Page 37 of 100

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Feb 08, 2017 2:11 pm
by The Dwarven Digger
What exactly is it? It looks like automatic path following, am I right? If so, that would be really good to add to an episode.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Feb 09, 2017 12:54 am
by MECHDRAGON777
The auto path is quite interesting. More world map stuff is good.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Feb 09, 2017 2:09 am
by MacDuckBeat
The arrows and/or motions looks really nice, it is reminds me of Koopa's revenge 2 thingy, eh.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Feb 09, 2017 12:03 pm
by Snessy the duck
Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Feb 09, 2017 12:05 pm
by Emral
Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Feb 09, 2017 12:05 pm
by Snessy the duck
Enjl wrote:
Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p
Oh, that's cool to know!

Re: Perfect SMBX Screenshot Thread 10

Posted: Thu Feb 09, 2017 9:36 pm
by FanofSMBX
Enjl wrote:
Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p
Also please add an option where if you hold the run or altrun buttons the player moves faster. See: Apocalypse of Foroze

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Feb 10, 2017 1:02 am
by Emral
FanofSMBX wrote:
Enjl wrote:
Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p
Also please add an option where if you hold the run or altrun buttons the player moves faster. See: Apocalypse of Foroze
Trickier than you might think. The player has no speed on the overworld. I'll look into it.

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Feb 10, 2017 11:16 am
by Fuyu
Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).

Re: Perfect SMBX Screenshot Thread 10

Posted: Fri Feb 10, 2017 9:13 pm
by Alagirez
Image
Coins coming soon

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Feb 11, 2017 3:50 am
by MECHDRAGON777
Intuition wrote:
Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).
Is not what the .Gif shows though? I wonder if it is possible to make warps automatic when you walk through them in this fashion like SMW.

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Feb 11, 2017 5:29 am
by Emral
Intuition wrote:
Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).
No... because that's what I already did for the gif... Half the code for that is displaying the arrows.

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Feb 15, 2017 12:29 am
by Quantumenace
Image

I really have to finish this level, put months into it then fell out of it for months. Loads and loads of Lua and I still need to program the boss. My main concern with the level is lag.

The signs feel like they need something, not sure what.

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Feb 15, 2017 1:22 am
by RPG_Magician
Quantumenace wrote:Image

I really have to finish this level, put months into it then fell out of it for months. Loads and loads of Lua and I still need to program the boss. My main concern with the level is lag.

The signs feel like they need something, not sure what.
No offense, but the screenshot looks like a complete cluster****. Things blend in and look part of the background and the Scenery doesn't look appealing at all for me.

... Are those fridges?

Re: Perfect SMBX Screenshot Thread 10

Posted: Wed Feb 15, 2017 1:45 am
by Quantumenace
They're doors. When I started the level, making custom graphics was not my highest priority. I already spent a bunch of time tweaking the block backgrounds, and changing them now could screw up other areas.

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Feb 18, 2017 1:32 am
by TLtimelord
Quantumenace wrote:They're doors. When I started the level, making custom graphics was not my highest priority. I already spent a bunch of time tweaking the block backgrounds, and changing them now could screw up other areas.
The glass window sizeables are really cool and a clever idea, but everything else does look messy, in terms of design and visuals. Is it supposed to be a level or a hub kind of area?

Re: Perfect SMBX Screenshot Thread 10

Posted: Sat Feb 18, 2017 6:49 pm
by Quantumenace
It's a level, and that part is at the end of one of the sections. The door at bottom right is a bonus room you need to open with switch blocks. The door on the left is raised because I don't want the player to enter it by accident; it goes backwards a bit to the switch block room in case you lock yourself out and want to try again.

Most other areas are a little more consistent:
Image
Image

I altered the sign and made custom bgos for door handles. Just noticed the cutoff on the lower left of the first picture, will need to fix that.

Edit: Also, those windows are made of BGOs. I tried sizables at first, but I didn't want the windows to act as platforms.

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Feb 19, 2017 4:38 pm
by Emral
I think the overworld in "The Restoration" looks a lot more pleasant in 3D
Image

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Feb 19, 2017 4:42 pm
by PersonNamedUser
Enjl wrote:I think the overworld in "The Restoration" looks a lot more pleasant in 3D
Image
That looks interesting, how much coding did it take?

Re: Perfect SMBX Screenshot Thread 10

Posted: Sun Feb 19, 2017 5:11 pm
by Hoeloe
MosaicMario wrote:
Enjl wrote:I think the overworld in "The Restoration" looks a lot more pleasant in 3D
Image
That looks interesting, how much coding did it take?
About a week's worth, plus a lot of prior knowledge. It's also still barely usable due to performance issues, but hopefully those can be ironed out in time.