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Re: SMBX 2.0 Open Beta

Posted: Thu Mar 31, 2016 8:54 pm
by Lyrin
Horikawa Otane wrote:Huh. Something's missing.
CONTROLLER SUPPORT! jk
Menu looks a lot better without the thing!

Re: SMBX 2.0 Open Beta

Posted: Thu Mar 31, 2016 9:11 pm
by PixelPest
Horikawa Otane wrote:Huh. Something's missing.
There's only one Editor...

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 12:08 am
by Julia Pseudo
Lyrin wrote:Will the update give a proper pause menu? I mean the ability to exit level and such, instead of being thrown out of the whole episode.
In case you were curious, the world map pause menu used to be available while playing levels (including saving and quitting). It was changed to what it is now after complaints on the original forums that it made it too easy to farm powerups or something.

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 12:17 am
by Matt_The_Slime
Ok, so this has probably been asked a lot, but I don't wanna look through 42 pages of posts, but
When's the full release for this game?

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 12:19 am
by Julia Pseudo
^
There is no release date set or announced as of this moment.

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 12:21 am
by FanofSMBX
Horikawa Otane wrote:Image

Huh. Something's missing.
You're right. Only some idiot with an agenda who supports SMBX 2.0 could have done this.

Seriously, Valtteri, you had to leave out the spoiler tags?

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 1:11 am
by lotus006
Pseudo-dino wrote:^
There is no release date set or announced as of this moment.
it was announced for the last tuesday (not this week but the one before) 1 week earlier but postponed...
but probably this month it should :P , if all will be good, and on when Horikawa Otane will decide :D only her know :P

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 1:34 am
by Mable
PixelPest wrote:
Horikawa Otane wrote:Huh. Something's missing.
There's only one Editor...
Which probably is the pge one since it was something iirc what they wanted to change. If it's really the pge one they did a good job at removing the crappy smbx editor.

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 1:41 am
by lotus006
Tinkerbell wrote:
PixelPest wrote:
Horikawa Otane wrote:Huh. Something's missing.
There's only one Editor...
Which probably is the pge one since it was something iirc what they wanted to change. If it's really the pge one they did a good job at removing the crappy smbx editor.
The only thing a hope for this editor I hope there will be a theme like the orginal one but more advanced that should be more easily to use :)

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 11:18 am
by TDK
lotus006 wrote:
Pseudo-dino wrote:
Matt_The_Slime wrote:Ok, so this has probably been asked a lot, but I don't wanna look through 42 pages of posts, but
When's the full release for this game?
^
There is no release date set or announced as of this moment.
it was announced for the last tuesday (not this week but the one before) 1 week earlier but postponed...
but probably this month it should :P , if all will be good, and on when Horikawa Otane will decide :D only her know :P
I'll probably say the update will happen today.

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 11:22 am
by Emral
Pseudo-dino wrote:
Lyrin wrote:Will the update give a proper pause menu? I mean the ability to exit level and such, instead of being thrown out of the whole episode.
In case you were curious, the world map pause menu used to be available while playing levels (including saving and quitting). It was changed to what it is now after complaints on the original forums that it made it too easy to farm powerups or something.
Having the current world map menu in levels is a bad idea. However allowing the player to start select out of a level when they've already beaten it once is fair.

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 11:27 am
by underFlo
but how would you do start+select on a pc?????

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 11:33 am
by FanofSMBX
ikr

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 11:41 am
by lotus006
Spinda wrote:but how would you do start+select on a pc?????
On my side I do it like this on the PC
Image

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 12:37 pm
by underFlo
NopeNotHappening wrote:
TheDinoKing432 wrote:
lotus006 wrote: it was announced for the last tuesday (not this week but the one before) 1 week earlier but postponed...
but probably this month it should :P , if all will be good, and on when Horikawa Otane will decide :D only her know :P
I'll probably say the update will happen today.
Dumbest thing I've read.
It's been said for WEEKS that "update will come tomorrow".
It won't come out. Ever. It's not even that interesting. Calling this "2.0" is a joke. It's more like a 1.4, AT BEST.
The entire thing should have been written from scratch. This is a joke of a project. Pointless and crap and it's most likely never going to be released anyways.
at least you got the date right this time

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 1:05 pm
by Willhart
Yeah. I spoke too soon earlier. Sorry about that. The new additions have been really nice though.

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 2:20 pm
by Hoeloe
I feel really guilty about how little I've been able to contribute recently. I'm at a combination of lack of time, energy, and motivation at the moment, which is making it really hard to get anything meaningful done. I hope this will improve in the next few weeks but I really don't know.

Re: SMBX 2.0 Open Beta

Posted: Fri Apr 01, 2016 7:01 pm
by Quantix
So I've returned from a vacation, and it would appear that I haven't missed anything. Thank God.

Re: SMBX 2.0 Open Beta

Posted: Sun Apr 03, 2016 10:03 pm
by Anthony Valle
Don't worry Horikawa Otane, take your time on the beta update, we'll be waiting...

Re: SMBX 2.0 Open Beta

Posted: Mon Apr 04, 2016 7:58 am
by ArduinoPlatypus
Yeah, I'm waiting for the update to start my first "episode" but there's no need to hurry.