucking awesome! Although I do think the massive amount of animated sprites distract a bit.
I think it's just meant to show off a tileset.
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Nepgya
- Swooper

- Posts: 79
- Joined: Fri Jan 06, 2017 1:31 pm
Postby Nepgya » Wed Feb 22, 2017 2:02 pm
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Wed Feb 22, 2017 6:20 pm
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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Wed Feb 22, 2017 9:09 pm

(not exactly a level but a tileset i am working on)
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7NameSam
- Bot

- Posts: 52
- Joined: Mon Dec 29, 2014 12:11 am
Postby 7NameSam » Wed Feb 22, 2017 11:05 pm

firebar?
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MacDuckBeat
- Fuzzy

- Posts: 1055
- Joined: Fri Oct 07, 2016 8:09 am
- Flair: Neon and edgy artist hehe
- Pronouns: he/him
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Postby MacDuckBeat » Thu Feb 23, 2017 2:25 am
Wow, I really liked that level. I kind of like Yoshi's Island graphics :p . I liked the combination of clouds and the mountain for background which it looks so cool.
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Thu Feb 23, 2017 7:33 am
RSuper wrote:
Wow, I really liked that level. I kind of like Yoshi's Island graphics :p . I liked the combination of clouds and the mountain for background which it looks so cool.
thank you! It took a lot of work to recollect the tileset of the grass, and that beautiful background was made by reghrehre  (I do not know how to write his username)
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Thu Feb 23, 2017 7:49 am
crazydev wrote:
(not exactly a level but a tileset i am working on)
Wooooow it looks super neat! Can't wait for the final version :D
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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Thu Feb 23, 2017 8:59 am
WerewolfGD wrote:crazydev wrote:
(not exactly a level but a tileset i am working on)
Wooooow it looks super neat! Can't wait for the final version 
Thank you :] I will be releasing it soon and a graphics pack
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Thu Feb 23, 2017 11:56 am
Tsutsumi-Chan wrote:
0/10 not enough slopes.
In all seriousness, this looks really cool. I especially like the fog effect, although maybe make the fire piranha plant spit fire in a curve (Like the Lotus plant) instead of in a straight line, as that looks nicer overall.
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
- Pronouns: they/them
Postby The Dwarven Digger » Thu Feb 23, 2017 12:23 pm
Snessy the duck wrote:Tsutsumi-Chan wrote:
0/10 not enough slopes.
In all seriousness, this looks really cool. I especially like the fog effect, although maybe make the fire piranha plant spit fire in a curve (Like the Lotus plant) instead of in a straight line, as that looks nicer overall.
Why do you hate flat surfaces so much???
On a more serious note, I agree that the fire things should be in a curve, it looks a little weird in a straight line like that. Also, I LOVE that fog effect! How did you do it? (Probably just a simple lua trick or something, but idk)
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Thu Feb 23, 2017 1:21 pm
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