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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sat Nov 21, 2020 10:30 pm
by Hoeloe
It's standard practice to use they/them pronouns in most of the text for SMBX2, this just appears to have been a slip up at one point.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Tue Nov 24, 2020 5:31 pm
by fnafan88888888
Image

I can't get the whole sentence. Is there a way to get it all? Or that's the whole sentence?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Tue Nov 24, 2020 6:15 pm
by Cedur
fnafan88888888 wrote:
Tue Nov 24, 2020 5:31 pm
Image

I can't get the whole sentence. Is there a way to get it all? Or that's the whole sentence?

It means that you can make a mole destroy things when it breaks out. Thanks for showing this actually, this is news for me

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Tue Nov 24, 2020 9:20 pm
by Amyrakunejo
Uh, oh...
Looks like the tooltip script needs work...

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Wed Nov 25, 2020 4:11 pm
by fnafan88888888
Image
May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Wed Nov 25, 2020 4:22 pm
by MarioLover64
there exlusive to .lvlx files, invasion 2 levels are .lvl files

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Wed Nov 25, 2020 4:40 pm
by fnafan88888888
MarioLover64 wrote:
Wed Nov 25, 2020 4:22 pm
there exlusive to .lvlx files, invasion 2 levels are .lvl files
Is there a way to fix it with the old levels?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Wed Nov 25, 2020 4:45 pm
by MarioLover64
fnafan88888888 wrote:
Wed Nov 25, 2020 4:40 pm
MarioLover64 wrote:
Wed Nov 25, 2020 4:22 pm
there exlusive to .lvlx files, invasion 2 levels are .lvl files
Is there a way to fix it with the old levels?
save as a .lvlx file

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Thu Nov 26, 2020 9:06 am
by Wohlstand
fnafan88888888 wrote:
Wed Nov 25, 2020 4:11 pm
Image
May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?
You can convert entire "The Invasion 2" episode into PGE-X (all LVLX files and WLDX world map) by using of PGE Maintainer tool
(find it at data/PGE/pge_maintainer.exe), and using the "Level and Episodes format convertng/fixing" mode inside of it.
Note for SMBX2: after conversion, re-save WLDX world map into WLD as WLDX doesn't work in SMBX2.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Thu Nov 26, 2020 10:16 am
by Emral
Wohlstand wrote:
Thu Nov 26, 2020 9:06 am
fnafan88888888 wrote:
Wed Nov 25, 2020 4:11 pm
Image
May I ask why I can't use the new settings in old levels such as "The Invasion 2" levels?
You can convert entire "The Invasion 2" episode into PGE-X (all LVLX files and WLDX world map) by using of PGE Maintainer tool
(find it at data/PGE/pge_maintainer.exe), and using the "Level and Episodes format convertng/fixing" mode inside of it.
Note for SMBX2: after conversion, re-save WLDX world map into WLD as WLDX doesn't work in SMBX2.
Don't actually follow this advice. Just save your levels as .lvlx

