Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Feb 08, 2017 2:11 pm
What exactly is it? It looks like automatic path following, am I right? If so, that would be really good to add to an episode.
Forums for SMBX
https://www.smbxgame.com/forums/
? but you can do that already :pSnessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
Oh, that's cool to know!Enjl wrote:? but you can do that already :pSnessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
Also please add an option where if you hold the run or altrun buttons the player moves faster. See: Apocalypse of ForozeEnjl wrote:? but you can do that already :pSnessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
Trickier than you might think. The player has no speed on the overworld. I'll look into it.FanofSMBX wrote:Also please add an option where if you hold the run or altrun buttons the player moves faster. See: Apocalypse of ForozeEnjl wrote:? but you can do that already :pSnessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
Is not what the .Gif shows though? I wonder if it is possible to make warps automatic when you walk through them in this fashion like SMW.Intuition wrote:I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
No... because that's what I already did for the gif... Half the code for that is displaying the arrows.Intuition wrote:I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
No offense, but the screenshot looks like a complete cluster****. Things blend in and look part of the background and the Scenery doesn't look appealing at all for me.Quantumenace wrote:
I really have to finish this level, put months into it then fell out of it for months. Loads and loads of Lua and I still need to program the boss. My main concern with the level is lag.
The signs feel like they need something, not sure what.
The glass window sizeables are really cool and a clever idea, but everything else does look messy, in terms of design and visuals. Is it supposed to be a level or a hub kind of area?Quantumenace wrote:They're doors. When I started the level, making custom graphics was not my highest priority. I already spent a bunch of time tweaking the block backgrounds, and changing them now could screw up other areas.
That looks interesting, how much coding did it take?Enjl wrote:I think the overworld in "The Restoration" looks a lot more pleasant in 3D
About a week's worth, plus a lot of prior knowledge. It's also still barely usable due to performance issues, but hopefully those can be ironed out in time.MosaicMario wrote:That looks interesting, how much coding did it take?Enjl wrote:I think the overworld in "The Restoration" looks a lot more pleasant in 3D