Topics that have reached 100 pages.
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Willhart
- Banned
- Posts: 368
- Joined: Thu Apr 10, 2014 2:18 am
Postby Willhart » Mon Jul 20, 2015 7:15 am
Shinbison-Kof wrote:Well, this is my first "toad house" (beta), what do you think?
I like it a lot. It's simple, clean, and reminds me of Finnish summer houses. I like how the sky goes dark when you enter the house, like in those old video games.
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Mon Jul 20, 2015 9:42 am
The house looks nice, but I feel like it can use some more BGOs outside the house(and maybe inside too) to make like more lively. I like how you put water below the house(no, I'm not saying that it is a bad thing).
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1752
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Mon Jul 20, 2015 12:37 pm
WIP
Generic SMW level bc why not.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Jul 20, 2015 12:40 pm
I think there is too much NPC variety. It's like every npc is different instead of the same NPCs in a harder different situation.
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Marina
- Cecil

- Posts: 2381
- Joined: Sun May 25, 2014 7:01 am
- Flair: everything's still romantic, right?
- Pronouns: she/her/they/them
Postby Marina » Mon Jul 20, 2015 12:42 pm
I agree, try to keep it down to max 4 different kinds of NPCs (not counting variations like Para-Koopas/Goombas) per section.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1752
- Joined: Mon Jan 27, 2014 7:21 am
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Postby ShadowStarX » Mon Jul 20, 2015 1:25 pm
I'll remove 2 types of enemies in that case and replace them with other ones.
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Liraxus
- Monty Mole

- Posts: 119
- Joined: Fri Jul 11, 2014 5:03 pm
Postby Liraxus » Mon Jul 20, 2015 1:54 pm
Hey, what looks better, this?
Or this?
Someone PM'd me to try and replicate SMWGaiden's title art style, I still haven't modified the bushes or enemies, but I was just wondering if people would rather have me keep to the classic black outlines SMW had, or to make things a bit more shaded.
Edit: Dammit, I forgot to fix the one to-left corner tile's shading.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Jul 20, 2015 2:18 pm
Why would you mix barely visible outlines with black outlines? All or nothing, mister.
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Mon Jul 20, 2015 2:18 pm
The SMW mushroom blocks don't have a outline. But hey, I did enjoyed that level at least.
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Liraxus
- Monty Mole

- Posts: 119
- Joined: Fri Jul 11, 2014 5:03 pm
Postby Liraxus » Mon Jul 20, 2015 2:32 pm
The background objects are stock, I was asking about the tileset. I don't plan to add this softer shading until I finish the first world, then I'm gonna go to town on the graphics, this is just a small demo.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Mon Jul 20, 2015 2:33 pm
Thanks everyone for your tips, I read all tips, I'll fix everything!!!
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Mon Jul 20, 2015 2:40 pm
Liraxus wrote:The background objects are stock, I was asking about the tileset. I don't plan to add this softer shading until I finish the first world, then I'm gonna go to town on the graphics, this is just a small demo.
I personally prefer the classic black outline, but that's just me.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Jul 20, 2015 6:21 pm
I swear people from south america are naturally talented at smbx.
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TwilightRocks007
- Guest
Postby TwilightRocks007 » Mon Jul 20, 2015 6:52 pm
TNTtimelord wrote:
I swear people from south america are naturally talented at smbx.
oh, wow... thanks <33
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Mon Jul 20, 2015 7:11 pm
I mean you have nailed the things that unfortunately makes smbx levels insta good(?):
-ruins
-pillars
-WATERFALLS EVERYWHERE COMING OUT OF NOWHERE
but yeah, pretty nice and simple, the way i like it.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Mon Jul 20, 2015 7:13 pm
TNTtimelord wrote:
I swear people from south america are naturally talented at smbx.
Would you say that people of south Italy are talented toooooooo?
:^)
Lol jk.
Dude you're talented at smbx too m8.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Jul 20, 2015 7:41 pm
Darkonius Mavakar wrote:TNTtimelord wrote:
I swear people from south america are naturally talented at smbx.
Would you say that people of south Italy are talented toooooooo?
:^)
Lol jk.
Dude you're talented at smbx too m8.
I'd hardly call copying SM7 talented, if you're talking about me.
I should really update my pge to avoid those graphical errors. Also, it's part of the 1st section of the remake of my vinesauce level.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Tue Jul 21, 2015 6:37 am
Oh fuck i accidentally double posted rofl.
I thougt i sent a PM instead of a quote.
My bad
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Postby Squishy Rex » Tue Jul 21, 2015 6:43 am
Darkonius Mavakar wrote:Oh fuck i accidentally double posted rofl.
I thougt i sent a PM instead of a quote.
My bad
Nicely done my friend. Also I couldn't agree more on the pillars, ruins and waterfalls.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Tue Jul 21, 2015 6:45 am
can you all stop being so good pls kthxbye
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