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Thu Nov 26, 2020 10:46 am
by Wohlstand
Enjl wrote:
Thu Nov 26, 2020 10:16 am
Don't actually follow this advice. Just save your levels as .lvlx
If need single level - then yes, just re-save, then, change the link at world map and levels with warps that leads this level to keep level being reachable. This advice is for batch conversion. Especially because if you just save each level manually, world map will miss them (as .lvl links still be set), Maintainer automatically renames those links while conversion.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Nov 29, 2020 12:16 am
by Wiimeiser
I've actually been doing something like that with The Invasion 2 while also trying to add in Star Coins and Switch Palaces. In case you're wondering, the Switch Palaces branch off:
Spoiler: show
Yellow- Existing secret exit in Subcon Nightmare Land, completion continues the shortcut but this might change
Red- New secret exit in Jumpy Hoppy Turtle Zone (Key & keyhole under the staircase of red ! blocks near the end)
Green- Existing secret exit in Flying Raccoon Zone, completion continues the shortcut but this might change
Blue- Unused Boom Boom exit in Pyramid of Fail
I'm also trying to make use of unused areas, like the unused forest extension and snow bonus.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sun Nov 29, 2020 9:51 pm
by Jumper
Wiimeiser wrote:
Sun Nov 29, 2020 12:16 am
I've actually been doing something like that with The Invasion 2 while also trying to add in Star Coins and Switch Palaces. In case you're wondering, the Switch Palaces branch off:
Spoiler: show
Yellow- Existing secret exit in Subcon Nightmare Land, completion continues the shortcut but this might change
Red- New secret exit in Jumpy Hoppy Turtle Zone (Key & keyhole under the staircase of red ! blocks near the end)
Green- Existing secret exit in Flying Raccoon Zone, completion continues the shortcut but this might change
Blue- Unused Boom Boom exit in Pyramid of Fail
I'm also trying to make use of unused areas, like the unused forest extension and snow bonus.
Nice, wouldn't mind giving that a go when it's finished.

Good luck.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Fri Dec 04, 2020 10:46 pm
by Wiimeiser
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sat Dec 05, 2020 2:35 am
by Emral
Wiimeiser wrote:
Fri Dec 04, 2020 10:46 pm
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.
Boohemoth isn't released yet.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sat Dec 05, 2020 3:23 am
by Wiimeiser
Enjl wrote:
Sat Dec 05, 2020 2:35 am
Wiimeiser wrote:
Fri Dec 04, 2020 10:46 pm
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.
Boohemoth isn't released yet.
Exactly my point. He's not released yet, so I can't use him.

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sat Dec 05, 2020 3:33 am
by Emral
Wiimeiser wrote:
Sat Dec 05, 2020 3:23 am
Enjl wrote:
Sat Dec 05, 2020 2:35 am
Wiimeiser wrote:
Fri Dec 04, 2020 10:46 pm
I'm pretty much done with it. All I really need is to place Dragon Coins, Boohemoth, and a way to spend Star Coins.
Boohemoth isn't released yet.
Exactly my point. He's not released yet, so I can't use him.
Ah, that wasn't clear to me, since the other 2 things listed are possible. Apologies!

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sat Dec 05, 2020 5:49 am
by Wiimeiser
So spending Star Coins is possible, but I don't think I've seen any NPC that does it?

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sat Dec 05, 2020 6:11 am
by Emral
Wiimeiser wrote:
Sat Dec 05, 2020 5:49 am
So spending Star Coins is possible, but I don't think I've seen any NPC that does it?
Why would an NPC be in charge of that?
You'd just need to access the SaveData variable in starcoin.lua: SaveData._basegame.starcoinCounter, which stores the number of star coins collected on the save file. Decreasing that to "spend" star coins is not going to interfere with any internal code, so it can be used as a metric of spending if you don't wanna use a separate variable for spending.
And from there it's as easy as checking if you have over a certain amount in an onEvent or something, and then decreasing the count and calling triggerEvent(event_name_for_the_event_when_the_check_passes) and storing for what the coins were spent so that you can run that event again in onStart when the item was purchased.

Code: Select all

SaveData.hasPurchasedItem = SaveData.hasPurchasedItem or false

function onEvent(eventname)
	if eventname == "check star coin count" then
		if SaveData._basegame.starcoinCounter >= 5 then
			SaveData._basegame.starcoinCounter = SaveData._basegame.starcoinCounter - 5
			triggerEvent("activatePurchasedItem")
			SaveData.hasPurchasedItem = true
		end
	end
end

function onStart()
	if SaveData.hasPurchasedItem then
		triggerEvent("activatePurchasedItem")
	end
end

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Posted: Sat Dec 05, 2020 6:15 am
by Wiimeiser
Okay, so it's entirely lua based, but I wouldn't know the lua needed to make it work. For example, what would I need to make using Warp #4 cost 20 Star Coins?