General discussion about Super Mario Bros. X.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Sat Apr 11, 2015 9:34 pm
I'm not going to lie, every time I can tell any element in a graphic/level/episode was informed by SMBX capabilities (a round block becoming square, some enemy that is missing frames, a player graphic that has a wonky hitbox or is squished) I kind of internally scream. This isn't a reasonable thing to be concerned about, I know. It just does.
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HenryRichard
- Reznor

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Postby HenryRichard » Sat Apr 11, 2015 9:38 pm
FanofSMBX wrote:a player graphic that has a wonky hitbox or is squished
I despise this as well , especially since you can fix it with LunaDLL.
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BlazingZtar755
- Buster Beetle

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Postby BlazingZtar755 » Mon Apr 13, 2015 8:05 am
Ohhhh yeah, now HERES a thread thats enjoyable. What i hate? I hate people who record and give themselves god mode and hammer suits. i also hate KAZIO and JOKE levels. And i get really mad when i just see levels that are just: 7 boom booms at the same time.
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dragonfan96
- Foo

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Postby dragonfan96 » Mon Apr 13, 2015 1:26 pm
BlazingZtar755 wrote:Ohhhh yeah, now HERES a thread thats enjoyable. What i hate? I hate people who record and give themselves god mode and hammer suits. i also hate KAZIO and JOKE levels. And i get really mad when i just see levels that are just: 7 boom booms at the same time.
I can somewhat agree with the Kaizo part adn DEFINITELY the Joke Levels there a waste of everyones time,
now from what i can gather im pretty sure BossEditor doesnt use cheats, but Wraith, meh, maybe at least donthurtme on "tier 1 type levels" or a "flaw" in the level other than they both their best.
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dragonfan96
- Foo

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Postby dragonfan96 » Tue Apr 14, 2015 12:05 am
SnifitGuy wrote:dragonfan96 wrote:BlazingZtar755 wrote:Ohhhh yeah, now HERES a thread thats enjoyable. What i hate? I hate people who record and give themselves god mode and hammer suits. i also hate KAZIO and JOKE levels. And i get really mad when i just see levels that are just: 7 boom booms at the same time.
I can somewhat agree with the Kaizo part adn DEFINITELY the Joke Levels there a waste of everyones time,
now from what i can gather im pretty sure BossEditor doesnt use cheats, but Wraith, meh, maybe at least donthurtme on "tier 1 type levels" or a "flaw" in the level other than they both their best.
Maybe that explains why I can never beat his levels in ToB...
I pretty much *ahem* "skip" the First tier no questions asked Donthurtme is on
Tier 2 is a maybe
Tier3 is definitely not using cheats
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John The White Yoshi
- Rocky Wrench

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Postby John The White Yoshi » Tue Apr 14, 2015 12:35 am
1. When people use custom music that shouldn't fit, but does. (Sakke's level for the 1st Community Contest is a prime example.)
2. Dying on the same level multiple times because of the way the person designed the stage, not the actual difficulty of the level
3. RANDOM MISH-MASH OF BLOCKS AND GRAPHICS THAT ARE IN A POORLY DESIGNED LEVEL......
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JupiHornet
- Boom Boom

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Postby JupiHornet » Tue Apr 14, 2015 6:48 am
dragonfan96 wrote:
I pretty much *ahem* "skip" the First tier no questions asked Donthurtme is on
Tier 2 is a maybe
Tier3 is definitely not using cheats
Remember ToB4 where asnumbers hated every level 
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dragonfan96
- Foo

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Postby dragonfan96 » Tue Apr 14, 2015 1:25 pm
Turtwig wrote:dragonfan96 wrote:
I pretty much *ahem* "skip" the First tier no questions asked Donthurtme is on
Tier 2 is a maybe
Tier3 is definitely not using cheats
Remember ToB4 where asnumbers hated every level 
He hated Vinyl's Ghost House the Most and the DKC Minecart one as well 
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Tue Apr 14, 2015 5:40 pm
dragonfan96 wrote:Turtwig wrote:dragonfan96 wrote:
I pretty much *ahem* "skip" the First tier no questions asked Donthurtme is on
Tier 2 is a maybe
Tier3 is definitely not using cheats
Remember ToB4 where asnumbers hated every level 
He hated Vinyl's Ghost House the Most and the DKC Minecart one as well 
Do you mean as303298? Anyway, I am wonderung if I should play that or not...
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dragonfan96
- Foo

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Postby dragonfan96 » Tue Apr 14, 2015 7:11 pm
MECHDRAGON777 wrote:
Do you mean as303298? Anyway, I am wonderung if I should play that or not...
a.k.a Wraith AdamKnight then yes, it depends, judging from His LP it didnt look to good then again nothin ever makes him NOT pissed off in levels as theres always
"something" but it doesnt really bug me its just feedback/constructive criticism
Last edited by dragonfan96 on Mon Apr 20, 2015 6:30 am, edited 1 time in total.
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bossedit8
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Postby bossedit8 » Mon Apr 20, 2015 5:30 am
Levels that are mostly compatible to Play with 1 Player but not even Close to beat with 2 Players.
Utulizing a Gimmick or anything with no warnings, Explanation or anything. This will most likely a cheap shot into your first time Play.
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Mable
- Luigi

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Postby Mable » Tue Apr 21, 2015 2:00 pm
bossedit8 wrote:Levels that are mostly compatible to Play with 1 Player but not even Close to beat with 2 Players.
I guess some people mabye just make their levels playable for 1 player depending most members also only do singleplayer.
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dragonfan96
- Foo

