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Re: WIP Graphics Showcase III

Posted: Sun Apr 21, 2019 5:14 pm
by FireyPaperMario
What I got so far with my Emerald Castle tileset made with SEGA Mega Drive/Genesis colors:
Image

Re: WIP Graphics Showcase III

Posted: Sun Apr 21, 2019 6:38 pm
by KBorg64
Spoiler: show
FireyPaperMario wrote:
Sun Apr 21, 2019 5:14 pm
What I got so far with my Emerald Castle tileset made with SEGA Mega Drive/Genesis colors:
Image
Looks good, simple enough. I'm guessing it's a grassy version of SMB's castle, right? I noticed that fill tile is a recolor of the castle block from SMB. Anyway, great job. Also, will you add BGOs and, if so, what do you intend on them looking like?

Re: WIP Graphics Showcase III

Posted: Sun Apr 21, 2019 6:59 pm
by FireyPaperMario
64searchman46 wrote:
Sun Apr 21, 2019 6:38 pm
Spoiler: show
FireyPaperMario wrote:
Sun Apr 21, 2019 5:14 pm
What I got so far with my Emerald Castle tileset made with SEGA Mega Drive/Genesis colors:
Image
Looks good, simple enough. I'm guessing it's a grassy version of SMB's castle, right? I noticed that fill tile is a recolor of the castle block from SMB. Anyway, great job. Also, will you add BGOs and, if so, what do you intend on them looking like?
I was trying to make a green carpet for the tiles. But thank you

Re: WIP Graphics Showcase III

Posted: Sun Apr 21, 2019 8:49 pm
by KBorg64
Spoiler: show
FireyPaperMario wrote:
Sun Apr 21, 2019 6:59 pm
64searchman46 wrote:
Sun Apr 21, 2019 6:38 pm
Spoiler: show
FireyPaperMario wrote:
Sun Apr 21, 2019 5:14 pm
What I got so far with my Emerald Castle tileset made with SEGA Mega Drive/Genesis colors:
Image
Looks good, simple enough. I'm guessing it's a grassy version of SMB's castle, right? I noticed that fill tile is a recolor of the castle block from SMB. Anyway, great job. Also, will you add BGOs and, if so, what do you intend on them looking like?
I was trying to make a green carpet for the tiles. But thank you
Oh, that makes sense. If anything, you should totally make a grassy castle tileset along side this one.

Re: WIP Graphics Showcase III

Posted: Mon Apr 22, 2019 3:09 am
by Amine Retro
FireyPaperMario wrote:
Sun Apr 21, 2019 5:14 pm
What I got so far with my Emerald Castle tileset made with SEGA Mega Drive/Genesis colors:
Image
why is only less than a quarter of the image used

Re: WIP Graphics Showcase III

Posted: Mon Apr 22, 2019 6:11 am
by FireyPaperMario
Amine Retro wrote:
Mon Apr 22, 2019 3:09 am
FireyPaperMario wrote:
Sun Apr 21, 2019 5:14 pm
What I got so far with my Emerald Castle tileset made with SEGA Mega Drive/Genesis colors:
Image
why is only less than a quarter of the image used
It's still a WIP! Even though I'll add more later

Re: WIP Graphics Showcase III

Posted: Wed Apr 24, 2019 6:47 pm
by kr4k1n
FireyPaperMario wrote:
Sun Apr 21, 2019 5:14 pm
What I got so far with my Emerald Castle tileset made with SEGA Mega Drive/Genesis colors:
Spoiler: show
Image
That looks pretty nice, can't wait to see it finished all the way

Re: WIP Graphics Showcase III

Posted: Wed Apr 24, 2019 6:55 pm
by FireyPaperMario
Eureka wrote:
Wed Apr 24, 2019 6:47 pm
That looks pretty nice, can't wait to see it finished all the way
Thank you! It might take me a while longer to make due to art block though

Re: WIP Graphics Showcase III

Posted: Mon Apr 29, 2019 3:23 pm
by Emral
sometimes you just gotta get some of that chlorophyll my dudes
Image

Re: WIP Graphics Showcase III

Posted: Mon Apr 29, 2019 5:33 pm
by KBorg64
Spoiler: show
Enjl wrote:
Mon Apr 29, 2019 3:23 pm
sometimes you just gotta get some of that chlorophyll my dudes
Image
Looks great, Enjl! The tileset looks very distinct, and I haven't seen many like it before.

