Wohlstand wrote:The middle of cross - is a center of item, usually placing is relative to CENTER of item. In early alpha-builts was relative to left-top corner, but "relative to center" will give ability put items even with touch screens. So, you can customize the cursor with editing of themes and [Tools -> Application settings -> View] will give you able to change theme. "Default" theme means than will be used default theme which typed in main.ini file of current config pack.
I mean, I can tell that the reticule is aiming for the middle of my background object, but the thing is that it's a line platform reverser. It's a special BGO that if ANY of it is touched by a line-guided platform's middle (even the slightest 1x1 pixel on its edges) it will instantly change direction. The thing is, half of the "square" angles don't actually work because there's been an unstated rule all this time.
Code: Select all
When a platform touches a new line while it's >>airborne<<, it's either going to go up or to the right. This only applies to extremely small velocities.
So, have an example:
In this instance, ignore the line reverser BGO.
Let's say that from the top horizontal line, our platform is approaching and it's moving left. What will it do without the blue thingy? It's going to fall off the line going left, and then it will try to attach itself to the vertical line. However, since it's going to move upwards when it touches a new line, it goes up and "bounces" into the air. It then detects the horizontal line
once more, and because it will always move right when it detects a new horizontal line, it goes right.
Basically, in the end, when it tries to go down the vertical line, it can't and it goes back from where it came.
Keep in mind this all happens in under a millisecond.
However, using the platform reverser BGOs, we can change that!
I don't actually know the science behind its hitboxes yet, but you have to give the platform at least a few 1x1 pixels' room to "breathe." In this case, when it tries to "bounce" back up off of the vertical line, it's going to detect the line reverser BGO and hit it. Because they always reverse movement now matter how large or small a drop or fall is, it's going to move BACK DOWN and go the way I wanted it to go! Yay!
Now, the reason why my cursor is a problem is because I can't actually see where the two lines meet at the corner. How do I fix or remove that problematic icon attached to my cursor?