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Postby dragonfan96 » Tue Apr 21, 2015 5:06 pm
Sinem wrote:bossedit8 wrote:Levels that are mostly compatible to Play with 1 Player but not even Close to beat with 2 Players.
I guess some people mabye just make their levels playable for 1 player depending most members also only do singleplayer.
This just has given me a gimmick for a level, though it'll be suited for a Casual, as it'll involve cheat codes <supermario2>
have one of the players be on the bottom and one on top and switch between the players and also using player block changes as well...
have some switches and puzzles, maybe make it play like Tealy and Orangey if you've heard of that flash game...
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Imaynotbehere4long
- Boomerang Bro

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Postby Imaynotbehere4long » Tue Apr 21, 2015 7:24 pm
dragonfan96 wrote:This just has given me a gimmick for a level, though it'll be suited for a Casual, as it'll involve cheat codes <supermario2>
have one of the players be on the bottom and one on top and switch between the players and also using player block changes as well...
have some switches and puzzles, maybe make it play like Tealy and Orangey if you've heard of that flash game...
You mean kinda like Cheat Code Challenge 2 from Mario Classic? Sounds interesting; I hope you can do that idea justice with some legitimately clever puzzles (unlike CCC2).
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dragonfan96
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Postby dragonfan96 » Wed Apr 22, 2015 1:46 am
Imaynotbehere4long wrote:dragonfan96 wrote:This just has given me a gimmick for a level, though it'll be suited for a Casual, as it'll involve cheat codes <supermario2>
have one of the players be on the bottom and one on top and switch between the players and also using player block changes as well...
have some switches and puzzles, maybe make it play like Tealy and Orangey if you've heard of that flash game...
You mean kinda like Cheat Code Challenge 2 from Mario Classic? Sounds interesting; I hope you can do that idea justice with some legitimately clever puzzles (unlike CCC2).
I'll work on the casual level once i fix Spore-Subterranean, i had the wrong .lvl file when placing it in the Zip folder
[sub]plus some other things added and what not[sub]
Its gunna combine the puzzles from Sands of Time(improved, if u can call it that), and yet simple level thats outside the box.[/off-topic]
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chainsawplayin
- Guest
Postby chainsawplayin » Thu Apr 23, 2015 12:54 pm
The thing that there are so many NPCs, but if you tried to use them, the levels would be kinda weird.
And that you can't disable the Grinder's sound effect without editing the game's files...
You can't make most things go diagonally.
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dragonfan96
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Postby dragonfan96 » Thu Apr 23, 2015 9:12 pm
chainsawplayin wrote:The thing that there are so many NPCs, but if you tried to use them, the levels would be kinda weird.
And that you can't disable the Grinder's sound effect without editing the game's files...
You can't make most things go diagonally.
I'll admit the ginder noise can Sometimes be irrtating but at the same time make he player realize danger is lurking about nearby,
btw u can make a grinder move diagonally in 2 different ways ones easy and one is not so easy,
First Method:
1) Now, Personally i like to use the SMB3 Platform widgits but its a preference really, place thw two widgets in Points A&B
2) Make a straight out on both ends about a couple of times and then use the diagonal pieces,
3) u can even skip 1 unit and it'l be a perfect diagonal line loop (only when its in a / \ shape like that)
Second Method:
1) make the grinder not move, NPCS>SMW Grinder>"dont move">yes
2) go to layers, add layer, name it grinder (#) (makes it easier if u want mulple diagonal grinders)
3) make the grinder said layer and go to events
4) select "layer movement" and find the Grinder layer,
5) make the movenment be horz: +/- x1 Vertical +/- x2 (making them the same number, make it go up x[sub]1[/sub] over x[sub]2[/sub]
i.e Horizontal: 0.5 Vertical: -0.5
I would test the level to make it go in the right direction u want
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chainsawplayin
- Guest
Postby chainsawplayin » Fri Apr 24, 2015 12:39 pm
dragonfan96 wrote:
btw u can make a grinder move diagonally in 2 different ways ones easy and one is not so easy,
First Method:
1) Now, Personally i like to use the SMB3 Platform widgits but its a preference really, place thw two widgets in Points A&B
2) Make a straight out on both ends about a couple of times and then use the diagonal pieces,
3) u can even skip 1 unit and it'l be a perfect diagonal line loop (only when its in a / \ shape like that)
Whoa, hey! I didn't say anything about Grinders moving diagonally, just diagonal generators, etc.
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RudeGuy
- Bowser

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Postby RudeGuy » Fri Apr 24, 2015 1:15 pm
chainsawplayin wrote:Whoa, hey! I didn't say anything about Grinders moving diagonally, just diagonal generators, etc.
But diagonal generators don't even exist in SMBX lol
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suckhacker
- Banned
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Postby suckhacker » Fri Apr 24, 2015 1:25 pm
chainsawplayin wrote:dragonfan96 wrote:
btw u can make a grinder move diagonally in 2 different ways ones easy and one is not so easy,
First Method:
1) Now, Personally i like to use the SMB3 Platform widgits but its a preference really, place thw two widgets in Points A&B
2) Make a straight out on both ends about a couple of times and then use the diagonal pieces,
3) u can even skip 1 unit and it'l be a perfect diagonal line loop (only when its in a / \ shape like that)
Whoa, hey! I didn't say anything about Grinders moving diagonally, just diagonal generators, etc.

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