Re: WIP Graphics Showcase III

Posted: Mon Apr 29, 2019 10:48 pm
by CodeX
Cannon Reshaded and Snowman
Image
Thanks to PROX for the Tips

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 5:20 am
by PROX
CodeX wrote:
Mon Apr 29, 2019 10:48 pm
Cannon Reshaded and Snowman
Image
Thanks to PROX for the Tips
np, but the black base is still pillowshaded. Also, the diagonal cannon top's light source is wrong. Since your light source is on the top left, use the brightest shade on the shortest side facing upward and use the darkest shade on the shortest side facing downward. It's starting to look better though.

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 5:39 am
by Eri7
CodeX wrote:
Mon Apr 29, 2019 10:48 pm
Cannon Reshaded and Snowman
Image
Thanks to PROX for the Tips
I like so far your progress, keep it up!

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 5:46 am
by Emral
PROX wrote:
Tue Apr 30, 2019 5:20 am
CodeX wrote:
Mon Apr 29, 2019 10:48 pm
Cannon Reshaded and Snowman
Image
Thanks to PROX for the Tips
np, but the black base is still pillowshaded. Also, the diagonal cannon top's light source is wrong. Since your light source is on the top left, use the brightest shade on the shortest side facing upward and use the darkest shade on the shortest side facing downward. It's starting to look better though.
What no

Pillowshading would light all sides equally. This sprite obviously doesn't shine unrealistic lights from the top or bottom of the stem.
Image

If the cannons are metallic, what CodeX is doing is correct.

The problem I see with the cannons is that somehow CodeX managed to sneak in some half-sized pixels
Image

There can be a case made for shading like this
Image

But before thinking about that, doesn't it bother anyone else how the cannons are of such vastly different sizes?
Image

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 7:06 am
by PROX
Enjl wrote:
Tue Apr 30, 2019 5:46 am
PROX wrote:
Tue Apr 30, 2019 5:20 am
CodeX wrote:
Mon Apr 29, 2019 10:48 pm
Cannon Reshaded and Snowman
Image
Thanks to PROX for the Tips
np, but the black base is still pillowshaded. Also, the diagonal cannon top's light source is wrong. Since your light source is on the top left, use the brightest shade on the shortest side facing upward and use the darkest shade on the shortest side facing downward. It's starting to look better though.
What no

Pillowshading would light all sides equally. This sprite obviously doesn't shine unrealistic lights from the top or bottom of the stem.
Image

If the cannons are metallic, what CodeX is doing is correct.

The problem I see with the cannons is that somehow CodeX managed to sneak in some half-sized pixels
Image

There can be a case made for shading like this
Image

But before thinking about that, doesn't it bother anyone else how the cannons are of such vastly different sizes?
Image
well, yes, I see your point on the pillowshading aspect. The reason why I said that though was mainly due to both sides having the exact same brightness. Now, the changes you made definitely worked and yes, metallic cylindrical sprites can be shaded like that, but again, it was mainly due to the same amount of brightness being on both sides that made me think it was pillowshaded. Also yeah, I forgot to mention that the cannon sizes are drastically different. I assumed he made different cannon types, but yeah. It would be a massive oversight if that were to continue.

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 8:22 am
by FireyPaperMario
I'd like y'all's opinion on what I currently got for my cave tiles (SEGA Mega Drive/Genesis style) so far:
Image

Image

Also, I agreed with Enjl about Code's recolor of PROX's graphics!

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 1:49 pm
by kr4k1n
They both have slightly different colors, but that's because they're from two different consoles, nice.

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 2:54 pm
by FireyPaperMario
Eureka wrote:
Tue Apr 30, 2019 1:49 pm
They both have slightly different colors, but that's because they're from two different consoles, nice.
Um.... Both tilesets aren't from 2 different consoles. 1 of them was edited by Core himself.... But thanks though

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 8:02 pm
by Emral
sometimes you really just gotta get some of that chlorophyll my dudes
Image

Re: WIP Graphics Showcase III

Posted: Tue Apr 30, 2019 10:25 pm
by PROX
Enjl wrote:
Tue Apr 30, 2019 8:02 pm
sometimes you really just gotta get some of that chlorophyll my dudes
Image
except this post has nothing to do with plants xD Anyway, yay 3DWorld enemies. I think you might want to tweak the blue on the big rammerhead a bit more though.

Added in 2 minutes :
FireyPaperMario wrote:
Tue Apr 30, 2019 8:22 am
I'd like y'all's opinion on what I currently got for my cave tiles (SEGA Mega Drive/Genesis style) so far:
Image

Image

Also, I agreed with Enjl about Code's recolor of PROX's graphics!
except those graphics aren't mine