==============================================
Defautl controlls: <can be cusetomized in the controllers menu>
==============================================
Arrows:
--------------------
left-right - walk
Up/Down - enter into door/pipe
--------------------
Z - (jump) / enter to level from world map [on German keyboard will work Y key instead by unknown for me reasons

]
X - (run)
A - (alt-jump) (Temporary, fly up, use it to get inaccessible heights without vines!)
S - (alt-run) (Temporary, tail-whipping to destroy any blocks over face,
S+UP - destroy blocks over head,
S+Down - destroy blocks under self)
==============================================
Engine reserved keys and key combinations
==============================================
Ctrl+F - Toggle fullscreen mode
"~" - opens text input box in the levels where you can type special commands:
------------------
==Level specific commands:==
donthurtme - enable/disable god mode (the player will don't get from dangerous surfaces and will dont burn in lava)
iamsuperman - player has ability to fly up via alt-jump key
chucknorris - player via alt-run key will be able destroy any nearest object except BGO's, warps and other playable characters
iwishexitas X - exit from level with code X (replace X with unsigned integer
(usually from 1 to 8. Exit code hints you can take from a world map editor))
takesecretkeychain - enable/disable debug keys
==World specific commands:==
illparkwhereiwant - allows walking anywhere on world map
==Common commands==
redigitiscool - spawns a dummy message box, doing nothing. Try to type same command in the SMBX engine!
wohlstandiscool, kevsoftiscool, raocowiscool, joeyiscool - same as redigitiscool, but with another messages.
----------------------------------------------------------------------------------------------------------
Enter, Esc - pause/resume game, show pause menu
F2 - enable/disable drawing a debug rectangles of physical engine (render all hitboxes)
F3 - enable/disable printing of debug information
F12 - take screenshot (will be saved in the 'screenshots' folder which will be in PGE folder or in the %UserProfile%\.PGE_Project).
Screenshots will be written into PNG format and will have timedate based filename.
=======Debug keys=(disabled by default, to enable them, press "~" key and type 'takesecretkeychain')=======
F5 - pause/resume physical loopsteps. Used while collisions are debugged
F6 - enable slow mode of physical loopsteps. Everything will go slow. Used while collisions are debugged.
1, 2, 3, 4, 5 degits keys - spawn something effect (made temporary while effects system are debugged)
7, 8, 9, 0 - Toggle playable character and it's state:
- 7 decrease character ID
- 8 increase character ID
- 9 decrease character state ID
- 0 increase character state ID