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Re: Screenshots Thread v2

Posted: Thu Aug 07, 2014 10:32 am
by Radishl
That looks hard but cool.

Re: Screenshots Thread v2

Posted: Thu Aug 07, 2014 6:12 pm
by Wohlstand
Darkonius Mavakar wrote:3-2 Veggie Platforming
yay for lame name.
apparently wohlstand's engine doesn't render some foreground bgos, that's why the clouds are cutoff in this screen:
Spoiler: show
Image
Hi, which ID of BGO's doesn't displaying as foreground?
Instead SMBX, each BGO type have a Z-offset and flag view="foreground"/"Background".
I.e. BGO's will places with static default Z-Index. Later you will can change them for force display some BGO to foreground without hacking by SMBX sort priority, but these values can be saved only into LVLX format.
Note:
All SMB3-Exit BGOs I was display under sizable blocks. As I see, I made some mistakes in the displaying flags of some BGOs.
There are easy to fix this problem by edition of the configs/SMBX/lvl_bgo.ini file. If BGO displaying under sizable block, you must set Z-Offset value to 0. Or if block is non-sizable - you also must set view to "foreground" value (see help into head of this INI file). After saving of the config file, you must reload configs and reload the level file for display applied into lvl_bgo.ini edits.
You can take ID of some BGO by properties dialog.

Also, please, don't name editor as "engine". Engine is a player of the games ;), but is not started yet (will start aftter editor's release)

Re: Screenshots Thread v2

Posted: Thu Aug 07, 2014 7:33 pm
by Axiom
I couldn't resist
[rimg]http://i.gyazo.com/3503ecf3bbf324e2f27e88c3f5999e3e.png[/rimg]

Might be in the pack dunno yet

Re: Screenshots Thread v2

Posted: Thu Aug 07, 2014 11:38 pm
by Radishl
Luigifan2010 wrote:I couldn't resist
[rimg]http://i.gyazo.com/3503ecf3bbf324e2f27e88c3f5999e3e.png[/rimg]

Might be in the pack dunno yet
420 Blaze it

Anways heres a screeny of a level im making non-project related. Just testing out a few neat things events wise and some level gimmicks that you guys will have to find out. Also theres a boss.

Image

Re: Screenshots Thread v2

Posted: Thu Aug 07, 2014 11:52 pm
by Superiorstar
I have a lava level too.
prepare your anus.
Spoiler: show
Image

Re: Screenshots Thread v2

Posted: Thu Aug 07, 2014 11:53 pm
by Radishl
Superiorstar wrote:I have a lava level too.
prepare your anus.
Spoiler: show
Image
I sorta kinda like what you did with the blocks in the background.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 4:36 am
by Mudkip
Superiorstar wrote:I have a lava level too.
prepare your anus.
Spoiler: show
Image
wtf so many tilesets at the same time how timewasting


Srsly remove one of them, that's too much. BECAUSE EVERYTHING IS ABOUT THE GAMEPLAY AND NOT GRAPHICS

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 4:55 am
by zlaker
^
And besides only the two lower one blends well together IMO.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 7:51 am
by RudeGuy
Spoiler: show
Image
World Map tileset I'm making (well, those are only recolors). I have to recolor some stuff like Valtteri's other SMW world map tileset and some scenery.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 9:59 am
by Superiorstar
Mudkip wrote:
Superiorstar wrote:I have a lava level too.
prepare your anus.
Spoiler: show
Image
wtf so many tilesets at the same time how timewasting


Srsly remove one of them, that's too much. BECAUSE EVERYTHING IS ABOUT THE GAMEPLAY AND NOT GRAPHICS
Don't worry, that's only the beta.
Improved screenshot.
Spoiler: show
Image

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 10:58 am
by Magna
Superiorstar wrote:
Mudkip wrote:
Superiorstar wrote:I have a lava level too.
prepare your anus.
Spoiler: show
Image
wtf so many tilesets at the same time how timewasting


Srsly remove one of them, that's too much. BECAUSE EVERYTHING IS ABOUT THE GAMEPLAY AND NOT GRAPHICS
Don't worry, that's only the beta.
Improved screenshot.
Spoiler: show
Image
Four tilesets in one DO NOT WORK. Also it is time wasting as Mudkip said. I suggest removing the most front ones and keep the lava, it's way too much.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 11:04 am
by Superiorstar
What do you mean 4? there are 5. :lol:
Anyways, all the tiles have chosen destinations.
The grass as the top, the SMB3 recolored cave goes in the lava, and the adamantite ore in the grass.
Plus the slopes save up on blocks.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 12:01 pm
by Murphmario
That looks nothing like adamantite.

This is adamantite:
Image

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 12:02 pm
by Superiorstar
Murphmario wrote:That looks nothing like adamantite.

This is adamantite:
Image
It's not in the screenshot.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 12:09 pm
by DimitrisPowerSeven
World 8 second tank level that is on my episode is almost complete.
prefer for a long screenshot.
Spoiler: show
Image

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 12:31 pm
by Mikepjr
DimitrisPowerSeven wrote:World 8 second tank level that is on my episode is almost complete.
prefer for a long screenshot.
Spoiler: show
Image
That is the shiznit!
Nice to see a change up from the usually wooden looking tanks.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 12:38 pm
by DimitrisPowerSeven
The iron tanks will replace the wooden tanks also airships and ships will have the same tiles.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 4:03 pm
by RudeGuy
Spoiler: show
Image
Sorry for cutoffs. I have finished the SMW world map night tileset anyway.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 4:10 pm
by AirShip
Christian07 wrote:
Spoiler: show
Image
Sorry for cutoffs. I have finished the SMW world map night tileset anyway.
I think if you do one dark water, the tileset would fit better.

Re: Screenshots Thread v2

Posted: Fri Aug 08, 2014 4:27 pm
by zlaker
Christian07 wrote:
Spoiler: show
Image
Sorry for cutoffs. I have finished the SMW world map night tileset anyway.
The dirt should be darker :/